- Nov 19, 2019
- 209
- 293
would be nice if creator added photos in corners of the room if the girl is in there. would save shit load of time and no need to always check where the fuck are they located.
Yep yep! Got all them fixed, I'm uploading the fixed build as we speak Apologies for thatAnother bug in v0.2.1: if you try to exit the sorcerers' guild office, you end up in the entity guild
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 17:20:16 2021
Hey there! The version I'm posting right now fixes that! Sorry about itgot this and no way around it.after talking about hirano castle. going to crosroad and this. skipped days nothing helped
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script call screen ellesmereCrossroads File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute screen ellesmereCrossroads: File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute screen ellesmereCrossroads: File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute if persistent.navigationOpen: File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute grid 10 1: File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute if (mainStory == 15) and (time == 1): File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module> if (mainStory == 15) and (time == 1): NameError: name 'time' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/combat/combatStart.rpy", line 589, in script call call death from _call_death File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script call screen ellesmereCrossroads File "renpy/ast.py", line 1969, in execute self.call("execute") File "renpy/ast.py", line 1957, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 278, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 570, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 2983, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3101, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 3512, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 567, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 567, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 567, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 432, in visit_all callback(self) File "renpy/display/core.py", line 3512, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/screen.py", line 443, in per_interact self.update() File "renpy/display/screen.py", line 631, in update self.screen.function(**self.scope) File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute screen ellesmereCrossroads: File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute screen ellesmereCrossroads: File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute if persistent.navigationOpen: File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute grid 10 1: File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute if (mainStory == 15) and (time == 1): File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module> if (mainStory == 15) and (time == 1): NameError: name 'time' is not defined Windows-10-10.0.19041 Ren'Py 7.4.4.1439 Sylphine .021 Wed May 12 17:20:16 2021
The new compressed version doesnt work for you?Android not working
I was waiting for android compressed version
Thank You, Just now I received the link to download.The new compressed version doesnt work for you?
Just making sure,Thank You, Just now I received the link to download.
Latest Version still bugging where Alexa reveals all to the Girls. Everytime Alexa talks it errors, and has to be ignored to continue. Image attached.I think theyre being updated to V.022 now, so itll take a moment. You can get the links here for now
That particular error occurs from loading an old save from V.01.Latest Version still bugging where Alexa reveals all to the Girls. Everytime Alexa talks it errors, and has to be ignored to continue. Image attached.
Aha, perfect. Thank you!That particular error occurs from loading an old save from V.01.