- Aug 22, 2017
- 205
- 52
Bob! Thanks for sharing! the 0.6.0c is ready at my patreon page!Sure I can
Windows 7 Pro 64 bit
I5 3570k 4,2 Ghz
Geforce 960 2GB
16 GB 1600 Mhz DDR3 ram
Bob! Thanks for sharing! the 0.6.0c is ready at my patreon page!Sure I can
Windows 7 Pro 64 bit
I5 3570k 4,2 Ghz
Geforce 960 2GB
16 GB 1600 Mhz DDR3 ram
Hey dude! Thanks for playing the game!My game crashes and close automatically at beginning after she went looking for to open gates
Hello Lolo! Thanks for playing my game!A way to skip cutscenes would be nice, some are a bit annoying to sit through when I've seen 'em preciously. The itnro cutscene is a huge improvement by the way, it sets the atmosphere very well.
On 6.0.0b I'm unable to load saves from the main menu, but the pause menu works fine. Is this by design?
I occasionally end up underground after laoding some saves. Odd.
The first chamber sometimes spits me out with the test chamber UI stuck over everything. Unable to open pause menu without crashing, F and P menus do not open.
Hey Lord! Thanks for trying my game!interesting game sadly kicks me out after a bit of play and since i cant load my save is a killer :noexpression:"
Hey dude! Thanks for playing!Definitely a skip button for the cutscenes
Issue fixed!Btw if people havne't noticed there is that 6.0.0c in his patreon page which hopefully fixed that save/load issue. Haven't tried it yet tho
Hey dude! thanks for playing and sharing your specs/experience!!!Looks like there is still some screen tearing during cutscenes on 0.6.0c.
I'm running a Intel Core I5-7600K @ 4.5 GHz, 16 GB of RAM, and an AMD Radeon R9 380 for the primary display, with the built-in Intel HD 630 for the secondary display on Windows 10 64-bit. I am using a 144 Hz display for the primary display.
Hey Aykonn! Thanks for playing, for the kudos and for this amazing spec sharing!I see that the gay tag is added in the main page. Does this game actually feature any gay content? I mean considering the MC is a woman. Oh and btw Game Developer, the game looks great so far. It's just a bit buggy, and I'm experiencing the save glitch, but nothing that can't be fixed in upcoming builds, nice job, keep on going
My specs:
Processor
Processor
Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
Manufacturer
Intel
Speed
3.4 GHz
Number of Cores
4
CPU ID
BFEBFBFF000506E3
Family
06
Model
5E
Stepping
3
Revision
Memory
RAM
16 GB
Video Card
Video Card
NVIDIA GeForce GTX 1070
Manufacturer
Chipset
GeForce GTX 1070
Dedicated Memory
8.0 GB
Total Memory
15 GB
Pixel Shader Version
5.1
Vertex Shader Version
5.1
Hardware T & L
Yes
Vendor ID
10DE
Device
1B81
Plug and Play ID
VEN_10DE&DEV_1B81&SUBSYS_859F1043&REV_A1
Driver Version
25.21.14.1634
Operating System
Operating System
Microsoft Windows 10 (build 17134), 64-bit
Service Pack
0
Size
64-bit
Edition
NVIDIA
Version
10.0.17134
Locale
0409
BIOS
BIOS
BIOS Date: 03/09/18 17:41:26 Ver: 05.0000C
Version
American Megatrends Inc. F22f
Manufacturer
American Megatrends Inc.
Date
03/09/18
Sound
Audio 1
Sound Device
NVIDIA High Definition Audio
Driver
1.3.37.5
Audio 2
Sound Device
Realtek High Definition Audio
Driver
6.0.1.8395
Drives
DVD
DiscSoft Virtual SCSI CdRom Device
CD
DiscSoft Virtual SCSI CdRom Device
Drive 1
Size
931.5 GB
Free Memory
402.2 GB
Drive 2
Size
110.4 GB
Free Memory
27.9 GB
Hello MithMo! Thanks for playing!Is there a possibility of an Android version in the future?
