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MC in this game has no emotions, no empathy, no feelings for the well being of others.
MC is of the hard doctrine of reclusive nuns who have foresaken their worldly posessions and former life to dedicate themselves to doing good. They are doing this all for MC and others out of duty, out of feeling they owe to themselves and their Lord to do good by others.
Susan is one entitled army vet who likes to wallow in her perceived PTSD and
all in her head missing limb, seeing as the very cold calculated MC bought her
a state of the art leg with lifetime maintenance and is offering all he has to her
for basically nothing, a job, a lot of money, adventure to last many lifetimes,
MC never asks for anything. Pretty neat being able to provide infinite devotion
and reaping the rewards MC gets in this game, for being a cold heartless pillar of existence.
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Writing a story is easy. You start by creating the ending somehow. What is hard is how you begin it. The same goes for characters and their roles, as their role in society defines how the characters are going to meet. The road has been fairly straightforward for most of the characters I've shown. The Naga, however, is giving me some issues. Idealistically I'd like the "main cast" to be introduced early enough so there is time to build their characters properly. However, that might feel rushed if done wrong.
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And then there is this. This is kind of today's "daily motivational render" for me. I said it in August. My mind never rests. So I'm always thinking of things, stories, events, things like that. Partially it's the reason I'm writing so far ahead, simply because I have the "material" for it. This particular render resulted from one of the previous progress posts and the short discussion about the "failure" states. It got me thinking of the next VN's MC's youth. And then the thought became how to expose it to you guys and gals. Flashbacks would be an obvious choice, but too many of them and the storytelling of the VN might suffer since not everything from the past is relevant to the present. There is no solution for that at the moment outside of random renders that I might do. Also it's argument about cutting trees, notice the axe on the stone...
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And then there is this, it's not technically the young MC anymore, mostly because I forgot to make him young. No idea why though. This just popped into my head while I was building one of the sets I needed for TRS2, so I quickly put it together and rendered it while building the set. I have no clue whether this is a true scenario of what happened to the MC in the past. Still, I finally got this particular underwater set tested out.
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And then we have this... The funny thing is that... the worm is about 7000 meters (4.3 miles) away from the group. So if I ever want to use it, it needs to be scaled down, or I have to get creative with it. Granted, not every threat needs to be taken care of, either. Regardless of the setting, there should be things that even the mightiest heroes couldn't defeat easily or alone. And yes, there is one in Terminus Reach, at least one you've already seen. They just don't come into play in this particular story in any meaningful way. And now, I shall return to finish up the update.
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And then we return to the fantasy renders, at least this post... One of the, hmm... concerns raised, hah, with what I do is that the MC is over-competent. Sure, however, with the stories I tell, failure conditions mean death more often than not. Thus writing the failures becomes a problem. In interactive media, choices decide it. Wrong choice, and you die. The first TRS was the poster boy of this, something you chose hours ago doomed you right at the end. There are few moments like that in Sorcerer and TRS2, but they are more clearly marked. What will it be in the future? I'm not sure yet. We will see once I write the story. But regardless, the key will be in the choices written.
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And yes, I've recently been buying all kinds of monsters that I can use to create things. Perhaps a bit relating to the above point, maybe an obstacle that must be passed somehow.