- Oct 22, 2021
- 102
- 536
Thanks for your feedback and suggestion!A few notes. The ...s used as a place holder for a fade transition could be replaced with pause (1) or with longdissolve. There is no reason the player should have to click past a black screen with three dots just to keep the scene moving. You may also want to add a hide screen game_info at the start of the events so the whole corner of the screen isn't taken up during them. It looks like you have each part of the HUD set up with a different screen though so I'm not sure that would work. I also see that Hmm? is used a lot. I know it's not an issue for nearly everyone else but it just switches something in my brain, that and Phew, just writing that was ugh. But that's entirely on my, just putting it out there . I also said you are used to linear stories and it shows, if this is just the first half if the prologue than this is going to have a very slow start, to me at least. I haven't gotten to any dream scenes aside from the first very repetitive one but on a whole I find them pretty weak. Just something a dev uses to push lewd scenes for no reason. It's already a game, why add "fake" content that doesn't even happen?
For the "...", I might use pause in the future instead.
For the HUD, because it only covered the right corner, I thought it would be fine to just leave it there, since it also tells the time and date. But if there's lots of request to hide the HUD during the event, I will do it.
For the "hmm", I guess it's a habit of mine to use that, and I'll see if I want to change it in the future.
The prologue is already finished actually, since in this update the world is already opened. But yeah, the story is slow because it's going to be kind of long. Right now you're still getting to know the character, then slowly the real lewd content will start coming in. I prefer it this way, for the players to get to know the character first before actually have sexual interaction with them. But since this is a H-game, I can't postpone the lewd scenes until that happen, hence the "fake" content. And in a way I also integrate it to the plot, which will be explained in the next update.