- Apr 26, 2020
- 16,553
- 38,753
Nah, she's gone.......IMP Q i realy dont remember the start of the game cz of long time update but do we know what happened to summer ? or what is the accident that made MC have truma ?
Nah, she's gone.......IMP Q i realy dont remember the start of the game cz of long time update but do we know what happened to summer ? or what is the accident that made MC have truma ?
I think this is more of an issue with your game choices than a reflection of the update overall. If you reject Bella and refuse to meet Nia, your experience with CH5 will be significantly shorter than otherwise. While I personally enjoyed CH4.5 more, CH5 had more substance.Am I honestly the only person that was really disappointed with the Chapter 5 Update??
I thought 4.5 had a decent amount of content, AND some storyline choices with everyone's favourite ginger Waifu!
Chapter 5 felt rushed, even though Ocean had a whole YEAR to come up with something longer than around 20 minutes of play time with little action.
Heck, even the recent Being a DIK episode had around an hour and a half of play time, and a really good side-story.
Don't get me wrong, I LOVE Summer's Gone, I was even a Patreon, but this update was a deal-breaker for me.
I've just turned 47. If Ocean carries on at this rate, I'm going to be 80 by the time Summer's Gone is finished!!!
Well, that's the thing. I hadn't rejected Bella, and went round to Nia's, but the whole thing still felt short - especially so with a lack of any major MC choices.I think this is more of an issue with your game choices than a reflection of the update overall. If you reject Bella and refuse to meet Nia, your experience with CH5 will be significantly shorter than otherwise. While I personally enjoyed CH4.5 more, CH5 had more substance.
animation would be my first choice for that answer. Your question involves graphics, animation and textures far superior to what you are comparing them too. The line is much smaller than you think. I have car that register's 150 mph have i ever drove it 150 no. Will i ever no. But if the manufacturer didn't make it someone else will. Thus driving up the profit for greedy corporations. The same has happened with computer Graphics (and everything related to them)If nividia don't make a new one someone else will and raise the price. The previous portion of my statement obviously has nothing to do with the AVN problem you are eluding too as i am sure you are already aware. I will leave you with this thought. There AVN developers that put out a chapter a month and make mods in thier render times. This developer also has more than one project. I find myself personally disinterested in any AVN that takes to long to continue the story. There is so many new developers putting out awesome content. And last but not least they are doing it primarily because it pays good.Well, that's the thing. I hadn't rejected Bella, and went round to Nia's, but the whole thing still felt short - especially so with a lack of any major MC choices.
As someone else said to me, I think it was rushed just to complete Season 1, so Ocean could get it on Steam.
On a different, programming note, why are these AVN's so damn Large?
Back in the day, games on the old 16-bit (or even 32-bit) computers like the Atari and Amiga, and even Consoles like the Megadrive and SNES were just as big and offered hours of gameplay - Graphics weren't all that different then either (Just look at something like Dungeon Master on the Atari ST - beautiful!), so how come modern day PC games are so memory and RAM intensive?
Of course you're not the only one, just count the latest 1 and 2 star reviews. I'm glad that the Chapter 5 became a kind of filter that finally pushed away those who expected their typical dating sim or a fuckfest from this game. Nah, it's going to be a long, vague, confusing story, and if it's not your thing, that's totally fine.Am I honestly the only person that was really disappointed with the Chapter 5 Update??
I thought 4.5 had a decent amount of content, AND some storyline choices with everyone's favourite ginger Waifu!
Chapter 5 felt rushed, even though Ocean had a whole YEAR to come up with something longer than around 20 minutes of play time with little action.
Heck, even the recent Being a DIK episode had around an hour and a half of play time, and a really good side-story.
Don't get me wrong, I LOVE Summer's Gone, I was even a Patreon, but this update was a deal-breaker for me.
I've just turned 47. If Ocean carries on at this rate, I'm going to be 80 by the time Summer's Gone is finished!!!
