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Xorgroth

Well-Known Member
Modder
Oct 12, 2017
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Do multiple pregnancies (twin, triplets, etc) even get saved? That would explain why they revert to single pregnancies on reload
I haven't looked at that yet but assume they do. Unless the game is recording 1 child born for the multiple births.
 

VelvetUnderground

New Member
Oct 7, 2017
13
14
123
Do multiple pregnancies (twin, triplets, etc) even get saved? That would explain why they revert to single pregnancies on reload
No, multiple pregnancies in progress do not get saved. So that's a glitch. Yes, that is why they revert to single baby pregnancies in progress upon reload. Once the multiples are born, though, and you have them placed in growth vats, they won't be "forgotten" and you can save or save/exit the game without loss.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
1,155
205
No, multiple pregnancies in progress do not get saved. So that's a glitch. Yes, that is why they revert to single baby pregnancies in progress upon reload. Once the multiples are born, though, and you have them placed in growth vats, they won't be "forgotten" and you can save or save/exit the game without loss.
Oops. Thanks for the heads up. I'll check into that.
 

ddh8

New Member
Mar 4, 2019
8
6
86
Thank god, I've been lusting after that information!

Do you also have the exact terms that the game references, and the values that they use?
 

mecha_froggy

Active Member
Oct 17, 2018
913
1,677
224
you need to make the lobby bigger
I think we need to make the lobby smaller. Get rid of that giant "spire" hole in the middle and replace it with a completely different screen like XCOM has. Click a small elevator and go to that 2D screen for the add-on modules.
 
Jun 13, 2018
351
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I think we need to make the lobby smaller. Get rid of that giant "spire" hole in the middle and replace it with a completely different screen like XCOM has. Click a small elevator and go to that 2D screen for the add-on modules.
Oh that would be so nice not to have that thing there! I haven't even seen any real usage out of any of the things you can put down there anyway. Maybe I have missed used them or something, but they seem pretty pointless.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,163
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Thank god, I've been lusting after that information!

Do you also have the exact terms that the game references, and the values that they use?
Uh, it's a lot of stuff. I'd have to make a excel sheet or google docs sort of thing to list it all out.
Oh that would be so nice not to have that thing there! I haven't even seen any real usage out of any of the things you can put down there anyway. Maybe I have missed used them or something, but they seem pretty pointless.
You can fill some of them with Bioreactors and Workers, basically generate money with them.
 
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Jun 13, 2018
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Uh, it's a lot of stuff. I'd have to make a excel sheet or google docs sort of thing to list it all out.

You can fill some of them with Bioreactors and Workers, basically generate money with them.
But I do fill them with those and I haven't noticed any money being made off it. Is there some kind of trick I'm missing cause I build the things in the middle and then I buy the workers and such to fill the place, but nothing seems to change no matter how long I let it go for.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
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But I do fill them with those and I haven't noticed any money being made off it. Is there some kind of trick I'm missing cause I build the things in the middle and then I buy the workers and such to fill the place, but nothing seems to change no matter how long I let it go for.
Weird, know both the factory and bioreactor have money per tick listed in the debugger. It's not super quick but just tried it myself, 50 Bioreactors are generating about 8k in money and 50 Workers are generating about 2k.
 
Jun 13, 2018
351
362
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Weird, know both the factory and bioreactor have money per tick listed in the debugger. It's not super quick but just tried it myself, 50 Bioreactors are generating about 8k in money and 50 Workers are generating about 2k.
Well I'm also having problems with the arena, in that my slaves get trapped mid way in the teleport to the arena I assigned them to and thus end up floating in limbo in the middle of the station. Nothing I've done has fixed this problem and it keeps popping up even when I start a new game.
 

Xorgroth

Well-Known Member
Modder
Oct 12, 2017
1,163
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Well I'm also having problems with the arena, in that my slaves get trapped mid way in the teleport to the arena I assigned them to and thus end up floating in limbo in the middle of the station. Nothing I've done has fixed this problem and it keeps popping up even when I start a new game.
At the moment I would say the game is in need some serious bug fixes. Though it's an alpha release so bugs are to be expected and I'm on the Linux version right now which is a little worse for some reason.
 

po1963pol1

Newbie
Sep 10, 2017
75
39
146
I think we need to make the lobby smaller. Get rid of that giant "spire" hole in the middle and replace it with a completely different screen like XCOM has. Click a small elevator and go to that 2D screen for the add-on modules.
Yeah I don't know why there is a bloody big hole in the centre for.
 
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zebles

New Member
Jan 15, 2019
10
7
13
Very buggy build. Sometimes events stop opening or display as "NEW TEXT" with the only option "close" (you still reseive slaves after that as if you choose something). Speaking with faction leaders often cause them enslaved. I got Fei and Ava (actally 3 Avas) with no wars at all. Actually, I still can speak with real Fei and Ava, and enslave them again...
Sometimes summoning slaves stop working, just no effect or window closes. Clicking on a slave in the station view is useless too after that.
Clothes clipping issues increases, pauldroms dissapeared, some gloves (for example guardian) misplaced, most accessories don't display with each other.
Tourists are roaming everywhere: in the alien cells, in the hangar, in the spire, out of the station, even on sthe galaxy map!
 
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foofoo3344

Well-Known Member
Dec 5, 2017
1,805
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Closest thing to cheats is save editing. You can open your save with any text editor, but obviously something like Notepad++ is highly recommended if only for how it makes edits a little easier. Editing money and such is pretty simple, just check what you should have from in game after you save then search for that specific number with CTRL+F within the file. Generally, saves are structured in order of furniture data, then things like your money, influence and rep, pop limits you've set and such, artifacts unlocked, special milestones or scenes finished, etc. Then you'll see data for people in the station, which includes stats for every slave and visitor, even one for you're main.

Slave stats are a whole different beast, though, so hold onto your butt. There's a ton of variables that the save tracks for each slave and there's not really an up-to-date cheat-sheet on where each stat is in a slave data block. Again, this means a lot of trial and error by looking for the stat and finding data that at least looks like it, changing it to something else, booting up the game and seeing the relevant stat actually changed, then doing it all over again if not until you find the right one. Again, N++ is highly recommended as it caches changes made to a file even after saving them so you can easily and quickly revert to previous save states for the file, so you don't have to remember what you just changes if you want to undo them. Regular Notepad doesn't track changes after saving them to the file like that. Fortunately, slaves data is universally organized so once you found where one slave's age or fetish strength or obedience is kept, it translates to where those same stats are kept for other slaves. In other words, finding the stats are a pain in the dick, but at least you really only need to find each stat once to apply the changes you want.
Or use cheat engine
 

po1963pol1

Newbie
Sep 10, 2017
75
39
146
Very buggy build. Sometimes events stop opening or display as "NEW TEXT" with the only option "close" (you still reseive slaves after that as if you choose something). Speaking with faction leaders often cause them enslaved. I got Fei and Ava (actally 3 Avas) with no wars at all. Actually, I still can speak with real Fei and Ava, and enslave them again...
Sometimes summoning slaves stop working, just no effect or window closes. Clicking on a slave in the station view is useless too after that.
Clothes clipping issues increases, pauldroms dissapeared, some gloves (for example guardian) misplaced, most accessories don't display with each other.
Tourists are roaming everywhere: in the alien cells, in the hangar, in the spire, out of the station, even on sthe galaxy map!
Enslaving Fei and Ava is a old bug I last seen it on version 0.17 I think
 
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