Log file (log.txt) should be located in c:\Users\***\AppData\Roaming\Godot\app_userdata\DrV\I am still having an issue where the game crashes right after the warning, currently using the newest public version. Anyone know where the crash reports are? Nothing pops up when is does crash.
Thanks for responding, I was able to find the log. Here is the latest one I tested today.Log file (log.txt) should be located in c:\Users\***\AppData\Roaming\Godot\app_userdata\DrV\
Any issue that causes it to crash should be at the end of the log file if there are a lot of lines in it. No problem to take a look to see if there is anything obvious. Some users have had problems in the past when the game was running on an old integrated gpu rather than the discrete/standalone gpu (if you have both integrated and discrete graphics).
Which gpu driver version do you have?Thanks for responding, I was able to find the log. Here is the latest one I tested today.
Godot Engine v3.4.stable.official.206ba70f4 -You must be registered to see the links
OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 2070/PCIe/SSE2
OpenGL ES Batching: ON
ERROR: Can't open dynamic library: lib/gdsqlite/gdsqlite.32.dll, error: Error 126: The specified module could not be found.
.
at: open_dynamic_library (platform/windows/os_windows.cpp:2339) - Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
ERROR: No valid library handle, can't get symbol from GDNative object
at: get_symbol (modules/gdnative/gdnative.cpp:510) - No valid library handle, can't get symbol from GDNative object
ERROR: No nativescript_init in "res://lib/gdsqlite/gdsqlite.32.dll" found
at: init_library (modules/gdnative/nativescript/nativescript.cpp:1510) - No nativescript_init in "res://lib/gdsqlite/gdsqlite.32.dll" found
0130
Production Version
Using jsondb (production)
DrV (Godot 3.4.0 stable)
Type help to get more information about usage
text speed5
ERROR: Condition "len < 4" is true. Returned: ERR_INVALID_DATA
at: decode_variant (core/io/marshalls.cpp:106) - Condition "len < 4" is true. Returned: ERR_INVALID_DATA
ERROR: Error when trying to encode Variant.
at: get_var (core/bind/core_bind.cpp:2214) - Condition "err != OK" is true. Returned: Variant()
ERROR: Condition "cache_id.size < 1" is true.
at: _reload_cache (scene/resources/dynamic_font.cpp:674) - Condition "cache_id.size < 1" is true.
ERROR: (Node not found: "self" (relative to "/root/Root/MiscNodes/IconsSprites/Wait").)
at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
ERROR: The Tween "Tween"'s target node is `null`. Is the node reference correct?
at: interpolate_property (scene/animation/tween.cpp:1385) - Condition "p_object == nullptr" is true. Returned: false
ERROR: (Node not found: "RTLTextShadow1" (relative to "/root/Root/HUD/Text/RTLText").)
at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
ERROR: (Node not found: "../Pause" (relative to "/root/Root/Pause/OkCancel").)
at: get_node (scene/main/node.cpp:1325) - Condition "!node" is true. Returned: nullptr
geforce game ready driver, 511.79.Which gpu driver version do you have?
Start the game and wait until it crash and then check (Windows) "Event Viewer" for any crash information.
You must be registered to see the links
Exception code: 0xc0000005
Extract a fresh copy of the game to your desktop and try to run it.
- Access Violation Error
The error occurs when a program in Windows attempts to access a location or data from a location that is not assigned to it. This can occur with any Windows application due to registry issue, faulty RAM, corrupt drivers, virus infection, or incorrect security update, etc.
Error: Exception: Access violation error (0xc0000005) at ….
Thanks for the feedback. There are events you'll miss if you do work all the time which could hold things back. Perhaps I need to make a mention or tip regarding this somewhere. Anything that prevents the game from progressing is bad so I'll see if I can do something there.DrVibes : Very nice game, quite a huge content, good renders. I've just finished the 0.13, and I have some minor remarks to do:
- When working, we go from "Morning" to "Afternoon". So we miss "Noon"... Not very critical, but it tooks me some time to find some events due to that, while I was still struggling for money. I discovered them by accident once the website secured me with enough income. Don't know if it's on purpose or if the clock really advance a bit too much.
