Keep the existing jobs or have the PC become a fulltime detective in week 2?


  • Total voters
    44
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scyne

Newbie
Dec 4, 2018
20
7
Noticed another bug, in the passage Deputy Job day 1 part 6, you have a macro as <<set $player.knowledge.pushUnique("suspect3")>>.
Should be <<set $playerKnowledge.pushUnique("suspect3")>>.
 

scyne

Newbie
Dec 4, 2018
20
7
How do you get the blackmail scene?
Fail to swipe the key from Lisa's parents.

Edit: Actually, looking at it, there are a few problems.

When persuading, the call to <<set _tmpPers to random(40.100)>> is using a full stop instead of a comma to separate the arguments. This probably makes the range 0–41 instead of 40–100.

The persuasion option gets called immediately, it's not behind the link. Needs a replace maco — if you use <<replace ".passage .macro-ctp-visible">> you should find it replaces the currently active ctp panel. No need to create a special <div> element.

Both the link for attempting the persuade, and the one for running away, need a replace macro.
 
Last edited:

makeitso

Active Member
Jul 29, 2018
909
567
The salon seems to be a dead end/softlock: there are no text links.

I also softlocked with Lou after the first day:
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WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
Thank you for the advice. The issues you found were what I found when I looked into the code. I don't remember why I used linkreplace and replace both. I think I had in my mind that it would insure the link disappeared as the passage was replaced.
 
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WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
The salon seems to be a dead end/softlock: there are no text links.

I also softlocked with Lou after the first day:
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I believe these softlocks are very similar to what happened with the dinner code at Sean's. I'll work on fixing it today.
 
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WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
Fail to swipe the key from Lisa's parents.

Edit: Actually, looking at it, there are a few problems.

When persuading, the call to <<set _tmpPers to random(40.100)>> is using a full stop instead of a comma to separate the arguments. This probably makes the range 0–41 instead of 40–100.

The persuasion option gets called immediately, it's not behind the link. Needs a replace maco — if you use <<replace ".passage .macro-ctp-visible">> you should find it replaces the currently active ctp panel. No need to create a special <div> element.

Both the link for attempting the persuade, and the one for running away, need a replace macro.
I didn't know that about being able to use that passage call! Also, which persuade call are you talking about?

Edit: Found the persuade call, fixing that too.
 
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WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
Ok, this HTML should have most of the fixes in it. It does fix the Sean stuff, and I believe it will fix the scene in Lou's office and the issues with Ray's blackmail as well. I was able to do some testing but not all due to RL. The attached file is just the html. Just stick it in the main game directory.
 
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kronos204

Newbie
Jan 22, 2018
18
23
I wonder if some of this was inspired by the book, The Deaths of Evelyn Hardcastle. Since both involve an investigation and a mysterious guy in a plague doctor mask.
 

WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
I wonder if some of this was inspired by the book, The Deaths of Evelyn Hardcastle. Since both involve an investigation and a mysterious guy in a plague doctor mask.
I haven't read that book but I think I'm going to have to check it out now.

It was primarily inspired by the TV show Twin Peaks and the video game Deadly Premonition with bits of other supernatural stuff for inspiration such as Steven King's works.
 

Ranma

Active Member
Oct 25, 2017
585
1,288
I haven't read that book but I think I'm going to have to check it out now.

It was primarily inspired by the TV show Twin Peaks and the video game Deadly Premonition with bits of other supernatural stuff for inspiration such as Steven King's works.
That is not surprising, after all, the survival horror/psychological thriller video games: Alan Wake, Deadly Premonition and Silent Hill, all have been influenced by Twin Peaks in one way or another.
 

WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
That is not surprising, after all, the survival horror/psychological thriller video games: Alan Wake, Deadly Premonition and Silent Hill, all have been influenced by Twin Peaks in one way or another.
A lot has been influenced it but Deadly Premonition is basically Japanese Twin Peaks and isn't even subtle about it. Alan Wake most definitely has influences as well as does Life is Strange. A lot of that kind of thing influenced my writing for the game.
 
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WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
Someone found a place with a couple of broken links. The attached HTML fixes that problem. As usual unzip it into the main game folder.
 

kronos204

Newbie
Jan 22, 2018
18
23
I haven't read that book but I think I'm going to have to check it out now.

It was primarily inspired by the TV show Twin Peaks and the video game Deadly Premonition with bits of other supernatural stuff for inspiration such as Steven King's works.
I'm certainly getting the Twin Peaks vibe!
 

WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
Version 0.2.a is out. It's a bugfix release but I also updated the save slots to 20. I still can't upload to Nopy so I simply removed that download link until someone who can puts it up.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,346
3,121
The next dev good at ETAs will be the first.

The team behind Claire's Quest is the best of the bunch, but even they miss occasionally.
 
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WendyTheRed

Member
Game Developer
May 30, 2017
410
1,139
Next update when?????
I'm working on it. My hope is by the end of this week to have all but the new undercover job finished. That job has to be written from scratch so will probably take a week or so on its own. I also did some other work on this release fixing a few long standing issues I'd been told about. But don't worry! It's coming. Though this release is when it goes to my patrons first before going to other places.
 

Deleted member 2422104

Active Member
Jun 2, 2020
702
276
I'm working on it. My hope is by the end of this week to have all but the new undercover job finished. That job has to be written from scratch so will probably take a week or so on its own. I also did some other work on this release fixing a few long standing issues I'd been told about. But don't worry! It's coming. Though this release is when it goes to my patrons first before going to other places.
Oh nice keep going,waiting for update and Best Of Luck
 
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