cxx

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Nov 14, 2017
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You want to talk about a conflict between the two Sugar Mamas?
Well... can the first round begin? :giggle:

The real reason Trisha wants to keep this secret remains an unrevealed mystery, whether you open the envelope or not. I don't know what happens further in the game, but I'm convinced that the option to open the envelope or not is not there to set up any sort of confrontation between Ashley and Trisha, or SC with her mother. It's there just as an option to end the relationship between the MC and SC, and nothing more. Unfortunately! I would have loved to see a nice little drama between Mc and SC, deeply in love with each other, discovering that news :sneaky:
1. NO HELL NO!!! mc would suffer too.
2. well I'm sure that Trisha burned that envelope and what was inside after reading it.

we can only speculate what would happen between mc and sc if it was found out that they are siblings, either break-up or no changes.

I'd love to see Gerald's face when mc tells to him that he fucked daddy's ex-wife and his ex-lover.
 
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♂Brout&Minou♀

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1. NO HELL NO!!! mc would suffer too.
Yeah, I think the fears he had about having his balls cut off by viky and Marie would come true with the two sugar mamas.

2. well I'm sure that Trisha burned that envelope and what was inside after reading it.
I know that throughout the game there is no shortage of temptations to make stupid choices, but when it comes to this envelope, who wouldn't?

we can only speculate what would happen between mc and sc if it was found out that they are siblings, either break-up or no changes.
I don't remember very well if SC reads the contents, but I know by fact that by opening the envelope, he destroys his chances of seeing his relationship with her flourish.

I'd love to see Gerald's face when mc tells to him that he fucked daddy's ex-wife and his ex-lover.
Oh hell yes. The priceless face of the when...

[MC]
Dad!? I slept with every female in the family
[Gerald]
Yeah so how I was sayi.... Wait! WHAT???? You did what now?
 
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cxx

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Woo, I would have voted for that if I was a sub. Not many female Li with that style.
few and rare (not as rare as snow in hell).

Oh hell yes. The priceless face of the when...

[MC]
Dad!? I slept with every female in the family
[Gerald]
Yeah so how I was sayi.... Wait! WHAT???? You did what now?
and after mc tells daddy's face will change color couple times.
 
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♂Brout&Minou♀

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and after mc tells daddy's face will change color couple times.
I would love to see a promotional store selling collectors of certain games like this one.
Multicolored LED lighting bulb of Gerald's head. :cool:
We already have some items from these games, and explanations to our guests are always very fun to observe
Kind of... Herr... what the fuck is going on with these two :unsure:
 

♂Brout&Minou♀

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maybe but would need to have enuf buyers that it's profitable.
Not necessarily, even if sometimes you have to aim high to reach a lower level. I mean, it's all about promoting products through certain items, which don't cost very much. I've done a lot of these promotional campaigns for companies that weren't very popular when they first started. I started to understand when I created my first personal derivative products for myself, and seeing the interest shown by my visitors, at home and in our studios. I'm not going to go into details, but to give an example, several dozen of my friends and acquaintances are also now patrons for many games after seeing my little fetish objects. And what could be more interesting than fetish objects for fetishists addicted to this kind of game? You wouldn't believe the kind of product I've created or had made for some of my customers and partners. And it sells like candy in candy stores. Of course, these items are not as perrin. It is necessary to renew them often. But without going so far as to compare the profit margins of a company like WD, I would say that the financial support of such products could easily substantially increase the developers' earnings.
 
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Grif1001

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Not necessarily, even if sometimes you have to aim high to reach a lower level. I mean, it's all about promoting products through certain items, which don't cost very much. I've done a lot of these promotional campaigns for companies that weren't very popular when they first started. I started to understand when I created my first personal derivative products for myself, and seeing the interest shown by my visitors, at home and in our studios. I'm not going to go into details, but to give an example, several dozen of my friends and acquaintances are also now patrons for many games after seeing my little fetish objects. And what could be more interesting than fetish objects for fetishists addicted to this kind of game? You wouldn't believe the kind of product I've created or had made for some of my customers and partners. And it sells like candy in candy stores. Of course, these items are not as perrin. It is necessary to renew them often. But without going so far as to compare the profit margins of a company like WD, I would say that the financial support of such products could easily substantially increase the developers' earnings.
Yes, eventually I want to get my 3d printer back out of storage and print models of my characters... I bet all of the really popular games like this one and especially his other one, DMD, could sell a bunch of figurines. and other items. I mean who wouldn't want their very own figure of the DMD daughter or the Sunshine Love sister, or a 2 for 1 of the twins!
 
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♂Brout&Minou♀

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Yes, eventually I want to get my 3d printer back out of storage and print models of my characters... I bet all of the really popular games like this one and especially his other one, DMD, could sell a bunch of figurines. and other items. I mean who wouldn't want their very own figure of the DMD daughter or the Sunshine Love sister, or a 2 for 1 of the twins!
lifesize dee sexdoll would sell like a water in desert and same with sc.
Yes, figurines are a very good example of items that sell like hotcakes (or maybe... shortcake? :unsure:) , but almost all everyday objects are customizable, from T-shirts to mugs. With today's technologies, we practically do everything ourselves, so for a dev, this requires a small investment for an interesting result, and the first would be to make the product known, in this case the game, outside of the first circle of consumers. It's surprising to discover the glimmer of curiosity that shines in the eyes of even the most reserved people. Minou and I started this by wearing simple T-shirts bearing the image of a few “products”, and the reactions were instantaneous, and above all, very positive.
 
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