WALKTHROUGH
v0.19 (8-21-2021)
Here's the walkthrough that I've been working on for this game. This should make it a little easier to progress on the route of your choice.
Features:
- Can access the walkthrough mod by clicking the icon below the in-game skip time button.
- Added an in-game timetable for Karen and Nicole's daily schedule which can be accessed by clicking the icon below the walkthrough mod button. Big thanks to cold_arctus for providing said timetable.
- Added a way to skip straight to 23PM which can be accessed by clicking the icon to the right of the in-game skip time button.
- Includes fairly detailed steps on how to progress through all the current routes in the game (NTR or Alpha).
- You can "drag" the hint UI if it gets in the way of your textbox.
- QoL changes to the in-game cheat menu.
Notes:
- The mod was made mainly with the idea that you go either full NTR or full Alpha for both Karen and Nicole. I tried to accommodate players who don't want to do that, but it might be a little sloppier if you do so.
- I tried my best to test the walkthrough in a few different situations (ie. full focus Karen before moving to Nicole, progress them both at the same time, make one pregnant and not the other, etc.), and so far the walkthrough holds up without completely breaking, but I wouldn't be surprised if I missed something. Please let me know if something happens.
- While I did revamp the cheat menu, I highly recommend not abusing it while using the walkthrough. I've already seen it mess with the walkthrough steps, so be mindful of that.
- I will fully admit to using Maim Lain's Milfy City walkthrough mod as the base when making this. I did remove things that clearly showed said person's name, and I even used several of my own menus.
- For those who ask, "Why does this keep asking me to sleep on the couch?":
- Most events trigger at 6AM in the living room. Additionally, you can normally only see 1 event per day. I specify the "couch" because you will start the next day in the living room which will trigger your event for the day if available.
Installation:
- Just put the "mod" folder into the "game" folder
- In the "mod" folder is a load.rpy / load.rpyc file. I was having issues with the walkthrough UI persisting on the screen when I tried loading into different saves. These files sort of worked for me, but at the same time I felt like the main issue was on my end. Feel free to delete these 2 files if they're bothering you
- As clarification to what those files are "supposed" to do, they make it so if you load a save, any walkthrough UI is closed. This makes it so you have to reopen them again, which seems redundant in retrospect, but fixed my issue. Delete these files if that is an issue for you.
Walkthrough Changelog v0.19:
- Updates to Victoria's, Alpha Harem, NTR Harem, and Sharing routes.
- The Sharingroute isn't fleshed out as of yet and is just incorporated into Karen's NTR or Alpha route.
- The content is only available if you or Devon agreed to share with the other.
- I fixed some issues with the walkthrough not marking Karen and Nicole as completed even though you've seen all their content.
- There's still an issue with Nicole's walkthrough being marked as completed even though she still has a bit of content left. This can occur if you finish the Harem route before finishing hers.
I did actually start a new game just to test how well the mod held up, and I didn't see too many issues.
GALLERY
v0.19 (8-22-2021)
Here's the gallery that I've been working on for this game. All scenes are unlocked for your viewing pleasure.
Features:
- Includes basically every explicit scene found within the game. These can be as tame as simple groping to a steamy threesome.
- I made several corrections to spelling, punctuation, and grammar. I didn't exactly go through with a fine-tooth comb, but I tried to catch as many things as possible.
- You can access the gallery by clicking on the icon on the bottom-right of the main menu.
- Includes a way to change the name you use for the gallery.
- I threw in some music to set the mood.
- Earlier versions of the gallery mod had more music. I reduced the amount I used to make it more manageable.
Notes:
- The gallery scenes automatically have the incest patch built into those scenes (specifically for the gallery, not the entire game), so I apologize if you're not a fan of incest.
- Something might break if you choose your gallery name but choose to "End Replay" in the menu before you finish. Be mindful of that.
Gallery Changelog v0.19:
- 2 New Scenes for MC:
- 1 New Scenes for NTR:
- 14 New Scenes for Sharing:
I went through every single gallery scene to make sure nothing broke. I fixed any issues I saw, so hopefully nobody has any issues.
Disclaimer: I take no responsibility in any of these mod breaking your games or saves. I have not yet had somebody mention that my mods for this game broke their saves for future versions, but be mindful either way. You should be able to use both mods without them conflicting with each other.
OVERALL
Please let me know if you have any issues, complaints, or suggestions. I'll try to take everything into consideration. I've also added the incest script that I use here for anyone to use.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1795, in script
menu:
File "game/mod/menu.rpy", line 30, in execute
screen modmenu():
File "game/mod/menu.rpy", line 30, in execute
screen modmenu():
File "game/mod/menu.rpy", line 38, in execute
drag:
File "game/mod/menu.rpy", line 43, in execute
has fixed:
File "game/mod/menu.rpy", line 47, in execute
if mod_is_modal:
File "game/mod/menu.rpy", line 47, in <module>
if mod_is_modal:
NameError: name 'mod_is_modal' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1795, in script
menu:
File "renpy/ast.py", line 1683, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "renpy/exports.py", line 1062, in menu
rv = renpy.store.menu(new_items)
File "renpy/exports.py", line 1298, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3694, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3694, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/mod/menu.rpy", line 30, in execute
screen modmenu():
File "game/mod/menu.rpy", line 30, in execute
screen modmenu():
File "game/mod/menu.rpy", line 38, in execute
drag:
File "game/mod/menu.rpy", line 43, in execute
has fixed:
File "game/mod/menu.rpy", line 47, in execute
if mod_is_modal:
File "game/mod/menu.rpy", line 47, in <module>
if mod_is_modal:
NameError: name 'mod_is_modal' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 7.4.8.1895
Thu Aug 26 22:14:46 2021
hope you can get something from this