This occurs when using an out of date save from v.01Keep getting an error message every time Alex tries to talk to everyone about their "strange dreams" and i have to keep clicking ignore to go forward. Its only when alex talks and not with the other characters. It was going fine till the girls entered the room for the "talk".
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/characterStoryEvents/mainStoryEventsGeneral.rpy", line 2744, in script
af happy "Ah... no honey... this has to do with some dreams you may have all been having."
Exception: Say has image attributes (u'happy',), but there's no image tag associated with the speaking character.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/characterStoryEvents/mainStoryEventsGeneral.rpy", line 2744, in script
af happy "Ah... no honey... this has to do with some dreams you may have all been having."
File "renpy/ast.py", line 715, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1393, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1134, in __call__
old_attr_state = self.handle_say_attributes(False, interact)
File "renpy/character.py", line 971, in handle_say_attributes
if self.resolve_say_attributes(predicting, attrs):
File "renpy/character.py", line 897, in resolve_say_attributes
raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,))
Exception: Say has image attributes (u'happy',), but there's no image tag associated with the speaking character.
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 04:17:29 2021
You 'should' be able to hold ctrl and just skip all the combat animations, or just spam click through them.Might want to speed up the combat animation/transition or allow skipping to action/move, from what i can tell it'll be a frequent feature of the game and it's already starting to feel like a chore because of it's pace.
P.S - I implore dual sword wielding for weaponmaster class.
Here's my reasoning- It'll look super cool. With correct stance. That's it, i got nothing else.
Shes one of the main girls, but as far as i know you can play the game without having to do her story.So I've never played this game so I have no idea what's it about but I'm reading that there's a camgirl so can you avoid her? I'm not really into that.
If you edit the file "game/screensUIFunctionsMinigames/locations.rpy"Hello keep getting an error message every time trying to go to Ellesmere Main Crossroads and cant continue the main quest.
It worked fine, but after i recieved quest that i have to go to the harbor that error keep pops up.
Btw love the game keep up the good work .
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 12:47:03 2021
if (mainStory == 15) and (time == 1):
time
to timev
Oh it helped thank youIf you edit the file "game/screensUIFunctionsMinigames/locations.rpy"
At line 3188 it should be this line:
ChangeCode:if (mainStory == 15) and (time == 1):
time
totimev
You'll need to close and reopen the game for the change to take effect.
Yikes! That's a nasty bug. Shall put out a patch ASAPHello keep getting an error message every time trying to go to Ellesmere Main Crossroads and cant continue the main quest.
It worked fine, but after i recieved quest that i have to go to the harbor that error keep pops up.
Btw love the game keep up the good work .
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/combat/combatStart.rpy", line 589, in script call
call death from _call_death
File "game/screensUIFunctionsMinigames/locations.rpy", line 3072, in script
call screen ellesmereCrossroads
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3512, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3512, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3074, in execute
screen ellesmereCrossroads:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3116, in execute
if persistent.navigationOpen:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3118, in execute
grid 10 1:
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in execute
if (mainStory == 15) and (time == 1):
File "game/screensUIFunctionsMinigames/locations.rpy", line 3188, in <module>
if (mainStory == 15) and (time == 1):
NameError: name 'time' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Sylphine .021
Wed May 12 12:47:03 2021
Kind of curious if you can compress the already compressed Android version or would it not work at all?Sylphine [v.021] [Glacerose] - Compressed
You like this game and want to support the developer, click on the developer name below.
Developer:You must be registered to see the links
Original Win/Linux Size: 1.6 GB
Original Mac Size: 1.56 GB
Compressed Win Size: 523 MB MEGAYou must be registered to see the links
Compressed Mac Size: 506 MB MEGAYou must be registered to see the links
Compressed Linux Size: 513 MB MEGAYou must be registered to see the links
Compressed using YAC - Yet Another Cruncher (A Game Compactor) [V3.1b]
Quality Level: Medium
This compression is unofficial which reduces image/audio/video quality and might break the game.You don't have permission to view the spoiler content. Log in or register now.
If you enjoy this compressed version, please click the "like" to give me support.
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Not to mention hours on end of posing each character in every scene andKind of curious if you can compress the already compressed Android version or would it not work at all?
On an unrelated note:
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You could definitlely compress it more but image quality would start getting noticeably worse. Theyre compressed 40% as is. There just happens to be over 3000 separate image files in game, and 77 video files. Just a chunky game.Kind of curious if you can compress the already compressed Android version or would it not work at all?
On an unrelated note:
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Neither works, i posted my previous comment after thoroughly trying it. Version .02, just to be clear.You 'should' be able to hold ctrl and just skip all the combat animations, or just spam click through them.
Ah! Version V.021 is the one with the skipping, you can either click or press ctrl! But dont download it yet, I'm putting out a bugfix version right now! 2 nasty nasty bugs got through.Neither works, i posted my previous comment after thoroughly trying it. Version .02, just to be clear.
City entrance, cant do it if you arrive in city on a Saturday until following Saturday.saturday morning got to every fucking place can find where to do great hunt. anyone?
Ellesmere Crossroads > Market Crossroads > City Entrance > City Outskirts.saturday morning got to every fucking place can find where to do great hunt. anyone?
Sure is nice to see you keeping in touch with the community here, very few do and not to mention all the quick fixes, could've left those for the next update. Just saying.Ah! Version V.021 is the one with the skipping, you can either click or press ctrl! But dont download it yet, I'm putting out a bugfix version right now! 2 nasty nasty bugs got through.
Friday to Saturday slept at in then went there and ... nothing. next saturday maybeEllesmere Crossroads > Market Crossroads > City Entrance > City Outskirts.