It was going decently, but "rebuilds" have a tendency to destroy many games. I have seen many games (new paths, defenestration...) killed by devs trying to rebuild them. And the worst thing is that these games were always going kind of good before the dev would dismantle them. Maybe they had some bug, maybe they would crash once in a while. But they had lots of content and things to do. Succulence 2 was developing well. Had consistent updates. Now is the skeleton of what was before. And we can honly hope to see it again in it's former glory.The first part was really good, but in this part I think the developer got a little confused, the map is too big, there are too few side quests and the world offers really little activity, the plot doesn't impress like in the first part, the game has a large world, but on it doesn't offer much at the moment, if you look at the release date of this part it can be really annoying how much time it takes for a developer to add content to the game that would be similar to the previous part.
A Succulence-story with just (slow) exhibitionism and (slow) corruption would be enough for me.Succulence One was 2.5 games slammed together to make one. It was a game about a teacher being corrupted, a game about a woman transported to another world, and a game about a woman dealing with / battling a succubus corrupting her. Each one of these concepts could make a compelling game and somehow the dev was able to thread the needle and place them all in a single game without it being a total disaster. In fact, Succulence One is a great game but it isn't without its flaws. The jamming of so many ideas together makes part of the game feel less then fleshed out, you can actually see where content was cut or abandoned and the closer to the end things get the more it starts to be a bit of a mess.
Succulence Two is similar in that it is several ideas thrown together. It is a game about a reality shifting woman who fights inside the dream real, it is a game about a TV anchor being corrupted and exposed and it is a game about a local woman corrupting her apartment complex. However this time around the dev isn't able to tie things together nearly as well and things feel disjointed and that combined with the fact that it is being made to a high technical standard that the Dev has not mastered has not helped things at all.
I think it is pretty clear that Dev himself knows that he is having problems making it 'click' narratively and technically which is why it had several restarts for like the first year it was developed. The dev now though most likely feels 'trapped' by the standards and narrative path they set at the beginning of the story.
It would Honestly be better if he started a series called 'Succulence Tales Of:" and made a more narrowly focused set of games, like one about a tv anchor being corrupted, one about another teacher being corrupted, etc and then try and come back to Succulence Two or even a new game using the Succulence Two name.
As a player, I kinda of disagree since I really loved how the first game was weaved together as world. Sure, some parts came short, but that's to be expected of a small team (or one person). There are tons of "kinetic games" out there that are great fap fodder, but at the end of the day, I crave the complexity.It would Honestly be better if he started a series called 'Succulence Tales Of:" and made a more narrowly focused set of games, like one about a tv anchor being corrupted, one about another teacher being corrupted, etc and then try and come back to Succulence Two or even a new game using the Succulence Two name.
Succulence is one of my favorite games and I agree when things are woven together well they are amazing. That said I don't think the Dev is able to do this to the level that he, or the playing public, would with any consistency. A part of me thinks that Succulence worked because it was some combination of being mechanically simpler and the dev had to fight less with the mechanics and the technical side, possibly being a story idea that might have been kicked around and refined in the devs head for a long time before making a game and thus flowing better, amazing luck with Succulence just working out, and/or horrible luck with Succulence 2 not working at all.As a player, I kinda of disagree since I really loved how the first game was weaved together as world. Sure, some parts came short, but that's to be expected of a small team (or one person). There are tons of "kinetic games" out there that are great fap fodder, but at the end of the day, I crave the complexity.
But yeah, it makes creating the game hard as fuck so lmao. Good luck to the dev; I hope things turn out well.
The dev completely has the ability right now to I believe competently make narrowly focused games and to do slow exhibition and corruption well. Refining their skills on simpler but well made games might help them be able to make something more complex again in the future.A Succulence-story with just (slow) exhibitionism and (slow) corruption would be enough for me.
In bad end she become SLUT teacher -_- .... in good she travel in universe .... fell into another world... lost her memory... Sometimes there are flashbacks... The saleswoman is (probably) the reincarnation of the succubus from the first part...I am a little confused with this story, I discovered the first chapter of this story after Zoe's Temptation & "The Fall of Juliet" I thought something happens to the main heroine of this story, yet it has been a while. Does'nt the Succulence heroine go bad or become a hot demon and was a teacher?.
I like the succubus angle better than the do not use drugs or coma angle myself.In bad end she become SLUT teacher -_- .... in good she travel in universe .... fell into another world... lost her memory... Sometimes there are flashbacks... The saleswoman is (probably) the reincarnation of the succubus from the first part...
Well, this is how I understood ... on the other hand, this is some kind of nonsense 8\
Or maybe all this =(DOG'S DREAM) and the heroine is in a coma after (drug) party -_-
Conclusion = kids, drugs are bad, mkay?
Considering next year is only what 4 weeks or so away, that would be a bit premature to say the least.Onhold Prefix maybe? the dev said they gonna hold the development until next year
did you discover how to proceed? I'm stuck in the same questThe quest "New job" stopped at "I should use the elevator on the second floor..". Protagonist can work, but that is all. What I did wrong?
I think that's all the content there is.did you discover how to proceed? I'm stuck in the same quest
No.did you discover how to proceed? I'm stuck in the same quest