fssntuff
Newbie
- Sep 15, 2018
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Glacerose,
You can do a certain amount with mesh smoothing, the issue is, unless you have a monster computer, it really slows things down. If you are using a Windows system, mesh grabber for Daz helps.
As I am Mac user, I go the mesh smoothing route. There are things you can do so speed things up with working with it. Drop me a note if you have questions.
I did not have time earlier, but here is a down and dirty set of examples using the Deer Lady Antlers for Gen3 and Gen8 and a similar hair.
This is one of those weird methods in DAZ, that is not explained well, and not really well documented. It can be used to create things like hand compression on a arm or breast, or improve interaction with genital figures. The issue is, the number of smoothing iterations, and the number of collision iterations have to be played with to get best result. It slows down posing figures, and the more geometry smoothing modifiers you have in a scene, the slower it goes. It is also very easy to frag a file with it. For some reason, there is NO ERROR checking when applying this modifier. So if you have a circular reference in the scene, the file will basically not load.
I hope this helps and if you have questions, let me know. Can give more details and such.
Cheers
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