fakeacoount321
Member
- Jun 29, 2018
- 177
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For my MC, anytime I click on the "show relatives" option my game crashes. Is there a fix to this?
For my MC, anytime I click on the "show relatives" option my game crashes. Is there a fix to this?
Yeah, there's a text file in the game folders with all the race info and each entry has an "is starting race" (or something like that) variable you can change. I did it a while back cause the mods to enable everything were old and didn't work.Is it possible to expand the race list of my starting servant? I want to play on story mode, by the race list is so much shorter than if I went with sandbox mode.
Thank you so much! I found the file and edited it.Yeah, there's a text file in the game folders with all the race info and each entry has an "is starting race" (or something like that) variable you can change. I did it a while back cause the mods to enable everything were old and didn't work.
It's pretty straightforward, you just put the mod folder inside your mods folder (see modding menu in game, IIRC you can just open the location from there) and enable it. I've only ever used Leo's though, maybe others are more complicated I don't know.can someone help me on how to install the mods?
There is a Help button in the Mods menu that has a guide that also covers most of the common problems. Some mods will have their own instructions.can someone help me on how to install the mods?
If you need to delete your "backup" folder, then you likely either got a corrupt version of the game or corrupted the files yourself. The game should not be distributed with a "backup" folder included since it creates that folder from your game files when it starts. The mod system is designed on the concept of file editing so it always returns to the backup version when resetting or applying mods.It's pretty straightforward, you just put the mod folder inside your mods folder (see modding menu in game, IIRC you can just open the location from there) and enable it. I've only ever used Leo's though, maybe others are more complicated I don't know.
You do have to delete your game's backup folder though, which I never saw mentioned anywhere and had to figure out myself. For some weird reason, if you don't, enabling a mod will forcibly revert you to a previous version of the game that cannot run the mod you're installing.
I admit I am not sure what this is supposed to mean. Not trying to be sassy, I'm just not sure where this is coming from. Are you assuming I wasn't playing the game for a long time before bothering with trying to install a mod?If you need to delete your "backup" folder, then you likely either got a corrupt version of the game or corrupted the files yourself. The game should not be distributed with a "backup" folder included since it creates that folder from your game files when it starts.
Not quite, I try not to assume that everyone has computer competence (some users don't know what the file explorer is) nor assume that they will download only the best quality versions or use the game files the intended way. As I do not know where the problematic backup folder came from and it is not a standard problem, I tried to address the probable causes. Additionally, while deleting the mod folder was fairly standard practice just prior to v1.0 as the mod system did not handle patches, deleting the backup folder after v1.0 is more likely to cause file corruption as most users do not understand how it works.I admit I am not sure what this is supposed to mean. Not trying to be sassy, I'm just not sure where this is coming from. Are you assuming I wasn't playing the game for a long time before bothering with trying to install a mod?
I downloaded the game from the dev on itch, updated each time a new patch came out, and it does not come with a pre-existing backup folder and never did. And, yes, a new backup folder was created after I deleted the previous one and ran the game again. However, the new backup folder that was created after deleting the old one was no longer an older version of the game, thus fixing the problem. I hope this clears up any confusion.
Like, presumably someone who did just get the game today and is installing mods immediately might not encounter the issue (I've never modded games I haven't played normally yet so it wasn't the first possibility that came to mind), but I thought I'd mention it just in case since nothing was specified. I didn't sleep much last night, but I will take the time to word things more carefully in the future if that's necessary.
I have played the game extensively, multiple times at different points in its development.It's funny and sad how incorrect some of the reviews of this game can be. The reviewers aren't completely to blame as the game doesn't explain many mechanics, but they tend to do minimal searching for answers and never ask questions on same forums they post. I'd like to address the most recent one by mrttao.
This game does not use a custom game engine, it uses the Godot Engine, a free open source game engine. The gameplay is definitely not balanced nor transparent, but if someone is looking for a power fantasy sandbox about owning slaves then the gameplay is decent. Cash from sex work is complicated compared to other jobs and inexperienced slaves often won't earn much; the Wiki shares their exact mechanics. Ropes are expensive but do not have a 50% chance to wear out, they gain 10%(5% during sex) chance of wearing out after each use, and can't wear out on the first use; Detailed breakdown.
Combat magic is often functional rather than damaging and damage spells are weak when you have less than 3 magic affinity, but beyond that it's completely overpowered to the point where it one-shots most enemies and can finish off the post-story boss in 2 or 3 rounds. Agility is an overpowered stat, but you only need 2 to 4 points before other stats become useful.
