The game has 3 main routes for each of the 7 main girls: love, submission, and slave. Within those are many mini branches of different variations of scenes and dialogue. With that much branching each update only adds a little bit of in game time, so it will be years before stories conclude. Not all the girls can even be on a route yet.2) is the game in a state where the end is a year away? next update is the penultimate? the developers keep adding stuff and this game will never end?
The variety and frequency of BDSM in Stormside is absolutely worth checking out. If you're into BDSM exclusively don't have anyone on the romance path as Atem has said there won't be any punishments on those routes. There are in game hints on choices, so you'll be able to find all the fun stuff (be prepared for multiple plays)way too often I get excited because a game is tagged BDSM and all thats in game is like, a spanking once or twice and a character had a blindfold on in one scene. I want that BDSM you know?
Hey, I thought this was gonna be generic school AVN nonsense, but I was pleasantly surprised. Humour is on point and the animations are quite good. I quite like your 'type B' approach.I appreciate the kind words. It's strange to say, but I almost like the idea of it flying under the radar. There's something attractive to me about the whole "sleeper hit" kinda thing. Not to say it's intentional, but I definitely don't mind it. Whenever I get a comment that says something along the lines of "I thought this was gonna be generic school AVN nonsense, but I was pleasently surprised" it feeels like a gotcha moment for me. I know my premise is super common and generic, so when I hear that I catch people off guard with the way I do it, that's fun for me. Financially of course it doesn't make sense, but it doesn't get me down. I'm fine, and the project isn't in danger.
Regarding promo, there's actually a really specific reason I don't advertise the animations too much. Primarily, I have a rule where I don't use the animations from the most recent update in promo for the sake of spoilers, and also I don't actually do all that many long animations. What I do however, is lots of animations strung together to make an overall scene. I'll likely be changing some of the promo animations when the next update comes out though because the existing ones are exactly how you describe them. For animations in general, I think there are generally two types of devs. (I may have typed this out before, but I can't remember).
Type A: Fairly long animations, perhaps 10-20 seconds each, but only 2 or 3 of them in a sex scene, and all dialogue runs over the top of those animations. Typically they'll feature position changes for a moment before returning to the original position, or maybe a kiss half way through, or maybe a bunch of random neck movement. Either way, something to justify the length of the animation.
Type B: Shorter animations, but sometimes 10-30 of them per sex scene, because each 1 second loop is designed to match the dialogue or whatever. Typically less detailed individually than the type A animations, but greater in quantity.
I very much fall into type B. Type A markets better since showing a really good animation is great for promo, but if that really good animation is pretty much all you get for a scene, it doesn't really suit my tastes.Typically when I go into type A realm, it's for a climax animation, or maybe a transition. Either way, not something loopable, so it feels a bit weird for promo.
As I said though, the game isn't in financial danger, just in case anyone thought that was why I brought it up in the first place. It's actually at all all time high which is a bit weird. Not by very much, but since the last update I had a minimal drop off, and at this point I think I'm actually making more than I did just after the last release (Which is usually a peak since people sub for the update, then unsub). I'm in no huge rush. It'd be great to get to go full time, but rushing to a goal like that would likely mean either rushing updates as well, or going all in on monetisation. I'm unwilling to do either. I just want it to be good.
All of this said, promo images and stuff will definitely be updated following the next update.
I'm sorry, but an uncaught exception occurred.
While running game code:
IOError: Couldn't find file 'audio/Music/BasementFloor.ogg '.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "Script.rpyc", line 1565, in script call
File "Events/Z 2) New Responsibilities/Day11 (Mon)/3) GymClass1.rpyc", line 5400, in script call
File "Events/Z 2) New Responsibilities/Day11 (Mon)/4A) RileyPunishment1.rpyc", line 1035, in script call
File "Events/Z 2) New Responsibilities/Day11 (Mon)/4A) RileyPunishment1.rpyc", line 1058, in script
File "renpy/ast.py", line 1658, in execute
renpy.exports.with_statement(trans, paired=paired)
File "renpy/exports.py", line 1657, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2801, in do_with
clear=clear)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4103, in interact_core
renpy.audio.audio.periodic()
File "renpy/audio/audio.py", line 1166, in periodic
raise_(exc[0], exc[1], exc[2])
File "renpy/audio/audio.py", line 1144, in periodic_thread_main
periodic_pass()
File "renpy/audio/audio.py", line 1086, in periodic_pass
c.periodic()
File "renpy/audio/audio.py", line 517, in periodic
topf = load(filename)
File "renpy/audio/audio.py", line 70, in load
rv = renpy.loader.load(fn)
File "renpy/loader.py", line 820, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'audio/Music/BasementFloor.ogg '.
Windows-10-10.0.22621 AMD64
Ren'Py 7.5.3.22090809
Stormside v0.23.1.4
Thu Aug 1 11:14:38 2024
I believe that's a well known issue that will be fixed next update.Got that error before Riley's Collar in the Basement. Can anybody help me please?
Ok. Thanks.I believe that's a well known issue that will be fixed next update.
In the meantime you can safely choose 'ignore'. The only impact will be no background music for the scene.
Doesn't it take like one and a half years without updates for something to be abandoned?I guess this game will be tagged as abandoned in about 2 months?
It does.Doesn't it take like one and a half years without updates for something to be abandoned?
Thanks for the message. Keep up the great work.Aye, game not abandoned. Sadly July, and so far August as well has been irl work hell, so it's taking quite a while to make the update. I've given up on making estimates now since every time I do, something fucks with them, but nobody wants the update done more than I do. I just refuse to rush it, that's all.
It's easy to burn out, and for the pressure to make and keep promises to make it worse. Take a breath from time to time and remember that you're making something people love.Aye, game not abandoned. Sadly July, and so far August as well has been irl work hell, so it's taking quite a while to make the update. I've given up on making estimates now since every time I do, something fucks with them, but nobody wants the update done more than I do. I just refuse to rush it, that's all.
Burnout is a real thing. One of the first research topics I assisted with was burnout for medical doctors. Let us know what we can do to help - and if you ever need a proofreader...Aye, game not abandoned. Sadly July, and so far August as well has been irl work hell, so it's taking quite a while to make the update. I've given up on making estimates now since every time I do, something fucks with them, but nobody wants the update done more than I do. I just refuse to rush it, that's all.