you will want stick portraits into the folder in the appdata folder where portraits go intoOne of the image packs has its portraits in "Portrait" folder, but all others go to "portraits". Is that a typo or intentional and should I fix it?
Are you sure you made the right potion? Do you have it in your inventory?Grabbed the new version today and started over. I made the potion for Melissa but it won't let me deliver it, and the quest doesn't say anything else.
They are nice and all but aint they Way overdressed? Do bunnys wear clothes?View attachment 381620 View attachment 381621 View attachment 381622
Workin on a which her inspired content pack. ^^
You have to put the potion in your inventory then go.Grabbed the new version today and started over. I made the potion for Melissa but it won't let me deliver it, and the quest doesn't say anything else.
Yes only main NPC's have portraits and bodies, you need to get the portrait/body mod to have everyone have them.Found out about this Game and decided to give the Game a go as well.
Question upfront after tinkering around a few days.
Is it normal for slaves to have no Portrait and Body after purchasing or do I really need to cutomize them manually?
Edit: I tried also the Cheat Code to access the Supporter Tools but everytime I change for example Gold, it will not carry over in my Savestate. Be it a old or new Save. Any help here as well?
The magic affinity affects the healing amount of the spell. So those characters that have a 2 magic affinity will be like apprentices casting the spell. Give them items that give a magic affinity bonus and they will cast it at a better healing rate.Hi guys I am wondering where to look to alter the the heal spell and to fiddle with the cooldown of spells
What i am trying to do is enhance the heal spell so it actually acts like a mage cast it rather then an apprentice and looking to have no cooldown on it ...
Red469 was asking how to change the cool down time ( the time between turns to cast) not the heal rate. Having a cool down of 1 for example, means you have to wait 1 turn before casting again, setting it to 0 (zero) means you can cast whenever you want with no wait time.The magic affinity affects the healing amount of the spell. So those characters that have a 2 magic affinity will be like apprentices casting the spell. Give them items that give a magic affinity bonus and they will cast it at a better healing rate.
Very Nice
can someone explain to me what "complete" means here ?
Yes, the main story is complete. The only updates now are some minor side content and code optimization.
"agi_base":0,"agi_max":40,
"agi_base":40,"agi_max":40,
Not bad on your xplanation there... now lemme throw in there in the folder Scripts, look for abilities.gdMore easy cheats (if you've read my previous cheats):
So you've raised your ability limit to 40 or more, but you don't want to grind your way through levels just to get them up that high? No problem!
C:\users\(your name)\ApPData\Roaming\Strive\Saves\ (your save games are here)
Open with Notepad++. It looks like gibberish, but that's OK. Just do a CTRL+F search for your character's name (best done at the start of the game, as you & your companion will be the only two characters in this list).
Nearby you'll find a few choice words in this mess, things like:
Note that this assumes that you already jacked you agility limit up to 40 via previous method. If not the agi_max will be whatever you set it to during character creation. Not that it matters, because what you're going to do is this:Code:"agi_base":0,"agi_max":40,
Ta-da, you now have an agility of 40. Nothing is going to hit you, now. You can do the same thing with end_baseCode:"agi_base":40,"agi_max":40,
and end_max for endurance, str_base & str_max for strength, and naturally maf_base and maf_max for your magic affinity.
Not only yourself, but any character in your roster can have their stats changed here. Feel free to mess around with beauty, loyalty, etc. Just be sure to back it up before doing anything you're not already familiar with.
Note on limits: The game actually seems to support stats all the way up to 55,
Good stuff there. In the same folder I adjusted the lab,why should working on your own slaves cost gold or mana? I mean you bought them or captured them, it's your lab, that you upgraded and purchased potions for and your assistant is your slave after all. It seems silly to charge yourself for your own work and supplies and who gets that gold anyway?Not bad on your xplanation there... now lemme throw in there in the folder Scripts, look for abilities.gd
Thats where you can change the cooldown of the various cooldowns for spells and abilities... Since I did this Now I actually FEEL Like I am a mage rather then some sorry excuse for an AP prentice and the games become Way more fun as a result.