I just double-checked it, partly since I just updated the GPU drivers to Adrenalin 18.10.2 (newest AMD drivers). I selected "Display 1" and even with Windows set to display only on the AMD card. I may try to decrease the quality settings from "Fantastic" to see if that has any effect.Hey dude! thanks for playing and sharing your specs/experience!!!
When you launch the game are you selecting the AMD card on the start unity screen? The built in Intel cards are not enough to run this prototype at the moment. I do a lot of optimization, but as expected, I'm a lone wolf, and in the future I hope for an expert to jump in and do the real optimization work... If I get money and can afford him
Meanwhile, I think if you use your AMD card on the start unity configuratin screen you will be fine, If this don't works, please let me know to see what is happening. On any case, on the next release I'm updating the engine again to fix some minor graphic issues.
I'll check it outBob! Thanks for sharing! the 0.6.0c is ready at my patreon page!![]()
Ahhh gotchaHello MithMo! Thanks for playing!
Sorry dude :-( I don't think to be prepared to create an android version of this first game.
I'm not saying that is impossible with future games, but I need first to be successfull with this first game to get some traction, cedibility and money so I can hire expert people on the mobile area.
But I don't lose the hope!![]()
Yeah, there wasn't nearly as much screen tearing as there was before, great! Only with the fast snap-back movements of the camera does it still tend to tear, but that's tolerable. I have had no issues with the inventory as well. The stamina bug as some people mentioned isn't a high priority, I would say, as it fills up rather quickly.The 0.6.0c is ready at my patreon page. I update the project to a newer unity version to correct some graphic issues. I hope this works better, if not, I'm working right now on the 0.6.1b with an even newer unity version and some new shaders that maybe are causing some troubles.![]()
I don't have any issues with saving no more.I don't know what issue @BobTheWankerDK has specifically with saving, but I can load a game just fine now:extremelyhappy:
Thanks for the update dude! The 0.6.1b release will have some optimizations due to an Unity Update and a Complete new locomotion system, as soon as it is ready I will let you know hereI just double-checked it, partly since I just updated the GPU drivers to Adrenalin 18.10.2 (newest AMD drivers). I selected "Display 1" and even with Windows set to display only on the AMD card. I may try to decrease the quality settings from "Fantastic" to see if that has any effect.
I'm not too upset about the screen tearing, though. This is a game still in development, after all. There's bound to be issues. I'll post again if I find anything that has an effect on it.
Hello ShadowHunter! Thanks for your kudos and for this amazing feedback!Yeah, there wasn't nearly as much screen tearing as there was before, great! Only with the fast snap-back movements of the camera does it still tend to tear, but that's tolerable. I have had no issues with the inventory as well. The stamina bug as some people mentioned isn't a high priority, I would say, as it fills up rather quickly.
I don't know what issue @BobTheWankerDK has specifically with saving, but I can load a game just fine now:extremelyhappy:
So after playing the demo, I'd have to say it looks very promising. I'd just like to name a couple of things I found either weird or slightly annoying.
For the 1st test room, the metal instrument is supposed to penetrate her anally, correct? Don't know if it's only for me, but it wasn't lined up properly. Now the instrument was just stabbing away at her right butt cheek:closedtongue:
Combat with the androids is a tad too easy, due to the stamina I mentioned earlier. Right now, you can hit 3 times and run away, repeating that till the fight is over. If you pick up all the syringes with stamina, you get quite a boost, so in my opinion, you could definitely lower the regeneration rate.
Lastly, the only annoying thing I experienced was when I picked up the crowbar. It seems like she enters a permanent combat mode, making her normal walk really yanky. Is it maybe something to only enter that mode when you hit tab near the androids?
I hope the changes planned for the 0.6.1b release will fix this issue :-(I don't have any issues with saving no more.
The inventory system just crashes my game, when I try to exit it.
And if it's not that, then it's some other action that causes the game to suddenly crash.
But that was the case before the update too. It was for several people.