izex

Member
Nov 19, 2019
205
290
would be nice if creator added photos in corners of the room if the girl is in there. would save shit load of time and no need to always check where the fuck are they located.
 

darlic

Well-Known Member
Feb 27, 2017
1,844
3,141
Another bug in v0.2.1: if you try to exit the sorcerers' guild office, you end up in the entity guild
 

izex

Member
Nov 19, 2019
205
290
got this and no way around it.after talking about hirano castle. going to crosroad and this. skipped days nothing helped

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
    call screen ellesmereCrossroads
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
    screen ellesmereCrossroads:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
    screen ellesmereCrossroads:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
    if persistent.navigationOpen:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
    grid 10 1:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
    if (mainStory == 15) and (time == 1):
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
    if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
    call screen ellesmereCrossroads
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3512, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3512, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
    screen ellesmereCrossroads:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
    screen ellesmereCrossroads:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
    if persistent.navigationOpen:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
    grid 10 1:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
    if (mainStory == 15) and (time == 1):
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
    if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 17:20:16 2021
 

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
got this and no way around it.after talking about hirano castle. going to crosroad and this. skipped days nothing helped

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
    call screen ellesmereCrossroads
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
    screen ellesmereCrossroads:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
    screen ellesmereCrossroads:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
    if persistent.navigationOpen:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
    grid 10 1:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
    if (mainStory == 15) and (time == 1):
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
    if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/combat/combatStart.rpy", line 589, in script call
    call death from _call_death
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
    call screen ellesmereCrossroads
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3512, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3512, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
    screen ellesmereCrossroads:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
    screen ellesmereCrossroads:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
    if persistent.navigationOpen:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
    grid 10 1:
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
    if (mainStory == 15) and (time == 1):
  File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
    if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 17:20:16 2021
Hey there! The version I'm posting right now fixes that! Sorry about it
 

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
Hello all!

Here's the V.022 update, the bugfix for the V.021 release last night!

Super sorry about the bugs that got through, but they've all been fixed here! Changelog is at the bottom of the page!

PC-----


MAC-----


ANDROID-----




V.022 Changelog ----

Fixed the bug where the game crashed upon entering the Ellesmere Crossroads

Fixed the bug where the game crashed upon exiting a conversation with Poppy

Fixed the bug where exiting the Sorcerer guild office took you to the Entity guild

Fixed the bug where the Victory screen had missing spaces between your earned XP value

Fixed the bug where the game would crash upon entering in a space as your character name

Fixed the bug where playing the 14th main story event in the gallery resulted in a black screen

Fixed various typos
 

estrada777

Engaged Member
Modder
Donor
Mar 22, 2020
3,591
8,892
Looks like the Android link for nopy is broken:
 

Game Lord

Member
Apr 17, 2021
296
237
Has the bug where time advances two time periods (from Afternoon straight to Night) during meeting Celeste at Affinity the first time been fixed in the latest version?
 

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
There's been two (thankfully more obscure) bugs reported. A crash in the sorcerer guild office, and when visiting Detta at the stables. Those are fixed, I have playtesters ensuring NO more bugs come up, and links will be up. Then I sleep, cause I've been up like 30 hours haha.

ff.gif
 

Ronoc19

Member
Mar 3, 2018
143
149
I think theyre being updated to V.022 now, so itll take a moment. You can get the links here for now
Latest Version still bugging where Alexa reveals all to the Girls. Everytime Alexa talks it errors, and has to be ignored to continue. Image attached.
 

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
Latest Version still bugging where Alexa reveals all to the Girls. Everytime Alexa talks it errors, and has to be ignored to continue. Image attached.
That particular error occurs from loading an old save from V.01.
 

Fadelius

Newbie
Jul 16, 2020
50
82
I do not usually post in forums and this is actually my first post here having been here for a year. I do want to say though, thank you Glacerose for working with this community. Especially the quick bug fix today and keeping everyone informed with the state of the game.
 
Last edited:
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