- Jun 16, 2018
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uh, please don't say "same gameplay" lol, they are completely different outside of the basic roguelike mechanics.There is also Last evil, it has the same gameplay, but it's 3d
uh, please don't say "same gameplay" lol, they are completely different outside of the basic roguelike mechanics.There is also Last evil, it has the same gameplay, but it's 3d
I may not have update to the latest version of this game, but unless it suddenly switches genre, not sure how tower defense (stopping waves of enemies from reaching end) is similar to rouge like deck builder.There is also Last evil, it has the same gameplay, but it's 3d
True true, it feels similar, with randomization of cards (or powers) and being both roguelite, but they are very different games.......Plus I prefer the cartoon style of this game better than the 3d style of the other.uh, please don't say "same gameplay" lol, they are completely different outside of the basic roguelike mechanics.
Honestly, as good and polished as this one there isn't really one that comes to mind.I may not have update to the latest version of this game, but unless it suddenly switches genre, not sure how tower defense (stopping waves of enemies from reaching end) is similar to rouge like deck builder.
Fun game though. Here is a thread if you are interested in rougelit/like.
Btw, are there other (decent) tower defense game out there? Didn't think of this game as tower defense until now until last evil was brought up .
It's meant to be tough, but with enough knowledge of the mechanics you can for sure make this game your bitch, so to speak. There's a beginner's guide linked on the front page, also if you join the Discord people are always sharing strategies and stuff.Man this game is tough, A bit too tough actually. Stat improvements do functionally nothing, aren't permanent and if you don't get 1-2 op skills or a party member gets enslaved you basically forfeit the run
Am I missing some mechanic here? I feel like this is too hard, I beat the witch's sister before unlocking her and it wasn't mentioned so maybe I broke somethingor maybe I'm just coping
https://f95zone.to/threads/some-her...-demo-sinful-salad-games.164470/post-11117667Man this game is tough, A bit too tough actually. Stat improvements do functionally nothing, aren't permanent and if you don't get 1-2 op skills or a party member gets enslaved you basically forfeit the run
Am I missing some mechanic here? I feel like this is too hard, I beat the witch's sister before unlocking her and it wasn't mentioned so maybe I broke somethingor maybe I'm just coping
Without just giving away "the strats", I'll say that there are three core things to pay attention to: what types of enemies are on the field (sexual attack enemies vs. stamina attack enemies), how close your sex resistance is to empty (sexual attacks are not a capture for a girl, and if you break them out they get double damage for 2 turns), and the zones enemies can attack from. Some enemies can ONLY attack from the leftmost column (though the wizards can buff said enemies to attack at any range), and some almost always do sexual attacks: the gameplay is heavily centered on prioritizing targets and understanding how to manage your stamina/sex resistance to your advantage.Man this game is tough, A bit too tough actually. Stat improvements do functionally nothing, aren't permanent and if you don't get 1-2 op skills or a party member gets enslaved you basically forfeit the run
Am I missing some mechanic here? I feel like this is too hard, I beat the witch's sister before unlocking her and it wasn't mentioned so maybe I broke somethingor maybe I'm just coping
I can't wait for the new update!!!!It's meant to be tough, but with enough knowledge of the mechanics you can for sure make this game your bitch, so to speak. There's a beginner's guide linked on the front page, also if you join the Discord people are always sharing strategies and stuff.
A lot of players are good enough at it to think it's easy... So yeah, while there are definitely some balance issues, you can still get consistent wins with enough game knowledge and making good decisions. Also the stat system should function a lot better when more levels and mechanics are added.
In regards to the witch thing, nothing is broken from the sound of it, all the level one bosses are unlocked from the start of the game.
If there was a max of say five waves of enemies it be doable, but the lowest the enemy health starts at is twenty. The characters even if you only attack in their preferred zone only do like ten damage. Which would be fine if the wave of enemies ever stopped. Looking at the map I learned why that is, because you have to fight all the way to a shop or marker on the map none stop with no chance for the character to recover. Then on top of that enemies can swap zones with each other to get to their favored zone even if two enemies are in front of them. Then when (because it's when, not if) all the zones are filled, it's basically over even if you kill half the enemies because the wave never stops. Which is horrible if you just started because you have no items to help. This game isn't even that different there are two card games on this site with similar maps and playing, but this is just over killed on the part of the enemies. trying to stop an enemy from their zone is impossible when they spawn in with two others of the same type with the character not being able to even half their health. I think the biggest issue is your taking a soul's game approach to a game that should have a difficulty slider.The dev pretty much gave you the keys to the kingdom, but its definitely worth emphasizing that, if you can at all costs, avoid letting any enemy get to their preferred zone to attack you. In my experience, generally if you wanna have certain enemy types to focus on in particular, I'd suggest: Archers > Blue Guys > Dogs/Wolf enemies (move two spaces) > red brute guys with clubs.
Can be a bit interchangeable between the archers and the blue mage guys that want to get to the middle of the screen, but archers will almost always be something you want to end very quickly since they get to attack out the gate, and unless you have a way to reliably pull them into the center, or the red zones (Ninjas Grappling Chain skill), you'll pretty much want to focus on taking them out since they have low HP pools anyways, and the Archer can one shot them fairly often.