Umm...because the images are big? And as for actual games. Videos, 3d models, textures (a lot of them in high resolutions or space consuming formats like dds, like in the case of Starcraft 2, character dialog audio, music. Clearly you've never unpacked a game to see how much stuff goes into it (thousands upon thousands of files). Back in the old days it was mostly just a bunch of low resolution sprites.On a different, programming note, why are these AVN's so damn Large?
Back in the day, games on the old 16-bit (or even 32-bit) computers like the Atari and Amiga, and even Consoles like the Megadrive and SNES were just as big and offered hours of gameplay - Graphics weren't all that different then either (Just look at something like Dungeon Master on the Atari ST - beautiful!), so how come modern day PC games are so memory and RAM intensive?
10,000 images in 5 years of development - CUTEI once counted the actual total number of images for all the chapters in the Summer's Gone CH5-beta version of the game, there are more than 10,000. The classic completed DPC's game Acting Lessons contains about 5,000 images.
Yeah, they are very cute, indeed.10,000 images in 5 years of development - CUTE![]()
5 year old images are already mostly replaced and the last ones will be replaced in the final version of chapter 5.10,000 images in 5 years of development - CUTE![]()
One of the biggest differences I've seen with AVNs on F95 between now and several years ago is that the development cycles between updates/releases have increased significantly. What used to be six months is now a year, what used to be 2-3 months is now six months. It's worth pointing out that render quality has increased in that time too.The previous posters do make good points.
I'm guess I got spoiled jumping into AVN's a lot later than some, and had hours of content to play through that was already published in games such as Being a DIK. I realise that not all content creators are alike or work at the same pace (Some even have jobs..Shock!!)
I'm currently on my first playthrough of Leap of Faith, which is pretty deep plot-wise, but I'm only on chapter 6 of that one and taking my time, as I can see plenty of scope for numerous playthroughs there!
Agree with this - imo the main problem is, that so far so many questions and started branches have piled up and last updates didn´t solve them but instead opened new ones.With the latest releases of SG and WIAB, I didn't feel so much that they were short (and the SG book club scene seemed to take ages) but rather I felt disappointed when the new chapters ended. I put this down to roughly knowing the length of time I'll have to wait until the next chapters drop
I never thought SG would solve all the initial mysteries in one sudden expositional dump.Agree with this - imo the main problem is, that so far so many questions and started branches have piled up and last updates didn´t solve them but instead opened new ones.
So we still stay lost in uncertainty, the curiosity is encreasing...............
Ocean was doing renders for SG during 0.2 development. Initially just helping out (29 Sep 2019), then 50/50 partnership (14 Nov 2019).5 year old images are already mostly replaced and the last ones will be replaced in the final version of chapter 5.
The oldest ones made by Ocean then would be like 3 years old or something? Since Ocean took over the development, that is. Correct me, whoever remembers or can find from the old posts, when it happened.
Dungeon Master on Atari ST? Either there's a joke in there that completely flew over my head, or I'm blind.On a different, programming note, why are these AVN's so damn Large?
Back in the day, games on the old 16-bit (or even 32-bit) computers like the Atari and Amiga, and even Consoles like the Megadrive and SNES were just as big and offered hours of gameplay - Graphics weren't all that different then either (Just look at something like Dungeon Master on the Atari ST - beautiful!), so how come modern day PC games are so memory and RAM intensive?
Thanks for taking the time to hunt down the posts.Ocean was doing renders for SG during 0.2 development. Initially just helping out (29 Sep 2019), then 50/50 partnership (14 Nov 2019).
In the 0.2b release notes Ocean says he reworked 1300 of the 1230 renders added for Ch2, so a significant number of his renders were in the initial 0.2 release (31 Dec 2019).
Regium wasn't involved in SG after 0.2 (20 Jan 2020).
It may seem profound and poetic, but, in truth, it's the sort of revelation one would make while either stoned or drunk with friends.Damn, I think you just won all the theories in those two sentences. Amazing![]()