Gave it a try and it has pretty decent story and a lot of Violated Heroine vibes, which is a big plus for me, but... long rant ahead.
So much empty button pressing.
Press Esc. Press Up. Press Up. Press Enter. Press Enter. -Oh snap, I'm short on nutrition- Press Esc. Press Esc. Press Down. Press Down. Press Enter. Find some food. Press Enter. -Menu closes, so you could hear "mhm" sound- Press Esc. Press Enter. Find some food... -Repeat ten times- Press Esc. Press Up. Press Up. Press Enter. Press Enter. -Alright, she's finally fed, now to hydration- Press Esc. Press Esc. Press Down. Press Down. Press Enter. Find some water. Repeat. Ten. Times.
Is it possible to at least not to close the menu when you use an item? I get that food and water are different things irl, but here they are identical. Does them being separate things add anything to the gameplay? Now to time - it's practically a core feature, but you need to use an item to check it every time. Is it possible to just use that item to turn it's display on/off right next to health?
The tower.
Jesus Christ that's a plain torture, I had to play through stupid stubborness. The game is covered in 5 star reviews, but I don't get how nobody sees anything wrong with it. More than two weeks of in-game time when practically nothing happens. Press enter 18 times to get a potato. Press enter 18 times to get water. And it goes for hours of actual time, have mercy. All important events could've been done in like a dozen of cutscenes in 15 minutes and then the game could go on freeroam-escape mode, so you could explore the caves, prepare and press enter One. Hundred. Times. to get a fishing pole.
P.s. What's up with that breast size choice on game start? The game could at least tell me "Then get a better taste, mate" if it doesn't matter.