Mn11111

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View attachment 1695642

Overview:
A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas.
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Thread Updated: 2022-03-08
Release Date: 2022-03-04
Developer: Maverik - - -
Censored: No
Version: 0.6.1 Bugfix
OS: Windows, Linux, Mac
Language: English
Prequel: Strive for Power
Genre:
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Installation:
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Changelog:
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Cheat Code:
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A New Game is STRONGLY recommended as of v0.3.2

DOWNLOAD
Win32: - PIXELDRAIN - -
Win64: - PIXELDRAIN - -
Mac: - PIXELDRAIN - -
Linux: - PIXELDRAIN -

Extra:
- ART MEGA-PACK

View attachment 440284 View attachment 440285 View attachment 440286 View attachment 440288 View attachment 440289 View attachment 440290
The cheat code isn't working
 

a1fox3

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Respected User
Aug 8, 2017
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Posted on Discord.

maverik — Today at 7:07 AM
Searching for 18+ scenes writer for Strive: Conquest.

Requirements:
Native English speaker
Experienced in 18+ topics
Played through the game and knows existing scenes and can write in similar way

DM me on discord for details
 

khumak

Engaged Member
Oct 2, 2017
3,621
3,660
Interesting update. I have only had time to play around with it very briefly, but at first glance the combat is a lot harder now for mages with the AOE being nerfed. Sex related skills and perks seem more important than they used to be now. Doesn't seem like it's possible to jump out to a super early dominant position via combat anymore so I could see a slower build strategy favoring the sex related skills more.

One thing I would like to see if it's feasible is some sort of option to pick the quests you get each week from a few different choices instead of randomly being assigned quests that could range from being easy instant completions to being impossible in the time given. I find myself usually saving at the end of the week just before the new quests are given and reloading if I get any that are not doable.
 

erkper

Well-Known Member
May 16, 2018
1,687
2,223
0.6.1c just released on itch. Changelog looks mostly like bugfixes, no new content that I can see added (have not played through yet):

Capture.JPG
 
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a1fox3

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maverik — Today at 7:05 AM
Strive Conquest 0.6.1с Version is out


0.6.1c
Aire now possess Archer class
Heleviel now posses Acolyte and Priest classes
Fixed some resources not being gatherable
Hopefully fixed rare instances when events didn't trigger
Fixed restoration having wrong effect
Fixed some skill tooltips
Removed an option for disabled characters to use social skills
Fixed working exp not being affected by bonuses
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,563
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Does anyone know where I can find Aire to convince her to help me find the princesses location?
Attack the rebel's last known hideout (try to talk to the warrior guild and convince the mage guild to send support)
Once she became a prisoner talk to the Warrior guild again, followed by the servant guild... finally there will be a new location in town
 

a1fox3

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How does the art pack work? I put it in the correct game folder, but no one has photos in game.
At this time you need to assign them what you want them to look like.

When you look at the NPC's there is this screen and click on 1 then either 2 or 3 for face or body or do both if you have both and choose what you like.
bodyand face.jpg

Once the game is done and the mod can be made to choose ones for you it will come out but not until the game is more stable with the core game.
 
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damarck

Newbie
Jun 1, 2020
21
27
While I like the game, after booting up Strive for Power for the first time in a while I just figured out what felt off (for me) in the sequel.
I am totally missing the prequels "exploration". Moving on the roads, learning the maps, the encounters while traveling and their choices added a lot of flavour and life to the world.
In Conquest the world feels nonexistent and dead. The travelling and patrolling specific "biomes" to get a slave of race "X" was
actually pretty neat.
I do doubt it will be implemented in conquest though as it feels like that would turn into a reboot.
Really sad to see those aspects gone.

I really hope that Maverick can give the different areas some kind of "character" somehow, currently it just is the same screen with different ressource icons/market content.

I think character or identity is what is missing in Conquest the most. Immersion wise Power is a lot better, customization wise Conquest beats it, only due to the classes.

The slaves also lost character compared to the prequel, now you can just max their stats rather easily, while in power you had to actually specialise your slaves OR go through a lot of effort and failures to selectively breed them/gain the traits you were aiming for etc. Giving the characters in Power more of a purpose/character as well.

Somehow I liked how they grew into their jobs more naturally as well, currently in conquest you basically can just go harlot->succubus do some prostitution and lust drain, and boom suddenly it is a valkyrie+fighter+knight+assassin whatever
due to accumulated experience being a whore.
Standalone I would rate Conquest 7/10
In comparison to power I would prolly give power a 9/10.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,563
7,086
While I like the game, after booting up Strive for Power for the first time in a while I just figured out what felt off (for me) in the sequel.
I am totally missing the prequels "exploration". Moving on the roads, learning the maps, the encounters while traveling and their choices added a lot of flavour and life to the world.
In Conquest the world feels nonexistent and dead. The travelling and patrolling specific "biomes" to get a slave of race "X" was
actually pretty neat.
I do doubt it will be implemented in conquest though as it feels like that would turn into a reboot.
Really sad to see those aspects gone.

