Thanks for both your feedback! It is greatly appreciated
Yeah, I'm already planning to change the open world event quest system, the new one will have a button to check for new event quest that will give you new event quest, or tell you if there's no more events and that you have finished all the available content.
Sorry, the jump to character will still be a skill for now, I think adding the character head icon on the map is already helpful enough. But, a better UI for the jump to the character is already planned, which will also include their picture. It was already planned from the start, but it's added the last minute and I wanted to push the release, so that UI is just a placeholder.
The perks and skills UI is also just a placeholder.
Originally, the skills mechanic is designed to be a skill tree (with just icons, details are shown only when they're selected), which is why some skills has progression, if I'm using a tree, I don't think it'll need a filter? Because each stats will have their own tree, and they will be placed parallel with their required level. The unavailable ones will just be greyed out.
While the perk is originally designed to be just a bunch of icon, and and same as skills, details are shown only when they're selected (Kinda like the Quest UI right now).
But again, I wanted to push the release, and the skills and perks mechanics are still on it's early stage, so I decided to use only the text as a placeholder.