Seems we won't be updated with anything too exciting anytime soon. Welp, why don't we
discuss a bit while we wait, eh?
Concerning this new game our guys are working at... I think the only thing Sinisistar lacks in order for it to be THE best h-game I've ever played is a more engaging combat. I know, I know, none of us found this game because we were after THAT kind of entertainment, but hey, having a variety of mechanics in a game is what keeps us invested on it, right? Be it an h-game or not.
So I hope Mii-kun develops the combat a bit more for their new game, especially melee combat, since I think the bow and arrow is already as good as it can get in a platformer. Right now my personal favorite h-game of all time is
Succubus Affection. The pixel art is not nearly as polished as Sinisistar's, but it is just as varied, if not more. But most importantly, the combat on that game is INSANELY good. It is an action sidescroller as well, and it's melee-focused-semi-combo based system makes so satisfying to defeat enemies and progress through the game.
I won't go into much detail here cause this ain't a review for Succubus Affection, but man, if only Sinisistar's speculatedly spiritual sequel that is currently in development could have an upgrade on its melee combat in relation to Sinisistar, I think it could end up becoming one of the best 2D h-games of all time.
Of course, it doesn't need to be complex enough to call the game a freaking "Action RPG"...
...but not gonna lie, I'd be happy if we got more than just this one attack for melee combat this time:
What do y'all think?