There are currently 3 lesbian routes in the works but 1 of them is tied to a job so if you leave the job you'd lose that route. Two of them have their starts. One is fairly strongly hinted at when you meet the character. All of it is early days of course.Dont looks like a game for me (yet) and instead of checking every update i just ask:
Is the planned lesbian tag limited to a few scenes or will there be a pure lesbian route?
I'm not against it but it's not explicitly planned. There is a route where you get involved with some drugs, at least one of which is a designer drug. This route can lead toWill we get bimbo tfs in the future?
Should be "piqued" and "curiosity" respectively. You should probably delete "really" or make it "really only" but it's not a typo so the change is just a recommendation.So, you're new to town and here to look for a missing girl. I have to admit, you've peaked my curiousity. We rarely get visitors and I really have one question to start. How did you even know Lisa Patterson was missing?
Okay, then i will wait. Do me the favor of mentioning it in the changelog once one of these routes is fully implemented (not completed, just playable with enough content to enjoy the game as lesbian)There are currently 3 lesbian routes in the works but 1 of them is tied to a job so if you leave the job you'd lose that route. Two of them have their starts. One is fairly strongly hinted at when you meet the character. All of it is early days of course.
Can you tell me where this happened? I went to the dancing scenes but don't see a replace that would fit that error. Thank you!Error: <<replace>>: no elements matched the selector "#waitress dance"
You know, I'm not 100% sure. I'll double check and add it in elsewhere if it's not already there. Also, the next update will have the creepy factor grow again. .A nice update. If you can keep this up, I'll shift some patronage to you.
I especially like how you are building up the creepy factor in the town. Does someone besides boat guy tell you about being unable to leave? Because the encounter with him seems optional and that seems like key information that changes the whole way the MC sees the town.
That's the standard number for the engine I'm using. I'm sure there's a way to change it but I haven't looked into it.Eight save slots isn't enough when you have three job-based routes. more slots isn't a priority compared to more content, but if the opportunity comes up to readily increase the number of save spots, take it.
Thank you for this!Should be "piqued" and "curiosity" respectively. You should probably delete "really" or make it "really only" but it's not a typo so the change is just a recommendation.
I had meant to follow up on one of these "free" lesbian routes this update but things got away from me. One of them just got started in this update with a date that will be available "soon". Next update or the one after.Okay, then i will wait. Do me the favor of mentioning it in the changelog once one of these routes is fully implemented (not completed, just playable with enough content to enjoy the game as lesbian)
First time the boss evaluates your work day.Can you tell me where this happened? I went to the dancing scenes but don't see a replace that would fit that error. Thank you!
You know, I'm not 100% sure. I'll double check and add it in elsewhere if it's not already there. Also, the next update will have the creepy factor grow again. .
That's the standard number for the engine I'm using. I'm sure there's a way to change it but I haven't looked into it.
Thank you for this!
I had meant to follow up on one of these "free" lesbian routes this update but things got away from me. One of them just got started in this update with a date that will be available "soon". Next update or the one after.
Geeze. I do do some testing but there are so many little variables stuff slips through. Where was this?You don't have permission to view the spoiler content. Log in or register now.
And one last question? Do you remember what you selected in this scene? I'm looking at the page and am not sure why it's not working right.First time the boss evaluates your work day.
The morning after the first night spent in the inn. I chose for the MC to go to the shower, she bumps into Cousin It, falls down....etcGeeze. I do do some testing but there are so many little variables stuff slips through. Where was this?
Only option available was to not do it.And one last question? Do you remember what you selected in this scene? I'm looking at the page and am not sure why it's not working right.
Odd. That's old content and was working fine. It might be a weird combination of circumstances. Thank you!The morning after the first night spent in the inn. I chose for the MC to go to the shower, she bumps into Cousin It, falls down....etc
I found it and think I fixed it. It's actually a similar type of error to the waitress error. Little I forgot a </i> in one spot and it broke both of them. I'll test the fix in the morning and if it works I'll upload the fixed version.The morning after the first night spent in the inn. I chose for the MC to go to the shower, she bumps into Cousin It, falls down....etc
There's a VSCode extension —I found it and think I fixed it. It's actually a similar type of error to the waitress error. Little I forgot a </i> in one spot and it broke both of them. I'll test the fix in the morning and if it works I'll upload the fixed version.
</i>
's located in the following part of the Sean B&B meal
passage. (One for each option).<<if $player.tg is true>> /*TG branching out */
<p>You try to think about how to react to his apology. He's been a bit of a jerk so far and being groped by a man on your first day as a woman was an unwelcome surprise
but still, he is apologizing. <i>Should I forgive him so things aren't tense around here?</p>
<<else>>
<p>He had acted creepy but he was apologizing now. That's something right? <i>If I forgive him he might try something again but if I don't, things might get weird around
here.</p>
<</if>>
linkreplace
and replace
together. Either use linkreplace
by itself, or use separate link
and replace
macros.linkreplace
is clicked, its text will be replaced with a macro that executes immediately, and replaces the entire contents of <div id="forgive decision">
before the linkreplace
macro is necessarily finished. This can potentially cause problems.link
and replace
are the best method.linkreplace
instead (and you wouldn't need replace
at all).<<replace "#forgive\\ decision">>
would be needed to correctly identify an element with an id
of forgive decision
. I'd recommend, when creating class names, identifiers, and so on, using kebab-case (forgive-decision
) or snake_case (forgive_descision
), or a mix.