Fail to swipe the key from Lisa's parents.How do you get the blackmail scene?
<<set _tmpPers to random(40.100)>>
is using a full stop instead of a comma to separate the arguments. This probably makes the range 0–41 instead of 40–100.<<replace ".passage .macro-ctp-visible">>
you should find it replaces the currently active ctp panel. No need to create a special <div>
element.link
for attempting the persuade, and the one for running away, need a replace
macro.Thank you for the advice. The issues you found were what I found when I looked into the code. I don't remember why I used linkreplace and replace both. I think I had in my mind that it would insure the link disappeared as the passage was replaced.[snip]
I believe these softlocks are very similar to what happened with the dinner code at Sean's. I'll work on fixing it today.The salon seems to be a dead end/softlock: there are no text links.
I also softlocked with Lou after the first day:
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I didn't know that about being able to use that passage call! Also, which persuade call are you talking about?Fail to swipe the key from Lisa's parents.
Edit: Actually, looking at it, there are a few problems.
When persuading, the call to<<set _tmpPers to random(40.100)>>
is using a full stop instead of a comma to separate the arguments. This probably makes the range 0–41 instead of 40–100.
The persuasion option gets called immediately, it's not behind the link. Needs a replace maco — if you use<<replace ".passage .macro-ctp-visible">>
you should find it replaces the currently active ctp panel. No need to create a special<div>
element.
Both thelink
for attempting the persuade, and the one for running away, need areplace
macro.
I haven't read that book but I think I'm going to have to check it out now.I wonder if some of this was inspired by the book, The 7½ Deaths of Evelyn Hardcastle. Since both involve an investigation and a mysterious guy in a plague doctor mask.
That is not surprising, after all, the survival horror/psychological thriller video games: Alan Wake, Deadly Premonition and Silent Hill, all have been influenced by Twin Peaks in one way or another.I haven't read that book but I think I'm going to have to check it out now.
It was primarily inspired by the TV show Twin Peaks and the video game Deadly Premonition with bits of other supernatural stuff for inspiration such as Steven King's works.
A lot has been influenced it but Deadly Premonition is basically Japanese Twin Peaks and isn't even subtle about it. Alan Wake most definitely has influences as well as does Life is Strange. A lot of that kind of thing influenced my writing for the game.That is not surprising, after all, the survival horror/psychological thriller video games: Alan Wake, Deadly Premonition and Silent Hill, all have been influenced by Twin Peaks in one way or another.
I'm certainly getting the Twin Peaks vibe!I haven't read that book but I think I'm going to have to check it out now.
It was primarily inspired by the TV show Twin Peaks and the video game Deadly Premonition with bits of other supernatural stuff for inspiration such as Steven King's works.
I'm working on it. I'll try to put up some preview renders or something soon. This next update will be going by my Patreon rankings as far as release dates and such. I'd give an ETA but learned the hard way I'm terrible at that stuff!Next story update?
I'm working on it. My hope is by the end of this week to have all but the new undercover job finished. That job has to be written from scratch so will probably take a week or so on its own. I also did some other work on this release fixing a few long standing issues I'd been told about. But don't worry! It's coming. Though this release is when it goes to my patrons first before going to other places.Next update when?????
Oh nice keep going,waiting for update and Best Of LuckI'm working on it. My hope is by the end of this week to have all but the new undercover job finished. That job has to be written from scratch so will probably take a week or so on its own. I also did some other work on this release fixing a few long standing issues I'd been told about. But don't worry! It's coming. Though this release is when it goes to my patrons first before going to other places.