Keep the existing jobs or have the PC become a fulltime detective in week 2?


  • Total voters
    44
  • Poll closed .

Virulenz

Engaged Member
Sep 27, 2017
2,891
3,652
Dont looks like a game for me (yet) and instead of checking every update i just ask:
Is the planned lesbian tag limited to a few scenes or will there be a pure lesbian route?
 

WendyTheRed

Member
Game Developer
May 30, 2017
416
1,214
Dont looks like a game for me (yet) and instead of checking every update i just ask:
Is the planned lesbian tag limited to a few scenes or will there be a pure lesbian route?
There are currently 3 lesbian routes in the works but 1 of them is tied to a job so if you leave the job you'd lose that route. Two of them have their starts. One is fairly strongly hinted at when you meet the character. All of it is early days of course.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,431
3,260
A nice update. If you can keep this up, I'll shift some patronage to you.

I especially like how you are building up the creepy factor in the town. Does someone besides boat guy tell you about being unable to leave? Because the encounter with him seems optional and that seems like key information that changes the whole way the MC sees the town. I think the writing is getting better, especially dialogues. The older dialogues are okay, but the newer ones seem more natural.

Eight save slots isn't enough when you have three job-based routes. more slots isn't a priority compared to more content, but if the opportunity comes up to readily increase the number of save spots, take it.

I was kinda disappointed to see porno secretary outfit go away after one day. Hot secretary outfits are tight!

A pair of typos (the only ones i noticed) come in the first meeting with the sheriff in his office:
So, you're new to town and here to look for a missing girl. I have to admit, you've peaked my curiousity. We rarely get visitors and I really have one question to start. How did you even know Lisa Patterson was missing?
Should be "piqued" and "curiosity" respectively. You should probably delete "really" or make it "really only" but it's not a typo so the change is just a recommendation.
 

Virulenz

Engaged Member
Sep 27, 2017
2,891
3,652
There are currently 3 lesbian routes in the works but 1 of them is tied to a job so if you leave the job you'd lose that route. Two of them have their starts. One is fairly strongly hinted at when you meet the character. All of it is early days of course.
Okay, then i will wait. Do me the favor of mentioning it in the changelog once one of these routes is fully implemented (not completed, just playable with enough content to enjoy the game as lesbian)
 

WendyTheRed

Member
Game Developer
May 30, 2017
416
1,214
A nice update. If you can keep this up, I'll shift some patronage to you.

I especially like how you are building up the creepy factor in the town. Does someone besides boat guy tell you about being unable to leave? Because the encounter with him seems optional and that seems like key information that changes the whole way the MC sees the town.
You know, I'm not 100% sure. I'll double check and add it in elsewhere if it's not already there. Also, the next update will have the creepy factor grow again. .


Eight save slots isn't enough when you have three job-based routes. more slots isn't a priority compared to more content, but if the opportunity comes up to readily increase the number of save spots, take it.
That's the standard number for the engine I'm using. I'm sure there's a way to change it but I haven't looked into it.



Should be "piqued" and "curiosity" respectively. You should probably delete "really" or make it "really only" but it's not a typo so the change is just a recommendation.
Thank you for this!

Okay, then i will wait. Do me the favor of mentioning it in the changelog once one of these routes is fully implemented (not completed, just playable with enough content to enjoy the game as lesbian)
I had meant to follow up on one of these "free" lesbian routes this update but things got away from me. One of them just got started in this update with a date that will be available "soon". Next update or the one after.
 
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WendyTheRed

Member
Game Developer
May 30, 2017
416
1,214
You know, I'm not 100% sure. I'll double check and add it in elsewhere if it's not already there. Also, the next update will have the creepy factor grow again. .




That's the standard number for the engine I'm using. I'm sure there's a way to change it but I haven't looked into it.





Thank you for this!



I had meant to follow up on one of these "free" lesbian routes this update but things got away from me. One of them just got started in this update with a date that will be available "soon". Next update or the one after.
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Geeze. I do do some testing but there are so many little variables stuff slips through. Where was this?
 

WuzzyFuzzy

Well-Known Member
Jan 23, 2020
1,559
3,163
Geeze. I do do some testing but there are so many little variables stuff slips through. Where was this?
The morning after the first night spent in the inn. I chose for the MC to go to the shower, she bumps into Cousin It, falls down....etc
 

WendyTheRed

Member
Game Developer
May 30, 2017
416
1,214
The morning after the first night spent in the inn. I chose for the MC to go to the shower, she bumps into Cousin It, falls down....etc
Odd. That's old content and was working fine. It might be a weird combination of circumstances. Thank you!
 

WendyTheRed

Member
Game Developer
May 30, 2017
416
1,214
The morning after the first night spent in the inn. I chose for the MC to go to the shower, she bumps into Cousin It, falls down....etc
I found it and think I fixed it. It's actually a similar type of error to the waitress error. Little I forgot a </i> in one spot and it broke both of them. I'll test the fix in the morning and if it works I'll upload the fixed version.
 
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JadeKitten

Member
Donor
Apr 27, 2017
357
503
The motel event doesn't work! I enter the room and there is nothing, no text.

Edit: Nevermind, it works, but only after 6PM.
 

scyne

Newbie
Dec 4, 2018
20
7
I found it and think I fixed it. It's actually a similar type of error to the waitress error. Little I forgot a </i> in one spot and it broke both of them. I'll test the fix in the morning and if it works I'll upload the fixed version.
There's a VSCode extension — — that can usually help with finding SugarCube syntax errors. General HTML errors, less so. There are missing </i>'s located in the following part of the Sean B&B meal passage. (One for each option).

Code:
<<if $player.tg is true>> /*TG branching out */
    <p>You try to think about how to react to his apology. He's been a bit of a jerk so far and being groped by a man on your first day as a woman was an unwelcome surprise
    but still, he is apologizing. <i>Should I forgive him so things aren't tense around here?</p>
<<else>>
    <p>He had acted creepy but he was apologizing now. That's something right? <i>If I forgive him he might try something again but if I don't, things might get weird around
    here.</p>
<</if>>
That whole section is a little problematic in general, though.

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First up, you've closed the and tags in the wrong order, in the second option. This breaks the macro's syntax tree (and generates some user errors).

Try to avoid using both linkreplace and replace together. Either use linkreplace by itself, or use separate link and replace macros.

As it is now, when the linkreplace is clicked, its text will be replaced with a macro that executes immediately, and replaces the entire contents of <div id="forgive decision"> before the linkreplace macro is necessarily finished. This can potentially cause problems.

Since you want to replace all of the player's choices with the results of the player's choice, link and replace are the best method.

If you'd just want to replace the text of the selected choice (leaving the other choices available), you'd use linkreplace instead (and you wouldn't need replace at all).

Replace macros can be very immersive, but they make the story history unreliable. You might want to consider disabling the history (or modifying things to work with the history, which is fairly tricky).

Edit: One more thing. In CSS selectors, you need to escape spaces if they aren't quoted (and the space is part of an identifer). <<replace "#forgive\\ decision">> would be needed to correctly identify an element with an id of forgive decision. I'd recommend, when creating class names, identifiers, and so on, using kebab-case (forgive-decision) or snake_case (forgive_descision), or a mix.
 
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4.80 star(s) 14 Votes