Slave guild quests can be easy cash, but don't tend pay that well per day as the quests only refresh every 5 days and many players struggle to figure out how to efficiently prepare slaves.
Upgrade Points for the mansion can be gained several ways; the least effective way being the repeatable quests from the slave guilds. The most effective way is to capture random mid-level slaves (preferably with higher grade), take them back to the mansion, select them and open the Learning Points, spend any Free Attribute Points to get Upgrade Points, break their rebellious state however you wish(jail, rape, spells), raise their obedience to 80+, and sell them to any slave guild for more Upgrade Points. If you don't want to deal with rebelliousness and obedience, you can sell them for Upgrade Points in one of the black markets for a reputation decrease in a random town. The mechanic forces to you capture and sell slaves to progress, customizing them is optional, and it does pretty well at that.
Quests often have multiple paths to acquiring slaves, but usually only one "be nice to them" path for them to gain the Grateful trait. Strange that they would be grateful to those that were nice to them. The wiki usually only covers the "nice" path, when the users aren't getting the facts wrong. Getting all the CGs requires the player to be less nice to them. You are not required to use the aphrodisiac on Emily(besides the CG and a little loyalty it doesn't gain you much), as any of the 3 choices is viable for completing the full quest line and she will be Grateful. But surprise, people tend not to like you when you force sex upon them.
Chloe, the gnome girl, is never rescued from a rape monster, she clumsily fell down a hole and ate berries with an aphrodisiac effect. You can either fuck or masturbate her, the results are the same, only the text is different. Later you can give her an aphrodisiac instead of an antidote to the berries, but this is not the optimal nor the nice path. Simply curing her is the nice and optimal choice.
Indeed the best way to get mana is sex and some people find the sex to be tedious. It's a mini-game that rewards better results with more mana, but it's not obvious in game how to succeed. Two consenting partners with lots of continuous actions is optimal. Almost every race(Humans and Elves being the exceptions) in the game can provide Essence from sex. The chance of gaining an Essence is not 50%, it's 20% per magic affinity for each person. Having sex with demons does not affect your laboratory cost, they are simply 30% cheaper to operate on.
The economy is indeed quite bad, it's far too easy to get cash, yet many players have trouble getting enough. The jobs list which attributes are necessary for good results, but don't tell you how much the pay will be.
The research subject job pays by level and grade, which with it's severe detrimental outcomes is high risk for moderate pay.
The mage order assistant pays quite well for slaves with high magic affinity, otherwise is moderate at best.
A little preparation makes whoring slaves one of the fastest ways to get large amounts of cash, though there is a bit of stress.
Hunting for slaves is by far the most profitable, but requires the most cash to get setup and can take a couple days to "train" them for optimal reward. If you rush it, then it can be the least profitable and most dangerous.
As I said above, Guild quests can be easy cash if you get lucky but overall rather lacking.
There are many characters with images, but there are only 11 girls you can keep with images, not 20. Art is expensive if you are not an artist, so if you need lots of images it's optimal to rely on the community to provide its own art. The art packs are of varying quality and composition, but the most important thing is to use the Improved Random Portraits mod, otherwise the images will almost never match the slave.
Overall, I'd give this review 3/5 stars, it seems like the reviewer rushed through the game just to give a lengthy review. While they got through most of the quests, it seems that they relied heavily on limited portions of an outdated Wiki for their gameplay guide. Thus they did not have a decent understanding of the game mechanics and judged it by their preconceptions of how it should work. It seems that this game's niche appeals did not work for them, which you can't blame them for, but this likely lead them to rush through it just for the art. The spouting of random "facts" about the game without doing a bit research irks me, but many of these are not stated in game so it's understandable how someone who was not paying attention to the mechanics would get them wrong. Also, while not expected of a simple review, I'd like to point out that this game has a modding system with mods posted on the official forums, where modders have changed all sorts of things including the economy balance and sex mechanics.
Ankmairdor I am rescinding my above admission about you being right on this.I will accept the correction about the engine. I was not aware that this was not an original engine... I should probably rescind the bonus star I gave for this
Indeed, the switch of systems was quite obvious from the code, though I found this game after the switches had occurred. From talking to Mav, it seems that a couple people(at least one was officially helping with the code) had created impressively complex new systems and halfway through had vanished on him. He should have fixed it, but it was likely beyond his design capabilities and he was burnt out by the accumulating problems within the game. It's not obvious when playing it, but the design is a multilayered pile of shit that only someone with no experience in coding or design would create. As a first game it is quite impressive, but it was unraveling in unimaginable ways.I have played the game extensively, multiple times at different points in its development.
