- Nov 14, 2017
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or play patreon version.How about, to avoid incest content, you just turn off the incest in the options?
or play patreon version.How about, to avoid incest content, you just turn off the incest in the options?
or play patreon version.
Because it's fundamentally.... still incest. Lol.How about, to avoid incest content, you just turn off the incest in the options?
How is it fundamentally still incest if they are not related in any way?Because it's fundamentally.... still incest. Lol.
Does it make her a stepsister? Some people still consider that incest.How is it fundamentally still incest if they are not related in any way?
Right, maybe I should have checked their relationstatus without the incestpatch.......oopsDoes it make her a stepsister? Some people still consider that incest.
I was just guessing as I don't recall that the dad married her mom... Which really makes them actual roommates.Right, maybe I should have checked their relationstatus without the incestpatch.......oops
Nah, in the incest version they are half siblings, and in the non-incest version they are childhood friends.Does it make her a stepsister? Some people still consider that incest.
so no incest what so ever.....Nah, in the incest version they are half siblings, and in the non-incest version they are childhood friends.
H O W ?Because it's fundamentally.... still incest. Lol.
only in players dirty minds.so no incest what so ever.....
Oh I'm playing with the patch so it IS incest in my game Then again....i do have a dirty mind.....H O W ?
only in players dirty minds.
I disagree that small talk such as that serves no emotional or logical purpose. Sure, we as the player don't really care about how MC's flight was, but that might just be because a lot of times when playing VN's we see ourselves as the MC which makes us only interested in our interactions with everyone else and not so much on their interaction with us. There could be a number of emotionally driven reasons as to why the MC's friend/sister would ask us how our flight was. By asking, she's showing that she cares about how MC's experience on the plane was, and how he feels now. She could be asking to see if he feels up to doing something or if he's tired/jetlagged and in the mood to go back to the hotel and pass out, or she simply could just be making small talk, which would also be understandable since that's what most casual human interactions are anyway. Either way, that small conversation is just meant to add a bit of realism to the dialogue and save the conversation from appearing forced to the reader, and if it doesn't interest you, it's just a few clicks to skip past it to the juicy stuff.(2) In visual novels, every screen is a separate piece of experience, so it's better to avoid unnecessary parts in dialogues like "How was your flight" - "Some turbulence". IMHO such phases are just bloating (we know he has arrived at the airport, there is no emotional or logical sense to talk about that).
Well of course there are ways to justify anything. And some people prefer lengthy talks, where others relay more on non-verbal perception of each other, with deeper attention.I disagree that small talk such as that serves no emotional or logical purpose. Sure, we as the player don't really care about how MC's flight was, but that might just be because a lot of times when playing VN's we see ourselves as the MC which makes us only interested in our interactions with everyone else and not so much on their interaction with us. There could be a number of emotionally driven reasons as to why the MC's friend/sister would ask us how our flight was. By asking, she's showing that she cares about how MC's experience on the plane was, and how he feels now. She could be asking to see if he feels up to doing something or if he's tired/jetlagged and in the mood to go back to the hotel and pass out, or she simply could just be making small talk, which would also be understandable since that's what most casual human interactions are anyway. Either way, that small conversation is just meant to add a bit of realism to the dialogue and save the conversation from appearing forced to the reader, and if it doesn't interest you, it's just a few clicks to skip past it to the juicy stuff.
The difference is level of writing. It is like comparing a short story to a full novel. Both are valid ways of telling a story. You call it bloating, but others don't. That example dialogue you used is a valid thing for someone to ask in a story. MrDots favours the longer story telling found in novels, others prefer the short story style. Neither are wrong.(2) In visual novels, every screen is a separate piece of experience, so it's better to avoid unnecessary parts in dialogues like "How was your flight" - "Some turbulence". IMHO such phases are just bloating (we know he has arrived at the airport, there is no emotional or logical sense to talk about that).
Nice work Meushi along with the original artists links. I did this way back for V1.0 of the game i think, before they made them .rpa files (not sure on that) to add into my collection. But didn't think many were interested in this type of background Music, so never posted here. I also started the Melody Music project,The music files are inside game/01_music.rpa - you'd need to use something like UnRen to extract them.
The tracks are listed in the tablet music playlist, so it's easy to find them online given the artist and track titles?
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but when V1.0 FINAL arrived it left out early copyright Music, and added other tracks not in the original game, leaving me pissed off and simply abandoned that project, as an awful lot of work had already been done and was now redundant. Not many bothered to download Melody from my cloud storage anyway, so another reason why i don't bother anymore, i do have life outside of all this.....i think! But good work anyway.