Those tiers and delayed releases must in fact work. Seen from other side (you know, pirate forum here), I always thought they are mostly pointless, because as soon as the game becomes at least mildly popular, full version makes it here (and whole internet) in the matter of hours from first release anyway. And even if it didn't, most of these in-progress games are released for free anyway, after a month or so. In the end, whether you're the highest paying supporter or the latest freeloader, you get only one update per month (usually) anyway. But clearly, that little head start is worth it for some people. Sometimes quite a lot of people.
Number of supporters is interesting matter too. I sometimes watch the numbers out of curiosity and while some make sense (the game offers a lot), some are just "WTF, where this came from?!". For example the infamous
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guy went from $0, growing by $1k every month. Then Patreon stomped on him and he went down to $3k, but thanks to the hype it took less than two months before he doubled that. And if he didn't fuck up and give up, he could be through the roof now. More than half a year later, he still makes more for doing nothing than
@Ellaraia. And even when he still did something, it's not like the game was big, content-packed, with irresistible visuals or anything. It was pretty simple and I guess it had
something about writing, kind of a funny vibe. But that was it. What I took from that:
- You need the hype, it does wonders. Make players fall in love with characters and you're golden.
- You don't need tons of sex. Do your writing right and you can get away with showing ankles in version 1, elbows in version 2, ... it can take a year before you get to heavy petting and supporters will keep praising you all the way. Ok, I'm stretching it. But it's good news, because I like slower and deeper stories.
- Simplicity is your friend, IMHO the regular "what should I do now?" experienced by too many players is the main problem of current ShF (I'm looking forward to changes in 0.10).