- Jan 5, 2019
- 619
- 3,184
[/QUOTE]
It's a real shame that NLT are not even bothering to get the most out this engine, but oh well.
Here, I just updated these (also made sure WebGL is the default rendered instead of context2d), give it a try:
Not only that, but PixiJS is depreciated as well:Yep. Even people who uses RPG Maker to make games recommend updating to improve game performance.
You must be registered to see the links
It's a real shame that NLT are not even bothering to get the most out this engine, but oh well.
Not at all - I recently replayed the game using the newest NW.js version, and so far so good - no issue to report!Yep. The problem is that NLT use many third party plugins and not all are compatible with a newer vision of NW.js.
Here, I just updated these (also made sure WebGL is the default rendered instead of context2d), give it a try:
You must be registered to see the links