I really hope that Maverick can give the different areas some kind of "character" somehow, currently it just is the same screen with different ressource icons/market content.
There are already "Dungeons" that you can explore and invite generic NPCs to your house... either as slaves and/or peons.
For example Goblin in the Goblin Burrow, Fairy in the Forest Dungeon, Dark Elf in the Jungle Dungeon... humanoid slaves in the Bandit Dungeons, etc.
there will likely be Dungeons for every species that you can explore for Slaves of a certain Species like before... Dungeon is a pretty broad definition since it's not always a burrow in a cave or ruined fortress.
I think character or identity is what is missing in Conquest the most. Immersion wise Power is a lot better, customization wise Conquest beats it, only due to the classes.
There are already Characters with special traits that make them more unique, though that's mostly enemies in Dungeons.
The slaves also lost character compared to the prequel, now you can just max their stats rather easily, while in power you had to actually specialise your slaves OR go through a lot of effort and failures to selectively breed them/gain the traits you were aiming for etc. Giving the characters in Power more of a purpose/character as well.
Actually this time around building your slaves is much harder, in power you just had to accumulate exp and then have the NPCs schooled in an ability, now you actually have stats that needs to be raised.
Somehow I liked how they grew into their jobs more naturally as well, currently in conquest you basically can just go harlot->succubus do some prostitution and lust drain, and boom suddenly it is a valkyrie+fighter+knight+assassin whatever
due to accumulated experience being a whore.
Standalone I would rate Conquest 7/10
In comparison to power I would prolly give power a 9/10.
In Power you only had to accumulate enough exp to advance trainings... escort slaves easily became the strongest slaves of all since they could amass enough exp to be schooled to max Level in every Class
 
Last edited:

damarck

Newbie
Jun 1, 2020
21
27
There are already "Dungeons" that you can explore and invite generic NPCs to your house... either as slaves and/or peons.
For example Goblin in the Goblin Burrow, Fairy in the Forest Dungeon, Dark Elf in the Jungle Dungeon... humanoid slaves in the Bandit Dungeons, etc.
there will likely be Dungeons that you can explore for Slaves of a certain Species like before... Dungeon is a pretty broad definition since it's not always a burrow in a cave or ruined fortress.
I am aware of the dungeons, they add a lot less live to the world though, first of all they are "on demand" and also there is basically no interaction. do X events(including battles in a row) bring a rope if bandits capture leader and get a bad human slave at the end.
The dungeons add unlimited less flavour then the actual world navigation of the prequel.

S4P: You see a cowgirl being attacked by bandits, do you want to help?, Oh dang I need a cowgirl for a quest / farm whatever, I am willing to take that reputation hit, defeat bandits and enslave traveller. That was awesome in comparison.

-edit-
Training wouldn't buy you Stat(factor) though in power.
Breeding the perfect traited/statted slaves was a nice challenge (you did by no means need to do so to beat the game, but you could)

Also the difference in raising the stats was the capped value in power, you couldn't change the cap easily to just max them all.
 
Last edited:

Evangelion-01

Devoted Member
Apr 12, 2018
10,563
7,086
I am aware of the dungeons, they add a lot less live to the world though, first of all they are "on demand" and also there is basically no interaction. do X events(including battles in a row) bring a rope if bandits capture leader and get a bad human slave at the end.
The dungeons add unlimited less flavour then the actual world navigation of the prequel.

S4P: You see a cowgirl being attacked by bandits, do you want to help?, Oh dang I need a cowgirl for a quest / farm whatever, I am willing to take that reputation hit, defeat bandits and enslave traveller. That was awesome in comparison.
That's still around, the likelyhood of such Events is much more sparse though.
For example "You enter a room and find a Goblin (Boy/Girl) she panics and begs you to let her go... what do you do? Convince her to join you, Enslave her, ask her to take you straight to the Boss or just leave".
There is some Flavor as is it's just limited to special Dungeons and RNG Events, rather than points on a map and RNG
 

erkper

Well-Known Member
May 16, 2018
1,687
2,223
There are already Characters with special traits that make them more unique, though that's mostly enemies in Dungeons.
You know what I find odd? If you buy a random slave from the slave market, capture a random boss from a bandit den/fort, hire a peon from a guild, etc - your new slave has unknown sex traits that you have to discover through dating. It's kind of annoying in one sense but it gives them some small semblance of uniqueness and character. But other than Daisy, not one of the unique plot characters has any sex traits at all until you start sexing them up and creating traits yourself. Nor does your starting servant. Makes them seem kind of blank and unfinished in a way...
 
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Evangelion-01

Devoted Member
Apr 12, 2018
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You know what I find odd? If you buy a random slave from the slave market, capture a random boss from a bandit den/fort, hire a peon from a guild, etc - your new slave has unknown sex traits that you have to discover through dating. It's kind of annoying in one sense but it gives them some small semblance of uniqueness and character. But other than Daisy, not one of the unique plot characters has any sex traits at all until you start sexing them up and creating traits yourself. Nor does your starting servant. Makes them seem kind of blank and unfinished in a way...
Well you can consider the Sex traits Fetishes and than most of the unique Characters virgins without any knowledge about sex... hencefor they don't have any fetishes... yet
 
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