I've been playing this on and off for a while now. Not sure if I've finished the open world content, but I think I have done most of the stuff available.
Anyway, I like this game. In particular, the segment before the open world felt pretty strong. I think, from the changelog, the open world is still pretty new and a work in progress, so that's easy enough to overlook.
The good:
- Really liked the design for most characters.
- Good renders / scenes.
- The story is pretty interesting, although it does seem to slow down quite a bit when it gets to the open world segment. I think that's newer and in progress, so again that's easy to overlook.
- Scene replay with maxed out stats is a clever idea.
- I didn't encounter any bugs despite some people complaining about them. This, along with the responses I've seen from the dev to other people, seems to indicate that issues tend to get addressed, and that the dev is paying attention to feedback.
- Despite generally disliking open world games, I thought the map was fairly well made aesthetically. I've seen better, but I've also seen much worse. It's still early on, so there's time for improvements. At the very least, it seems like the dev is putting effort and thought into it.
What I think could be improved:
- Being a bit more clear on when content is finished. I find this fault in a lot of open-world games, so nothing too unique, but it would be nice to have a clear indicator that "you've finished all the content for this character." Otherwise you end up wasting time trying to increase stats that no longer serve a purpose. I'm still not sure if I'm missing something, or how I'm supposed to raise lewdness, get scenes, etc, besides for one time events. For all I know, this is in the game, and I've just never finished all the content... in which case I would say some more pointers towards content you've missed would be appreciated
- I generally find open world games somewhat tedious. That said there's things that make them a little easier for me to enjoy. One of those things is being able to directly travel to a character, without looking at the map... This is in the game, but you have to spend in-game money to unlock it... It's not hard to get, but honestly, I don't see why that's necessary. Just allow the player this option at the beginning to save them time and a headache.
- Quality of life improvement: The option to directly travel to a character should have pictures to go along with the names, similar to the character screen. Sometimes I forget a name, so this would be nice to have.
- The (unimplemented) perks and skills clutter up the screens and make it harder to see the things you can actually get. If you're going to keep them visible, then maybe keep the (available) ones at the top of the list?
Anyway, that's pretty much it from me. Thanks for the hard work dev! Again, I enjoyed the game, and my complaints are pretty minor from my perspective. I wish you the best of luck, and I'll definitely keep my eye on this.