- Jan 31, 2018
- 239
- 1,114
One thing I've noticed about this game is that it has an extremely high density of renders, or render-to-dialogue ratio. It's much higher than similar games. While I'm mostly eyeballing the number, most games tend to hold the same render for 3-5 lines of dialogue (or alternate between a few), while Stay True Stay You tends to hold the render for 1-2 lines (and rarely reuses them). In fact, I don't recall STSY ever using a render for more than 3 lines (okay I found a couple but my point still stands it's really rare). There's a lot of renders that are only used for a single line. Again, it's hard to know without solid numbers and it's hard to compare like for like (especially considering other factors like writing style or animations) but my guess is that STSY's average number of lines per render is around 1.5-2, while it's around 5 for most other games. So basically less than half to a quarter of other games.
This is not a good or bad thing per se. Having more renders per dialogue definitely gives the game a more fluid feel. However, the down side is obvious in that renders are the major time sink and bottleneck, and it result in short updates in terms of narrative development despite a substantial number of renders.
I wonder if Danson would be better served by lowering the density of renders even just by a small amount, which would allow the updates to contain relatively more narrative within them and allow development to progress "faster". I think this would also alleviate complains of complaints of slow updates. The irony is that Danson is actually doing a lot of work and renders, it's just how it manifests in the game.
This is not a good or bad thing per se. Having more renders per dialogue definitely gives the game a more fluid feel. However, the down side is obvious in that renders are the major time sink and bottleneck, and it result in short updates in terms of narrative development despite a substantial number of renders.
I wonder if Danson would be better served by lowering the density of renders even just by a small amount, which would allow the updates to contain relatively more narrative within them and allow development to progress "faster". I think this would also alleviate complains of complaints of slow updates. The irony is that Danson is actually doing a lot of work and renders, it's just how it manifests in the game.
Last edited: