Development Update #29
Hello DeLucas, Time to share where we are with everything; - GUI is almost done! The first draft that is. May change after release. but alas, this is after-all a game in development. But who knows, maybe people will like my attempt of making the GUI for the game. Just joking, already in the progress of ordering custom made GUI. - There has been some misunderstanding from the last dev. post when I said I scratched of some heavy rpg elements to the new gameplay section. Some thought that I removed rpg elements itself but there will still be a lot of rpg stuff. To be more clear - I removed turn based combat (the classic turn based combat). This was done for two reasons; 1. Time. It would take too much time to work with such a complex system. 2. Fun. It would not only take a huge amount of time to make but it would also be hard to make it fun. The classic turn based combat has been done so much that to be used here it would require some innovative stuff. (I'm a bit biased as I still love classic turn based games, heh)
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Now, take a look at the screenshot. This will give the idea of what was kept. Top right you will see a map. You can move around here with the help of the white buttons center-down of the screenshot. (The white spots are compass with North-west-east-south) It is disabled during dialogues and options as it is the case with the screenshot image. The icons at the left of the options indicate what stats the options favor. It can fail or success. (Icons are placeholders) Some sharp minds out there probably have noticed the title of the mission/contract - Nimble Fingers. That is indeed the first contract we currently have in the game. The one that required you to steal something from an enemy town. Now, instead of a simple success or failure scene - you will be the one that determine if it will be success or failure. There are several ways to complete a contract. Even though this kind of contract require stealth does not mean that it is the only way. A snippet from the current details of the nimble finger contract (the one that is in the current game) "Any high targets areas/persons should be avoided. If you manage to succeed in those encounters, you'll still only get paid what is stated on this mission's contract. - Wilfred"
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Before this was a simple detail that didn't mean much. But now you may, or may not, actually encounter such a character. Will you run? Or will you fight? Do you have enough stats to take on the fight? There will be secret places you can access if your perception stat is high enough. A lot of special renders (patreon renders, request renders, poll renders, etc.) will now be things that can be found during contract as bonus finds and will be added to the gallery of single pictures.
And lastly, you may ask who the new female is on the preview render. She is an example of what can happen during contracts. She will not have a big role as any of the girls you find during the normal VN part of the game but is more an fun addition to the contracts.
Looking forward for you all to play through it and hopefully you will enjoy it as much as I am excited to share it!
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- HG
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