The blue mages themselves aren't too dangerous either, and are the tankiest of the generic enemies, but they do have ONE ability which can put you in some serious trouble, and that's the ability they have to buff other enemies so that they can attack/harass your characters no MATTER the zone they are in. If you can, keep them out of the middle zone at all costs, or kill them. Not a big deal to let one or two in for a little while, but if they just get to sit there for free for too long you'll run into issues.
The two units that want to be in the red zone, I find, are generally the easiest to handle, and also happen to be some of the least threatening. The dogs get a special mention cause, and while I haven't necessarily confirmed it, they only do stamina attacks, and seem to do a pretty hefty amount of stamina per attack. That and the fact they can get to the red zone in half the time the brute guys do, and they automatically become a bigger focus when one of the other two above this aren't up.
The brute guys just kind of get filtered out on their own in time as they reach the red zone in my gameplay, and are usually, if any, the ones that I keep alive to hopefully push a girl over 0 SR to refill it and get the buff, while sitting at low hp so you can immediately delete said enemy once they've done so.
Following with this advice, find out, and always try to keep bosses out of their preferred range, or you WILL suffer for it. Could give a small guide on what each range bosses prefer if people want, but realistically it'll become pretty easy to figure out once you see them either try to stick in the green zone, or try to move into blue or further. Also, most bosses generally have two zones in which they can do some sort of ability to harm you I've found, though, this doesn't seem to be universally true.
Really, the games just all about minimizing the possible damage you can take, therefore maximizing how much you keep enemies out of their preferred zone. Don't spam abilities needlessly, but also don't be afraid to use them and just sit at 100 Stam/100 SR, especialyl the former as you're effectively wasting free damage and resources by just sitting at 100 while doing basic attacks. Especially when you have abilities that can do damage regardless of zone, and deal your characters full damage, its almost always worth using these when a decent opportunity arises, and you have very high/max stamina.
Really, this is just some general stuff rogue-lites tend to emphasize overall, and you're not always going to be set up to win, but you can do a lot to mitigate chance and circumstance in your favor by just understanding how to combo skills, movement, and enemies preferred zones as well as their abilities. Sometimes its just worth it to hit one of the mini bosses when you are having a bad run, and get a few bright coins to spend for items or skills, sometimes you'll have the tools to basically trivialize the game. There's only a few skills I feel are generally not worth having either due to their cost or effect, but with the right tactics and maybe some small bit of favorable RNG, you should be able to come out on top in most cases so long as you're being smart about it.
Also, always hit up the shopkeeper in a run if you can, and plan to go all the way to the end. Some items can basically just delete bosses for you, or get you out of a really bad spot given how much damage they do regardless of zone. Also, getting a choice at a potential skill opposed to a single random one from a chest is always great as well.
I’m making this game specifically for the niche of users that don’t want mindless porn.I'm here to fap to a fun game. Not use my brain then take a nap from mental exhaustion.
Bless you dev. If people want mindless porn, i think Pornhub would be better suited for it. The whole point of hentai gaming is to have something more than just mindless pornI’m making this game specifically for the niche of users that don’t want mindless porn.
A porn game with gameplay. Awesome!I’m making this game specifically for the niche of users that don’t want mindless porn.
Joke's on you, I like mindless porn but I'm also too fucking stubborn to give up on a challengeI’m making this game specifically for the niche of users that don’t want mindless porn.
As someone who dismissed the gameplay as being wildly unbalanced at first, I guarantee you that this game is easy once you get the hang of it, which doesn't take as long as it seems. Your team regens stamina automatically, so make liberal use of skills. If you want an auto-win run, you can reload runs for any of the following skills: Whip-chain combo for Ninja, Power Sweep for Swordswoman, or Triple Shot for the Archer (tripwires are incredibly strong/efficient too). Those are the most powerful skills for each character in terms of damage potential (and the second is one of only two skills she gets that let her attack reliably outside her zone), and without any exaggeration they trivialize most runs.If there was a max of say five waves of enemies it be doable, but the lowest the enemy health starts at is twenty. The characters even if you only attack in their preferred zone only do like ten damage. Which would be fine if the wave of enemies ever stopped. Looking at the map I learned why that is, because you have to fight all the way to a shop or marker on the map none stop with no chance for the character to recover. Then on top of that enemies can swap zones with each other to get to their favored zone even if two enemies are in front of them. Then when (because it's when, not if) all the zones are filled, it's basically over even if you kill half the enemies because the wave never stops. Which is horrible if you just started because you have no items to help. This game isn't even that different there are two card games on this site with similar maps and playing, but this is just over killed on the part of the enemies. trying to stop an enemy from their zone is impossible when they spawn in with two others of the same type with the character not being able to even half their health. I think the biggest issue is your taking a soul's game approach to a game that should have a difficulty slider.
I'm sure this game is great, love the art, but this is not the game for some who isn't ready to give up two hours to strategize or get lucky. Especially a game on this site specifically, is this was steam or one of the play stores sure. I'm here to fap to a fun game. Not use my brain then take a nap from mental exhaustion.
You can search for games in the latest updates, like this:had to fucking google "really long name game f95zone" because i couldn't search it on here.
"long name game" in the f95 search seems to bring up a whole fuckload of posts of people looking for specific games they've seen. so maybe a name change could actually benefit the ability to find this game. especially if all the branding and the game folder itself calls it "long name game"
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otherwise, good game. hope to see more :>