Speaking of one of the issues here is that the game was just declared finished far too early in the dev cycle. With many systems critically lacking in polish. It felt like the author gave up. For example just before suddenly declaring the game finished they had completely replaced the entire sex system with a new and different sex system that was also bad.
I will accept the correction about the engine. I was not aware that this was not an original engine... I should probably rescind the bonus star I gave for this
As for ropes having a hidden durability stat with variable break rate which is ever increasing... shrug. I explicitly put 50% in question marks and effectively it is about right. it starts out higher but rapidly goes lower.
Your claim that it is most profitable to hunt slaves is completely ignoring the whole time and effort aspect of it.
You need to buy and loadup on prep stuff. then go to the right spot, then fight and win battles, then examine the defeated for quality raw goods (key factor being looks and virginity), then march them back to town
As for actually training them yourself before selling them. Oh lawdy lawd what an utter waste of your time and effort. What kind of masochist would do this? This is supposed to be a game not a job. Most of us already have a real job to work in.
The only slaves worth training are those you intend to keep for yourself. The sheer amount of time and effort and resources spent on it compared to the pitiful gains are just not worth it.
You argue that experienced whores make more money... Yes but this applies to any job. Just level up your guild assistants and then put it into the correct stats. Give them magic tats that raise the relevant stats too.
And the stress mechanic on whores means you need to micromanage it. Which is again a decrease in profit (profit is measured in per player time and player effort spent. if you the player have to spend 10 minutes on a minigame for 1000 in game currency or do 1 click for 100 in game currency then the latter is vastly more profitable even though it gives only 1/10th the amount of in game currency.)
Much better to just train your girls into better guild assitants. (it helps if they have relevant stats) you can rake in the money by hit the end day button instead of all this manual effort. You will make vastly more money per real time spent.
Your claim about the guild missions paying poorly is simply nonsensical. They pay great and will fund your adventures until you manage to get up a setup of guild assistants.
As for resource points, you are flat out wrong. I explicitly mentioned that the guild missions are not the only source, rather that they are the only reliable source. Quests pay your RP once and then never again, there are simply not enough quests in the game to get all the RP you need. Most of your RP will be from guild slave training missions which you complete by just delivering bought slaves.
As for mods fixing it... I am not rating the mods I am rating the base game
The simplest way would be to name the unicode font the same as one of the existing fonts and then replace it with the unicode font. You should be able to find a unicode font online. Otherwise you will need to change the name of the font file in the the scene(.tscn and .scn, can only be opened with Godot Editor) and theme(.tres) files.How to replace fonts with another one that supports unicode?
There are quite a few game engines out there though I don't know of many with limited scopes like RPGM or RenPy. I have looked into about 4 or 5 game engines in the past but not those 2, though I have played games made with both.Ankmairdor I am rescinding my above admission about you being right on this.
I looked it up and GODOT is not like making an RPGM or Renpy game. the engine analogy is not a very good one as a car has 1 engine. Games have myriad "engines" working together, you got graphics engine, sound engine, etc.
GODOT serves as the base but this is not like an RPGM game where you use GUI to paint a map using tiles.
There had to have been a lot of system building for the final game engine.
This is more akin to someone making a renpy-like game in unity, it requires a lot of engine building.
Sorry fo my english, but thank you so much. You really helped and i appreciate it.The simplest way would be to name the unicode font the same as one of the existing fonts and then replace it with the unicode font. You should be able to find a unicode font online. Otherwise you will need to change the name of the font file in the the scene(.tscn and .scn, can only be opened with Godot Editor) and theme(.tres) files.
The game has 3 font files: mainfont.font, textfontbold.font, and title.font
Aric recently released a very buggy update and most of the mod's team have very little experience with programming so there is a huge amount of inefficiency within the mod. That said, 6 slaves is a bit too early for most performance issues to inflate, so I would tend to believe that it is most likely errors rather than performance problems. Saving the game is fairly efficient in terms of processing time and memory so it's hard to imagine that being a performance bottleneck. Also, the game will generally not crash from being too slow, bur if you try to force the game to respond by clicking on the window while it is not responsive then the OS can force a hang/crash.Hi everyone, I just installed this game along with the Aric's expansion mod as well as the bugfix one, for some reason it's running really poorly? As in the game just crashes if I attempt to save with more than 6 slaves (it got slower and slower as I got more slaves). I don't think it's a hardware issue on my end since everything else is running fine, and I've actually played this game like a year ago without any issues. Is it an issue with the mods or something?