tons of ntr content. cant be avoided. same scenes over and over and over ... and over again. can be great game but its to much grind. plus to little scenes. plus should be explanations how to trigger events. they are just random and very rare. no choice in sex what so ever. could add where and how people want and not only same over and over. work is grind with few pics that never changes. should be more moves but insted you are allowed just to talk to few people per day. Weekends except for few scenes could be thrown out at all. Make more things to do at weekend or make a button just to skip it. Can be great game but needs lots of polish and work. Make more sex scenes. allow player to choose what he will do in it. make ntr avoidable. no one wants to grind a char and then find her in toilet sucking dick or sending you photos with other guys
Semantics of what actually is NTR aside, if you want the girls to be exclusive to you alone, you can accomplish that using mind control. Otherwise, you're turning them into sluts, not personal sex slaves. But get Mind Control, program the girls properly, and you'll have a happy "non-NTR" situation.
Weekends are currently useful for three reasons: studying at the college to raise/maintain your grades (and there will be added stuff there as well, eventually), doing the public operations (and eventually, there will be more of those as well) for rep, and the weekend exclusive girl. You can choose your actions somewhat in the sex scenes with the last choice in physical options. Beyond that, it's a design choice. You can either have less variety in the situation with mostly the same choices each time, or a greater number of situations that are more unique from each other, for the same time invested by the creator. This game has opted for the latter. Personally, I prefer this approach over flipping back and forth between a few options. As far as social points go, that is dependent on your natural social. Raise that and you get more. Certain powers can also provide a bonus.
But yeah, the game does have issues. Things are often not clear as to what to do, and in the case of the Tamara line, what seems like should be actual story thread to follow locks you out of her, which is just... yeah. The three stat categories aren't well balanced, with Social being the most useful starting stat by far, due to charm being boosted by natural social and natural social also being what drives how quickly you raise the girl's stats. The time that it saves you in terms of how fast you make progress exceeds the benefits of the others. Meanwhile, physical is the worst, with no effective progress path focused on it. Style is too concentrated in a select few powers. And so on.