FookU2

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Jan 23, 2018
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SuperPowered [v0.45.03] [Compressed]

Original Size Win/Linux: 4.09 GB

Compressed Size Win/Linux: 598 MB: - MEGA
Compressed Size Mac: 563 MB: - MEGA

Compressing process reduces image/audio/video quality and can break the game, be aware of that.

You can find all of my Walkthrough Mods content here:
or you can
Check out my
MixDrop link is a 30 minute download, and the Mega link is down. :(
 

FookU2

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Jan 23, 2018
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Is there a rollback that I haven't found? It kinda sucks when my finger accidentally clicks the button before I finish reading the text, and I can't rollback to finish reading it, so I have to load the save and start back at whatever point I saved last.
Before anyone asks, I have some sorta condition that causes my middle finger to randonly right click on the mouse. It happens in other things in life, aside from clicking the mouse, too. I've been told numerous things that can cause random involuntary finger twitching. Anywho...a rollback is a very helpful tool.
 

sillyrobot

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Apr 22, 2019
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Is there a rollback that I haven't found? It kinda sucks when my finger accidentally clicks the button before I finish reading the text, and I can't rollback to finish reading it, so I have to load the save and start back at whatever point I saved last.
Before anyone asks, I have some sorta condition that causes my middle finger to randonly right click on the mouse. It happens in other things in life, aside from clicking the mouse, too. I've been told numerous things that can cause random involuntary finger twitching. Anywho...a rollback is a very helpful tool.
Nope. The rollback system inherent to renp'y is disabled. You can re-enable it, but rollbacks don't properly reset stat changes so it tends to make a mess the more it is used.
 

FookU2

Engaged Member
Jan 23, 2018
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Nope. The rollback system inherent to renp'y is disabled. You can re-enable it, but rollbacks don't properly reset stat changes so it tends to make a mess the more it is used.
I doubt I would have stat issues, since my concern isn't scrolling back to do things differently. My issue is being able to reread something I missed. Just in the intro of the game, I had to reload the save probably 10 times, just to read things I accidentally clicked past. lol
 

sillyrobot

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Apr 22, 2019
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I doubt I would have stat issues, since my concern isn't scrolling back to do things differently. My issue is being able to reread something I missed. Just in the intro of the game, I had to reload the save probably 10 times, just to read things I accidentally clicked past. lol
Your simplest way to accomplish this (don't say I didn't warn you though!) is to grab a copy of unren and use option 6.
 
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hyfka

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Mar 8, 2021
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Do you plan on reducing the grind a bit for SP2?
Or will it be similar to SP1 or even Loser?
Because honestly while I think the grind in SP1 was really bad, Loser was/is even worse imo, to the point where I decided it's not worth it for me.
 
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foobar99

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Jul 25, 2020
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Where is the end of content for the latest version? I have the android version and on the quest to reclaim Kelly's cell stolen cell phone , and it is bugged and unplayable. I get to the 3rd step point where I find the thief and confront them, and I then get a bunch of script missing image errors I have click ignore on each one. This take forever ,almost an hour to do(why can't I ignore all or skip?) and then it finally gtets past it only to have me bed ridden for a week because I apparently lost a fight to the them. If I recover and attempt it again same thing. I got th 500 logistic points after the pixie story line and so far no other quests pop up.

Also, I have the polymorph ability , gender bend, and encountered some gender bend scenes while playing video game with the other male club members, but I don't know what triggered it? Does leveling up gender bend do anything? It seems to offer abilities in fighting but i click on the button in combat and nothing happens (level 2). Does level 3 gender bend do anything?
 

sillyrobot

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Apr 22, 2019
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Where is the end of content for the latest version? I have the android version and on the quest to reclaim Kelly's cell stolen cell phone , and it is bugged and unplayable. I get to the 3rd step point where I find the thief and confront them, and I then get a bunch of script missing image errors I have click ignore on each one. This take forever ,almost an hour to do(why can't I ignore all or skip?) and then it finally gtets past it only to have me bed ridden for a week because I apparently lost a fight to the them. If I recover and attempt it again same thing. I got th 500 logistic points after the pixie story line and so far no other quests pop up.

Also, I have the polymorph ability , gender bend, and encountered some gender bend scenes while playing video game with the other male club members, but I don't know what triggered it? Does leveling up gender bend do anything? It seems to offer abilities in fighting but i click on the button in combat and nothing happens (level 2). Does level 3 gender bend do anything?
The effective end of content is a graduation party. It's Mary's phone, not Kelly's. Kelly's mission is trapping her stalker. The fight isn't terrible. If you are having trouble, pick up Armor of Terra, train Natural Physical at the Initiative, or increase Reflex and/or Stoicism.
 

sillyrobot

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Apr 22, 2019
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Do we have an ETA for SP2 yet?
A couple more tech demos have come out. I think the dev has or is about to go back to Loser for the next couple of months. So next chance might be in Jan 2023. Based on the progress, I'd guess at least two more cycles, so more likely May.

Truthfully, I'm not following the development very closely though. The game mechanics shown so far are not to my taste.
 
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Thisisfunny

Member
Aug 11, 2020
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A couple more tech demos have come out. I think the dev has or is about to go back to Loser for the next couple of months. So next chance might be in Jan 2023. Based on the progress, I'd guess at least two more cycles, so more likely May.

