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Crel

Member
Jun 5, 2018
250
171
Get familiar with all the possible opinions. You don't have to open the likes.txt file,you can look it in the Help screen. In this case there's a Threesomes opinion. May sure she likes that (or at least has a neutral opinion). If she doesn't like it the rest won't matter.
Yeah I know it's in the Help screen, just easier to have the text file open in another screen since you can reference that while in a dialogue or NPC stats screen. Makes cross-referencing all the many opinions you have to check much easier. Help data can't be accessed while other screens are open, so while it's helpful for finding info, when checking multiple things to compare against an NPC it's much clunkier.

As for the latter part, I mentioned Polyamory and Threesomes. I've gotten her to Love all other co-op opinions for both of those two, but will not raise opinion on either of them. It appears to be a case of won't raise Threesomes because Polyamory is too low, and won't raise Polyamory because Threesomes is too low.

And this also ties with the previous 2 responses... it's a fine line between explaining the math and not losing immersion.
Which is fine, but you also don't want a system that's too opaque or inflexible that it causes frustration when player's can't figure out what's blocking progression and therefore can't find a way to resolve it.

And hey this may sound like I'm complaining, I'm really not: I'm only talking on this thread because I like the game and think it has a good foundation and potential. Ultimately it's your vision for how you want it to end up, and some people do like grindier games so it's not like anything here is *wrong*. I'm just of the mind that the opinions system could probably use some streamlining; you're walking a fine line on making the game frustrating. Players aren't going to memorize 200 opinions and all their cooperatives and opposites, nor click out of menus to go to help over and over, nor keep an excel spreadsheet open on another monitor so they can cross reference the 20 different opinions they need against an NPC's actual stances. Most will simply drop the game. Which is why i think you need a less convoluted opinions tree, and/or clearer guidance.

And I say 20 opinions to cross reference, and a less convouted tree, is because that NPC I tried to raise Threesomes and Polyamory on, I needed:

Polyamory
Submissive​
Follower​
-Leadership​
Anal_R​
Grope_R​
Voyeur​
Vag_sex​
Masturbation​
Threesomes
Casual_sex​
Cheating​
-Monogamy

So just 13, not quite 20. It has the potential for still more, I just didn't need to do some of the co-ops; every one here is one I had to change in order to modify its parent opinion. Still after raising all of these to Loves (or hated in the case of those two), for it to still fail at the end of the chain with no answer as to why or guidance on how to proceed.... surely you can see how that will turn off players to the game. That's a lot of hoops to jump through to still hit a wall with no clear path around it.

Anyway that's my two cents, do with them what you will. With all that being said, it is a neat game and definitely has some good potential; hope you have success with it!
 

tooldev

Active Member
Feb 9, 2018
719
662
Yeah I know it's in the Help screen, just easier to have the text file open in another screen since you can reference that *while* in a dialogue or NPC stats screen. Makes cross-referencing all the many opinions you have to check much easier. Help data can't be accessed while other screens are open, so while it's helpful for finding info, when checking multiple things to compare against an NPC it's much clunkier.
This is problematic as you dont play the game but debug basically outside at the same time. Your struggle with the lack of 'windows' in-game is what the actual problem is, but the info is in-game.

Why am I so pedantic about it? Because it gives the wrong feedback to the dev. Games are supposed to be played inside the game and not by first opening all the files and reading what can be found. A dev cannot enhance a faulty design, when people do what you describe. You dont really use in-game features and mechanics thus your feedback is valid but not helpful in terms of what can be done better.

P.S. I made a graphical overview of what is needed per job in terms of key skills and attributes. All info came from the in-game sections but it was supposed to be a hint for the dev, that gathering that kind of info is too tedious with just the help. Just one example
 
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Crel

Member
Jun 5, 2018
250
171
This is problematic as you dont play the game but debug basically outside at the same time. Your struggle with the lack of 'windows' in-game is what the actual problem is, but the info is in-game.

Why am I so pedantic about it? Because it gives the wrong feedback to the dev. Games are supposed to be played inside the game and not by first opening all the files and reading what can be found. A dev cannot enhance a faulty design, when people do what you describe. You dont really use in-game features and mechanics thus your feedback is valid but not helpful in terms of what can be done better.
How is me looking at the coops opinions in the file vs looking at coop opinion in the Help screen at all relevant or influential. it's the same info displayed in a different location. The first two sentences of the post are basically a throw-away answer to his first statement, explaining why I did something. It's almost entirely irrelevent to the overall point.

