Yogi8156

Member
May 23, 2018
404
117
I was kind of wonder if we could be in maybe more than one guild. I know you can visit and hang out. I just thought maybe the MC might have a special ability to be in 2 or all four? I guess that sounds stupid.
 

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
Keep getting an error message every time Alex tries to talk to everyone about their "strange dreams" and i have to keep clicking ignore to go forward. Its only when alex talks and not with the other characters. It was going fine till the girls entered the room for the "talk".

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/characterStoryEvents/mainStoryEventsGeneral.rpy", line 2744, in script
af happy "Ah... no honey... this has to do with some dreams you may have all been having."
Exception: Say has image attributes (u'happy',), but there's no image tag associated with the speaking character.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/characterStoryEvents/mainStoryEventsGeneral.rpy", line 2744, in script
af happy "Ah... no honey... this has to do with some dreams you may have all been having."
File "renpy/ast.py", line 715, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1393, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1134, in __call__
old_attr_state = self.handle_say_attributes(False, interact)
File "renpy/character.py", line 971, in handle_say_attributes
if self.resolve_say_attributes(predicting, attrs):
File "renpy/character.py", line 897, in resolve_say_attributes
raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,))
Exception: Say has image attributes (u'happy',), but there's no image tag associated with the speaking character.

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 04:17:29 2021
This occurs when using an out of date save from v.01
 

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
Might want to speed up the combat animation/transition or allow skipping to action/move, from what i can tell it'll be a frequent feature of the game and it's already starting to feel like a chore because of it's pace.

P.S - I implore dual sword wielding for weaponmaster class.
Here's my reasoning- It'll look super cool. With correct stance. That's it, i got nothing else.
You 'should' be able to hold ctrl and just skip all the combat animations, or just spam click through them.
 

NoxLaw

Member
Nov 11, 2020
246
1,506
So I've never played this game so I have no idea what's it about but I'm reading that there's a camgirl so can you avoid her? I'm not really into that.
 

LorgarAurelian

Well-Known Member
Dec 31, 2020
1,406
5,918
So I've never played this game so I have no idea what's it about but I'm reading that there's a camgirl so can you avoid her? I'm not really into that.
Shes one of the main girls, but as far as i know you can play the game without having to do her story.
 
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Kenny_1

New Member
Jul 27, 2017
13
3
Hello keep getting an error message every time trying to go to Ellesmere Main Crossroads and cant continue the main quest.
It worked fine, but after i recieved quest that i have to go to the harbor that error keep pops up.
Btw love the game keep up the good work :).

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 12:47:03 2021
 
Last edited:

shoeyn

New Member
Nov 11, 2017
1
0
Hello keep getting an error message every time trying to go to Ellesmere Main Crossroads and cant continue the main quest.
It worked fine, but after i recieved quest that i have to go to the harbor that error keep pops up.
Btw love the game keep up the good work :).

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 12:47:03 2021
If you edit the file "game/screensUIFunctionsMinigames/locations.rpy"
At line 3188 it should be this line:
Code:
if (mainStory == 15) and (time == 1):
Change time to timev
You'll need to close and reopen the game for the change to take effect.
 

Kenny_1

New Member
Jul 27, 2017
13
3
If you edit the file "game/screensUIFunctionsMinigames/locations.rpy"
At line 3188 it should be this line:
Code:
if (mainStory == 15) and (time == 1):
Change time to timev
You'll need to close and reopen the game for the change to take effect.
Oh it helped thank you
 

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
Hello keep getting an error message every time trying to go to Ellesmere Main Crossroads and cant continue the main quest.
It worked fine, but after i recieved quest that i have to go to the harbor that error keep pops up.
Btw love the game keep up the good work :).

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 12:47:03 2021
Yikes! That's a nasty bug. Shall put out a patch ASAP
 

Suwi

Member
Feb 8, 2019
200
110
Sylphine [v.021] [Glacerose] - Compressed
You like this game and want to support the developer, click on the developer name below.
Developer:

Original Win/Linux Size: 1.6 GB
Original Mac Size: 1.56 GB

Compressed Win Size: 523 MB MEGA
Compressed Mac Size: 506 MB MEGA
Compressed Linux Size: 513 MB MEGA

Compressed using YAC - Yet Another Cruncher (A Game Compactor) [V3.1b]
Quality Level: Medium
You don't have permission to view the spoiler content. Log in or register now.
This compression is unofficial which reduces image/audio/video quality and might break the game.

If you enjoy this compressed version, please click the "(y)like" to give me support.
You don't have permission to view the spoiler content. Log in or register now.
Kind of curious if you can compress the already compressed Android version or would it not work at all?

On an unrelated note:
You don't have permission to view the spoiler content. Log in or register now.
 
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Canto Forte

Post Pro
Jul 10, 2017
21,165
25,947
On the unrelated somewhat relatable struggle of devs on games:
One would need one Behemoth rig, higly modded game engine, high poly count character models,
lots of RAM, lots of GPUs, endless time 4 coding and dialogue creation.
Kind of curious if you can compress the already compressed Android version or would it not work at all?

On an unrelated note:
You don't have permission to view the spoiler content. Log in or register now.
Not to mention hours on end of posing each character in every scene and
waiting on all of them to bake while hoping and praying they get out of it grain free.
 
  • Like
Reactions: Suwi and Techstar

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
Hey all!

Big bugfix coming soon, sorry about that! Two pretty nasty crash bugs got through!
 

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
Kind of curious if you can compress the already compressed Android version or would it not work at all?

On an unrelated note:
You don't have permission to view the spoiler content. Log in or register now.
You could definitlely compress it more but image quality would start getting noticeably worse. Theyre compressed 40% as is. There just happens to be over 3000 separate image files in game, and 77 video files. Just a chunky game.

And it takes quite a while yes, but if you learn a good workflow you can cut it down to a manageable amount of time. Along with having a good computer to render faster.
 
  • Like
Reactions: Suwi

Glacerose

Well-Known Member
Game Developer
Dec 14, 2017
1,321
7,324
Neither works, i posted my previous comment after thoroughly trying it. Version .02, just to be clear.
Ah! Version V.021 is the one with the skipping, you can either click or press ctrl! But dont download it yet, I'm putting out a bugfix version right now! 2 nasty nasty bugs got through.
 
  • Like
Reactions: Lucid Lancer

izex

Member
Nov 19, 2019
205
290
saturday morning got to every fucking place can find where to do great hunt. anyone?
 

Lucid Lancer

Member
May 29, 2018
269
712
Ah! Version V.021 is the one with the skipping, you can either click or press ctrl! But dont download it yet, I'm putting out a bugfix version right now! 2 nasty nasty bugs got through.
Sure is nice to see you keeping in touch with the community here, very few do and not to mention all the quick fixes, could've left those for the next update. Just saying.
Good luck and stay safe.
 
4.40 star(s) 64 Votes