Truthfully, I'm not following the development very closely though. The game mechanics shown so far are not to my taste.
Could you talk more about the game mechanics and why they are not to your liking. Also where can I go to see them for myself?
 

sillyrobot

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Apr 22, 2019
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Could you talk more about the game mechanics and why they are not to your liking. Also where can I go to see them for myself?
The tech demo is available via a pinned link on the discord.

I could go on for quite a while on the game mechanics. Instead, I'll talk about one that jumped out at me immediately.

One of the new conceits is Billy has power slots. Each morning you choose power ranks up to your slot count. Only those ranks are available to the player that day and only those ranks count for flaw expression.

So if you have 4 slots (which is what I had in case that turns out to be variable), you can have 3 ranks of Mind Control plus 1 rank of Sympathic Link or 1 rank each of Enhanced Senses, Flight, Indomitable (renamed Armor of Terra?), and Kinesis, for example. Since there are a dozen powers each with 3 ranks, that makes somewhere around 20,000 combinations. (It's not 36 choose 4 as you need to take ranks in order thus is it much closer to 12 to the 4th power).

What does this mean for the game?

1) Since you have a finite number of slots, adding a new power or rank to a power has a declining value. Each rank selected consumes an opportunity cost, so increasing the pool of choices has a smaller value once the pool of choices grows past the slot count. This substantially limits the specialness of Billy. Yes, he can theoretically choose from all known power sets, but he's still limited in effective power expression. He's much closer in potential power to any other paranormal. He has breadth rather than depth.

2) Slot choice strongly dictates what Billy can do in the day. So, foreknowledge becomes key. Also, since the powers are a mix of effectively passive (defensive, movement, and divinatory) and active choice (attack powers including Mind Control) this places a strong emphasis on choosing the right set each morning. This either places strong pressure to not have unanticipated events or strong pressure to play through a day multiple times.

3) Since the number of power combinations is too large for typical mammalian brains, you'll have the players building "typical" selections and will find those cluster around a much smaller set that conforms to preferred play style. You'll find a strong de-emphasis of passive effects (like those that keep you alive in combat) except for those few days where such effects are vital.

In effect this simple addition converts the game from a focus on strategic collection to tactical assignment with automatically refreshed resources. I find tactical assignment games (especially those without an active human opponent) mostly boring. Either I've chosen well and therefore might succeed or I've chosen poorly and will fail. I'm much more drawn to strategic collection games or games where tactical choices are not automatically refreshed (i.e. consumable resources that require effort and/or luck to recover).
 
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Thisisfunny

Member
Aug 11, 2020
252
260
205
The tech demo is available via a pinned link on the discord.

I could go on for quite a while on the game mechanics. Instead, I'll talk about one that jumped out at me immediately.

One of the new conceits is Billy has power slots. Each morning you choose power ranks up to your slot count. Only those ranks are available to the player that day and only those ranks count for flaw expression.

So if you have 4 slots (which is what I had in case that turns out to be variable), you can have 3 ranks of Mind Control plus 1 rank of Sympathic Link or 1 rank each of Enhanced Senses, Flight, Indomitable (renamed Armor of Terra?), and Kinesis, for example. Since there are a dozen powers each with 3 ranks, that makes somewhere around 20,000 combinations. (It's not 36 choose 4 as you need to take ranks in order thus is it much closer to 12 to the 4th power).

What does this mean for the game?

1) Since you have a finite number of slots, adding a new power or rank to a power has a declining value. Each rank selected consumes an opportunity cost, so increasing the pool of choices has a smaller value once the pool of choices grows past the slot count. This substantially limits the specialness of Billy. Yes, he can theoretically choose from all known power sets, but he's still limited in effective power expression. He's much closer in potential power to any other paranormal. He has breadth rather than depth.

2) Slot choice strongly dictates what Billy can do in the day. So, foreknowledge becomes key. Also, since the powers are a mix of effectively passive (defensive, movement, and divinatory) and active choice (attack powers including Mind Control) this places a strong emphasis on choosing the right set each morning. This either places strong pressure to not have unanticipated events or strong pressure to play through a day multiple times.

3) Since the number of power combinations is too large for typical mammalian brains, you'll have the players building "typical" selections and will find those cluster around a much smaller set that conforms to preferred play style. You'll find a strong de-emphasis of passive effects (like those that keep you alive in combat) except for those few days where such effects are vital.

In effect this simple addition converts the game from a focus on strategic collection to tactical assignment with automatically refreshed resources. I find tactical assignment games (especially those without an active human opponent) mostly boring. Either I've chosen well and therefore might succeed or I've chosen poorly and will fail. I'm much more drawn to strategic collection games or games where tactical choices are not automatically refreshed (i.e. consumable resources that require effort and/or luck to recover).
Wow what you said makes me want to never try the 2nd one.
 
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sillyrobot

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Wow what you said makes me want to never try the 2nd one.
I don't think it is a terrible design, just a design style I've seen before and know I don't like and doesn't feel well-connected to how the original games operate. I know people who prefer refreshing tactical games more than collection or consumable games. I just find such games require less strategic game play and can, if done well, require a fair amount of fiddly tactical play.
 
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