Why I'm thinking that the number from a version control software has the least potential for interpretation? Of course then you must explain why number 9442 and 9469 has "only" the same playable content...
I think some devs doesn't think about "right" versioning of their project
before they start and a lot of us user can't understand the difference in the number. Even that the final version is 1.0 is mostly not correct. Probably this is the version a software have when the first version is released, but most times it is only the point that bug fix comming visible for the user of the software.
What makes it more difficulty is that we have now all games that are in "middle" of the development.
Higher number equals (by most) newer version. Fact is that a point in the version schema is not equals to a point between "normal" number.
A point in version schema is rather a new section.
So for SL
0.4 = "0" section "4" vs "0" section "16" = 0.16
0 = 0 so, you can ignore this part
4 < 16 so, 0.16 is the newer version than 0.4
And in addition for 0.16 vs 0.16.1
0 = 0, 16 = 16
but "" vs "1"? if not given a explizit number behind a "lower" part of the version number you can substitute that part with 0
Thus: 0 < 1 and therefore 0.16.1 is newer than 0.16
Usally if you go to the "lesser" parts of the version number the change between to numbers also becomes lesser. E.g. a 0.0.1 incrase is most likely a bug fix, when a 0.1 increase can be a new feature (or story part) and a 1 increase is something big and can have some great changes.
Or you can lock
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, were it is most likely better explained