Like
cbsx indicated in their reply though, it's not really a time period skip issue so to speak, it's just the event programmed ultimately to end at the Night period. I mean I understand that but it still is an error. I'm just surprised Glacerose knows about it but doesn't correct it is all. Not sure if it's because they don't know how to do so or they really could just care less because:
I think youre literally the only person whod even notice this or care.
I know and understand you have put in a lot of work into this game Glacerose, don't get me wrong I'm not discounting the time and effort you've put into this great game at this point in time and continue to do so but this is an error regardless of how others may try to invalidate that it's not. You know as much, I know as much, pazkero knows as much which indicates I'm not the only one to have caught it as well. I think you knew as much when you deleted your original response to my inquiry about this issue to begin with tbh. Whether you decide to correct it or not is up to you ultimately. I've just never seen a Developer not be proactive in trying to correct an issue with their game when it has been brought to their attention is all.
Only that it seems more like a non-issue to me. It is not an "error", it is a design decision. You can argue that there is no need for this decision and that it could have been done differently, sure. But there's no real in game need. You do not like this decision, but that happens in all kinds of games where way more intrusive decisions with way more feeble reasoning are included. Yeah, so what.
Because there really is nothing happening. As has been said, the worst case in a game like this is that you might have to skip a few periods - and that is already assuming that you somehow "optimized" your game play so there's nothing to do. Yeah, not enticing gameplay, granted, but nothing that will make me stay up at night worrying about the ways of the world.
But even assuming it was an issue, as for your last sentence: you will be surprised how many bugs are left in programs (games as well as serious programs) intentionally despite knowing about it, because the risk of the introduction of new problems while fixing the old one is way too high. Granted, I doubt that would be a problem here in a comparatively simple Ren'Py game (not simple for Ren'Py games, but Ren'Py is simple if compared to other more complex stuff), so this was more of a general observation.
But yeah, in the end it is the devs who decide what will be done. Of course that is not without consequences and you may always have to consider backlash and dropping support in this. My personal feeling here however is that the backlash is more or less under control.