It's the struggles of being a perfectionist, unfortunately. Although the music stuff isn't as bad as spending 10 hours posing a single shot.Did he get the Oceanlab music syndrome? who gives a damn about the music.
What was the oceanlab music syndrome? I'm actually curious about itDid he get the Oceanlab music syndrome? who gives a damn about the music.
Oceanlab is Summer's Gone dev. He's obsessed about his games' music score and keeps nagging about it in his update news.What was the oceanlab music syndrome? I'm actually curious about it
FIVE posts above yours, bro. Five posts above yours.are the scenes 26&27 already done?
I don't think so.But at least Naughty Captain recognizes his issues and tries to correct them.
It's a double edged sword. I tend to agree with you, but perfectionism is also a way to go above the mediocre quality of most games.Perfectionism is probably the worst trait for a dev to have.
Yeah, I read that post. :-DOceanlab is Summer's Gone dev. He's obsessed about his games' music score and keeps nagging about it in his update news.
FIVE posts above yours, bro. Five posts above yours.
For music, instead of using artists tracks, have you tried to commission music? There are people who make music for VN's and games specifically.
Can maybe look onYou must be registered to see the linksfor music downloads too.
Surprisingly, a lot of people care about it. I have more and more complaints about the lack of music.Did he get the Oceanlab music syndrome? who gives a damn about the music.
True. But I played a lot of games without music, and something was missing.IMHO Music is kinda binary in games, IF (big if) it's good then really can elevate the game, but if it's just an average selection then it's just a waste of time.
You can look on here too, if you haven't already, for commissions. It's a big VN discord and there is a section for people looking for jobs, quickly glancing through I can see multiple music makers. 99% of the game devs there make 2D drawn games, but I don't think they'd have issues with making music for a 3D game.I did. I got a few quotes from professionnals. It's quite expensive. The cheapest I've found was about 6000 euros for 20 tracks.
I didn't look on Itch.
Actually...I doubt that you want to create an atmospheric masterpiece like diablo. ;-)
Thank you I'll give it a look !You can look on here too, if you haven't already, for commissions. It's a big VN discord and there is a section for people looking for jobs, quickly glancing through I can see multiple music makers. 99% of the game devs there make 2D drawn games, but I don't think they'd have issues with making music for a 3D game.
You must be registered to see the links
Eva as his sister makes sense to me, storywise.I wanted to find out if Eva is his sister according to the canon or are they really not related according to the canon? There is too much incest in games now, I want originality.
I wonder if I will ever see the morning of day 7.Dev Update #215
2 days ago
Music. The hunt continues.
I've made some progress.
I spent most of the week listening and testing music in context. I, once again selected some tracks and tried to contact several artists.
The majority of those haven't answered (yet?), but one at least, accepted to sell me a few tracks at an affordable price.
So I now own about 10 tracks. I think I need at least 10 more to compose a decent enough soundtrack with sufficient diversity.
Listening to and selecting the tracks is challenging in itself. Making decisions on something that could be significant isn't easy. But the wait is what is really nerve-wracking.
I would welcome a negative response as it would allow me to go forward and search for something else instead of simply waiting. But when the reply doesn't come, I don't know when to stop waiting.
People are busy, some are even at war (I'm pretty sure that might really be the case for a few of them) and I can totally imagine that it could take someone a few days to make up his mind and reply to my mail.
So far I tried to wait for a week before considering that the artist was simply not interested, and lazy and impolite enough to have discarded my message without even considering sending me a "no". Maybe that's already too long.
Anyway, I'm going to start populating the game with the tracks I have. I'm thinking of first adding music to the Day 6 scenes and the parts I have already reworked. I'm afraid the result will be quite weird as I'm missing some important nuances in the variety of tracks I own.
I should probably review the catalogue of the artists who agreed to work with me and see if I haven't missed something that could work.
On a side note.
I've coded Day 2 scene 1 and completely forgot to send it to my proofreaders. I'm sending it as I write these words.
I coded about a quarter of Day 2 scene 10. I'll finish that on Monday.
Next week, I'll work on Scene 26. Writing it will require a particular mindset.
The quick sum up :
- Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
- Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
- Day 2, Scene 1 and 10 have been rewritten, posed and rendered.
- 9549 words so far.
- 1289 lines of code so far.
- 289 shots are planned, 289 are posed, and 289 are rendered.
- I'm working on coding Day 2 Scene 10 and writing Scene 26.
You can follow my progress onYou must be registered to see the links.
Thank you for your support!
The Naughty Captain
While I kinda get the idea of perfectionism, getting stuck due to music is something I kinda can't get.I wonder if I will ever see the morning of day 7.
Just saying.