To the Dev... thank you for so much great work on this game! This worked on a lot of levels, and I'm looking forward to playing again to catch a few of the paths that I missed.
One question I have for you is this: The epilogue closes out the stories nicely, but from a content perspective, doesn't reaching the end open up new content options? I've seen this a few times with quality games like yours, where it seems like the story reaches a conclusion based on the dramatic resolution, then ends almost immediately. For a novel or a movie, that makes sense to me. You don't want to let the story linger when there is no dramatic tension. But for a visual novel like this, it seems like the end of the story, when all the characters have been incorporated (or not) into a relationship with the MC is a great time to explore what they can now do together. Freely! Perhaps it becomes harder to develop branching content based on your choices at the end? But either way, I feel like we could explore a lot of scenes and content now that we've moved to a new place and gotten married to everyone I wanted to.
Mind you, if you are simply ready to move on to a new story, I would not blame you at all. I can only imagine you would want to explore new ideas. But is there a reason you wanted to stop at this point?
Thanks again, and best of luck with the new game! I'll be watching for it!