Love the animations, story, and characters. The combat needs some SERIOUS balancing though. Many of the story missions are incredibly one sided, and the difficulty of the side missions have no indicator of difficulty even there there ARE different difficulty levels. Melee characters are incredibly lacking in ground missions as well.
And how exactly are you supposed to do this cage fight? There is zero explanation for the mechanics. Are those mines? Is there a way to NOT get knocked into the electricity? How come I can knock the guy back sometimes, but not all the time? It's also SUPER COOL that they took away the rewind/redo function for this one fight...awesome...