Although it would be nice to have the ability lookup that help data while in the NPC's stats screen, and while you're on the change opinion dialogue. Maybe clicking one of the discovered opinions brings up its help page, which you can then close or navigate to other opinion pages? IDK just spitballing. Probably not a high priority, anyway
 
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tooldev

Active Member
Feb 9, 2018
719
662
How is me looking at the coops opinions in the file vs looking at coop opinion in the Help screen at all relevant or influential. it's the same info displayed in a different location. The first two sentences of the post are basically a throw-away answer to his first statement, explaining why I did something. It's almost entirely irrelevent to the overall point.
Because you assume that everything you find in files, is what is in-game, which has often shown to be false. I am not disagreeing with your general point (as I have made the same as well), but you should not make assumptions regarding mechanics by digging through files. If the game itself is not capable of showing in-game what is needed you found the flaw. That is how QA works for example. It is like breaking the 4th wall in writing.
 

Krew

Newbie
May 5, 2017
76
74
Is the non-consensual tag broken? I encountered a npc who 'loves' it, but then when it happens they are real mad about it. Is she just bipolar or is this a safe-word gone wrong thing here? :ROFLMAO:
 

HideyBird

New Member
Nov 21, 2021
12
5
Is there any way to cheat the Cult Leader to like you more? I got them to 24 but then they saw me do "something inappropriate" (no idea what or when),and that gave me a -53 and I'm strugglin to get their affection back up.
 

Yukemoto

Member
Jun 19, 2020
349
610
I feel like voting part is the most tedious part of this game, first you have to sit through them making up their mind of what to vote for when 9 times out of 10 they just can't, and even you sponsor a plant to sit on the council, for what ever reason, they ignore what you tell them to vote for. at the very least, the deadlock mechanic of them not making up their minds on what to vote for should be nuked, shits frustrating.
 

leequiring

Member
Dec 12, 2018
295
186
Still learning the ways of the punishment system. I have a suggestion. Employees who entertain guests in the bathroom deserve it, but they don't get anything more than a reprimand, as far as I can see. Guests with guests, that's another matter.

I've even caught employees doing this, yet they show as off the clock and can't be reprimanded. I text them to find out where they are, and find them on the clock after all. A little break time delight, perhaps? Maddening. Even making them hate Sex In Public doesn't seem to fix it.
 
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leequiring

Member
Dec 12, 2018
295
186
I feel like voting part is the most tedious part of this game, first you have to sit through them making up their mind of what to vote for when 9 times out of 10 they just can't, and even you sponsor a plant to sit on the council, for what ever reason, they ignore what you tell them to vote for. at the very least, the deadlock mechanic of them not making up their minds on what to vote for should be nuked, shits frustrating.
The dev posted this fix earlier today:
https://f95zone.to/threads/strip-club-wars-v1-03-total-fluke-studios.187856/post-15205789
 
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Kubikossi

Newbie
Oct 24, 2018
74
15
in Help > FAQ is written:
How di i access the console? First turn on dev mode (see FAQ in the User Configuration section).
Where is that exactly? I can't find anything.
 

tooldev

Active Member
Feb 9, 2018
719
662
in Help > FAQ is written:
How di i access the console? First turn on dev mode (see FAQ in the User Configuration section).
Where is that exactly? I can't find anything.
It refers to this part in the config.dat file in your game directory
1730111620261.png
 
May 11, 2019
109
39
What happens once you find out someone is cheating on someone? Can you use that info in any way? Blackmail/coerce them?

In a similar vein, if your girlfriend is cheating, what can you do with that info? Can you confront them, or anything?

Last, what's the small/medium secret that I see on some people?
 
Last edited:
Sep 2, 2021
34
57
What happens once you find out someone is cheating on someone? Can you use that info in any way? Blackmail/coerce them?

In a similar vein, if your girlfriend is cheating, what can you do with that info? Can you confront them, or anything?

Last, what's the small/medium secret that I see on some people?
Would love to know this as well. Especially if your girlfriend is also your sibling.
 

devil999LEXX

Member
Feb 5, 2021
185
61
scw
" Those traits are already included in the base energy calculation. The more fit you are the more endurance you will have. "

i complete understand that, how endurance is generated, but what i want is posibility to go (effectively) over 100 endurance.


and here comes another few sugestions

pls, add :"info" to character you are talking with (which will basicaly just directly open contact screen). for simple reason to quickly knew what opinions you want to talk about and change it. trying to change opinion of person who allready love threesomes and you want them to like it....is waste of action.

add posibility to build own fitness centre, free to use by employees (and thiers family), with voluntary/mandatory use. for very simple reason - to reduce how many times employees needs to take of time because they are tired.

and with this come another. give us posibility to force empoyee to improve his health, since basicaly no one want employee which is sick (cant go to work because of health reasons) 20% of all time.
i dont care much if it will be due to personal conversation, some company health policy, but something is needed to addres that.

and with this comes another problem, and that is that game dont track what you know about persons. it is nice that you will know that person cant go to work because of drug/alcohol problem, but there is no info about that stored in contact screen. same goes when your private eye discover that person have anger managment problems, is extremly greedy, dealed drugs at work...etc. everthing useful info, without any posibility to keep it recorded.
using pen and paper....well, this is not dungeons and dragons game.

and pls add posibility to have personal talk, in which you can discover person traits and likes/dislikes.
 
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