I haven't had time to play since 0.24a, but the prompt for the war required having had several previous contact event flags with the faction leader (4 or so flags depending on which), and then each had a different flag for what set them off, none had any "weakness" or strength req. Vladivostok only required the player to have something like 100m cash reserve and the 4 previous contact events. Other factions required you to hit a specific amount of influence, or deep negative reputation alongside a certain non-faction event firing, or controlling a certain number of planets/stations, or own too many slaves. All the requirements were large enough to make certain the player would be likely able to handle the war unless you were *really* lazy about keeping your fleet expanding as you continue playing.There must be also a certain military “weakness” on one's part, because, unless the threshold is particularly high (and I mean really high), they never even hinted at any aggression towards me. But all my planets are fully defended and I have a rather extensive fleet.
Do you know if the triggers were avoidable (for example by systematically accepting all meetings with their leaders) or time-related (that is, if you develop too fast or too slow)? Because I never had any real problem with any faction, quite the contrary in most cases, so I would be interested in knowing why/how I avoided this...I haven't had time to play since 0.24a, but the prompt for the war required having had several previous contact event flags with the faction leader (4 or so flags depending on which), and then each had a different flag for what set them off, none had any "weakness" or strength req. Vladivostok only required the player to have something like 100m cash reserve and the 4 previous contact events. Other factions required you to hit a specific amount of influence, or deep negative reputation alongside a certain non-faction event firing, or controlling a certain number of planets/stations, or own too many slaves. All the requirements were large enough to make certain the player would be likely able to handle the war unless you were *really* lazy about keeping your fleet expanding as you continue playing.
I found it!If you mean in the overfiew , yes same problem, In the Charakterscreen it works fine
Actually, my tourists were doing just that while I was still building my fleet. They don't care what color it is, they walk literally anywhere there's an open space.To keep the scrubs out of the Master Suite, I do what I always do. Tourists won't walk through military rooms, so using a couple of armoury as the only route into my Suite (and lab)
Plus, having a couple of those smallest ships (drones?) makes it look like my suite is defended.
Really though, we just need doors that non-staff can't open.
On the ghost part, do you mean they seem to be moving through walls? They actually are, all three NPC types do it and then teleport half way across the station, it's a really annoying bug because it seems to put them into a loop of doing this and breaks their routine, which means any affected slave won't go to her assignment and you then have to reassign her.A good idea, but don't they go through the walls? I've noticed some strange movements where I was led to believe that my station was indeed haunted, with slave, citizen and tourist ghosts...
(oh, by the way, strangely, having the right version does allow me to buy planets![]()
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That's exactly what I mean (without the "seem" part, since I had watched them doing that).On the ghost part, do you mean they seem to be moving through walls? They actually are, all three NPC types do it and then teleport half way across the station, it's a really annoying bug because it seems to put them into a loop of doing this and breaks their routine, which means any affected slave won't go to her assignment and you then have to reassign her.
The Techtree is under Station Management, choose your Research there. You need a Lab with Desks (later AI Desks) and intelligent Slaves to work on it (build a Training Room with Schooldesks to raise stupid Slaves to useful Researchers ^^).
It does, but they go back into the loop after a while and this cycle repeats until the update when this issue is fixed. Also, the only limit is based on how many can start doing it before the player restarts the game. I ran a multiple hour game once to try and get this ghost fleet bug, a faction with no remaining worlds still attacking, to stop by letting them take a planet to move their capital to that planet and retake it. In that time span, every single character on the station started looping from going into my suite, going into the hallway I display my beasts and artifacts in, disappearing into the wall, and then reappearing on the other side of my gigantic slave quarters area, then doing it all over. It got really annoying when my daughter, who was supposed to be training strength, started doing it. That's well over a hundred individual NPCs all converging on one single spot consecutively since I had a combined total of 100 non slaves at that point and another 130 slaves.That's exactly what I mean (without the "seem" part, since I had watched them doing that).
But I did not notice the problem about the ensuing assignment bug... It must solve itself when the game is restarted, I imagine, meaning it only impacts a limited number of characters on each game session.
It does auto save after a certain period of time, no way to manually quick save that I'm aware of.Is there anyway to quick save in game as every time I bring up the main menu the Save button won't work?
Hmmm don't know what to do then as played for a few hours and didn't autosave, is there any known issues for the Mac version or can anyone think of a fix...please?It does auto save after a certain period of time, no way to manually quick save that I'm aware of.
I don't know about Mac, sorry. I run a Windows system.Hmmm don't know what to do then as played for a few hours and didn't autosave, is there any known issues for the Mac version or can anyone think of a fix...please?
Damn, that must be frustrating indeed...It does, but they go back into the loop after a while and this cycle repeats until the update when this issue is fixed. (...) That's well over a hundred individual NPCs all converging on one single spot consecutively since I had a combined total of 100 non slaves at that point and another 130 slaves.
It is, at least when I'm not too busy trying to get Tyrant to attack one of only six planets I intentionally left defenseless so that Black Star would have a new capital world and I could get out of the ghost fleet bug.Damn, that must be frustrating indeed...![]()
Pic is from start of game? If so im not sure but did you build laboraty and buy research tables there?Having this issue in the Station Management screen where there isn't a tech tree to choose research from. Not sure what's causing it. Any help would be appreciated.
Hi, most likely your resolution is too low, which can cause some problems with the UI (and in this case, the research tree too)Having this issue in the Station Management screen where there isn't a tech tree to choose research from. Not sure what's causing it. Any help would be appreciated.