- There is no warning / clue when a stat is maxed out, either MC's ones or LI's ones.
- Huge glitches in "Highrim Level Up" when trying to see both flavors regarding Futanari kink - switch from vanilla to futa despite the phone is set on "off" for this kink.
- Replay: Some scenes seems to be missing, like the survival reality show, and I can't see anything to replay repeatable scenes (including the ones we can't see anymore due to story progression)
I think that a "big red warning" on the help screen, for the first time work, should be enough if you want to keep it this way - and minimize code impact. Something like "Warning: working too much will reduce your social life since you'll work until afternoon and will miss all morning/noon events".Thanks for the feedback. There are events you'll miss if you do work all the time which could hold things back. Perhaps I need to make a mention or tip regarding this somewhere. Anything that prevents the game from progressing is bad so I'll see if I can do something there.
A message is indeed better. Best of the best should be to display the cap level on stat panels, for both MC and characters, but it will mess up the layout. So a "capped stat" message is probably better, in particular if it's not with the usual progression message's color.Level ups will stop displaying a stat increased message when it caps. Maybe a stat capped message rather than no message would be better.
Just checked, you're right: I have the beta.Highgrim futa bug should be fixed now (in the final version of 0.13). I'm guessing you've been playing the beta (it should mention beta or b alongside the version number on the start screen if so)? I'll recheck to make sure.
I understand that it could be annoying to add everything, including repeatable scenes. My point is that there is some non-repeatable scenes that aren't here (the one with devil/angel Helana, for example), and some that WERE repeatable that aren't available anymore (all "old" Helana bathroom ones, for example).I haven't added all scenes to the replay menu as there are a lot of them. I've selected the more major scenes and not included the repeatable events generally as you're likely to have seen them a lot, even if you have progressed to a later version of the same event. If there are favorite scenes that you or anyone else would like to see added to the replay I'd happily add them. Perhaps I could add a tick box to include all scenes in the replay menu... but there would be a hell of a lot.
Pleasure mine!I'll look at the other issues you've mentioned and make fixes as required. Thanks again!
So how can I save them so they don't get deleted when I remove the game from my Android tablet (space is limited) so I don't have to play from the beginning EVERY time a new version comes out?You can only see them on a rooted device.
I have no clue about that for Android. But the newest version of Dr. Vibes has a function, which let's you start from the beginning of every version, that has been made yet. You have only to change your kinks before playing.So how can I save them so they don't get deleted when I remove the game from my Android tablet (space is limited) so I don't have to play from the beginning EVERY time a new version comes out?
I saw that but it didn't have near the money I had, but that is an option.I have no clue about that for Android. But the newest version of Dr. Vibes has a function, which let's you start from the beginning of every version, that has been made yet. You have only to change your kinks before playing.
The gpu is for you. You have to put it in the computer so you can start to play Highgrim.how to complete quinn gpu gaming task. i cannot give it to her.
Sorry, I guess, I put this a little Too optimistic. There are still not much of that scenes If you choose the max-dev path, and no double penetration so far. Most mmf… scenes are still without penetration. But there is one really good penetration-scene at the end of the game with 3 men and 5 women and one with 2 men and many women in Mid-game. Just have a try, but it will take you a while until you come to that point if you go through the game from start.Came here cause someone said there's a lot of MMF and orgies and DP and what not. The Max-dev option. So looking forward to whats to come
Aww that sucks. Well it seems like the category existing meant the creator wants some actual quality group sex multiple penetration scenes but I hope it's not fallen into the same no-NTR bracket that most adult games fall into. So far it seems promising and I got a good kick out of it even IF it's just the MC banging everyone.Sorry, I guess, I put this a little Too optimistic. There are still not much of that scenes If you choose the max-dev path, and no double penetration so far. Most mmf… scenes are still without penetration. But there is one really good penetration-scene at the end of the game with 3 men and 5 women and one with 2 men and many women in Mid-game. Just have a try, but it will take you a while until you come to that point if you go through the game from start.