Great work and a lot of potentialAbout our laziness.
We are working on the job. On average, 10 hours a day, 5 days a week. We come in the evening and spend another 2-3 hours on the game. Not every day. We do not work on the game at the weekend, as everyone should sometimes relax. What do you need to do to release at least such a short update? Let's see. Four art (3-6 hours each), three backgrounds(1-2 hours each), a new character (6 hours to create an image), 3 portraits for a new character (3 hours), 15 pages of script (12 hours), scene coding (this includes the search for sounds, music, portraits, particle effects, translation, testing - a total of 20 hours), builds for 4 platforms (1 hour), placement on file sharing (30 minutes). Let's count: we've got about 50 hours of clean working time. We published the previous update on July 18. Since then, it has been 15 working days (as I mentioned we rest on weekends, as we have families, friends, and we can not sit for work 7 days a week). So to release this update we had to spend 50 / 15 = 3.33 hours a day. Every day.
About being condemned to failure.
Let's read what we say about deadlines on our patreon page.
"How often will updates be released? It will take us 1 to 3 months to create each Chapter."
The previous Chapter was released on July 8. But we spent 2 weeks creating new features that players asked for (fast forward, rollback, gallery, etc.) We tried to implement as soon as possible. After such a hard crunch, we rested for about a week. So we started to develop a new Chapter on July 29. We released this update 2 weeks later.
Yes, it's short, but we promised to release an update by that date, and we didn't want to break that promise.
Total passed 15 days from the declared 3 months. That's about 15 percent. You also need to consider that we published not all of that had to do with that time, but only fully finished material.
P.S. This is a forum where people share their games absolutely for free. If you support someone financially, and that someone doesn't keep their promises, breaks all deadlines, you can write to him on his patreon page or anywhere else where you support him. There is no point in splashing out your negativity on the developers here. Especially if these developers have not done anything wrong. Peace to all!
What software do you use for the artwork