Such is the way with serialized content. It's the same with every in progress game, TV show, movie series, etc. You don't know what's going to happen. While it's still in progress, either stick with it, or don't. You can also wait until it's been completed. It's up to you.
When Lost first came on, it was a great show, but as it went on the story became less interesting and then ended horribly. Do you think having a shitty ending taints the entirety of the series? What about Seinfeld? If everyone judged the series solely based on the horrible season 1, they would miss out on what became one of the best sitcoms of all time.
If you enjoy it, keep playing and see what will happen. If you don't enjoy it, find something you like better. Maybe come back later and see if the outcome is better than you were expecting, or not. The game is almost half done, so you could just wait another 8-10 months and see how it ends.
I don't like giving story spoilers away, so you'll have to decide for yourself whether you want to find out whether the MC becomes a new Big John, he ends the website and saves the family from being exploited, he gets all of the girls to fall in love with him and they all live happily ever after, or something else entirely.
The writing is great, and what keeps me coming back to every update. The alpha/beta system feels like it's not really needed, if you want to have choices be the deciding factor in what is and is not available. Points on that kinda system just seems more like a distraction that looks like it's impactful.
Even if you just outright hide it, instead of removing it, may improve the experience overall and keep people from tracking points and focus more on the actual narrative. much easier to hide a system that has been implemented rather than go through it all, again, and pull it out.
This isn't a sitcom, and isn't as outlandishly complex as Lost was. You're not working with episodes, but one continuous narrative from one specific perspective. I'm not making demands, just suggesting a way to go about the big choices. Maybe work in something like internal choices? For example, an inner-monologue choice that could set a flag as to the MC's disposition on the counter offer. Certainly to BJ's face he's going to try and smooth things over, but the follow-up choice can be whether you actually like the offer, or you actually hate it. Choosing the latter would flag and influence one or more future choices, or even fully lock you out from abusing the access you have to using the cameras to watch the girls.
Like I said, not trying to direct your work, just suggesting something that would make the outcomes feel more like player choice, and less like rail-roading and illusion of choice. Currently, from what we have access to, it doesn't feel like any of the choices matter, as regardless of what we choose, it doesn't change what we do after the big decisions are made. Sure, the sex scenes and what's available there changes based on things, but when looking at the deep end of the pool it's not as satisfying.
Hell, the whole reason why it's frustrating with how unsatisfying those story elements are is because you do, really, know how to write a villain. BJ is fucking diabolical, and our resources and situation to deal with him is so rock-bottom, the only reason why any of this is working out in our favor is because the writing gives us a fighting chance. The sexual content is pretty good, but If this were done for a non-adult-only audience (and I guess the actions and premise would need to change to be less XXX) It could stand pretty well on its own. So, yeah, being that it's all from one perspective, you could throw in a bone or two and really utilize all that perspective can offer by shaping the character internally.
Regardless of what you choose, I'll keep coming back, and people (myself included) are going to bitch about things. Just keep a salt-shaker on hand to add to my comments. I don't hate this project; more people should support it, and more people should play this game. It's just really easy to get immersed in what's going on.