Apr 10, 2020
228
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This is one of the few games on here that when they do release a new patch, it doesn't feel like a micro update. The updates for this are huge and usually have hours of content, even if you speed through a lot of it.
True. However, for whatever reason, the game has undeniably stalled. 0.13 was released in August. The developer noted at the time that it was smaller than 0.12 and omitted a large portion of the content that had been intended. The second portion of what was to be 0.13 has yet to be released. Not to gloss over the obvious, we essentially skipped an update. Before long it will be two updates. Also, new concepts are now being floated that (my opinion only) do not really progress existing plots. Quite possibly this is all part of an ongoing reassessment of the project and a result of the new team onboarding. Hopefully it is not a sign of things to come.

No disrespect intended to the great team working on this incredible game, that's just where I think we are at the moment.
 

LegendBear

Member
Jul 9, 2018
274
392
True. However, for whatever reason, the game has undeniably stalled. 0.13 was released in August. The developer noted at the time that it was smaller than 0.12 and omitted a large portion of the content that had been intended. The second portion of what was to be 0.13 has yet to be released. Not to gloss over the obvious, we essentially skipped an update. Before long it will be two updates. Also, new concepts are now being floated that (my opinion only) do not really progress existing plots. Quite possibly this is all part of an ongoing reassessment of the project and a result of the new team onboarding. Hopefully it is not a sign of things to come.

No disrespect intended to the great team working on this incredible game, that's just where I think we are at the moment.
It stalled because the dev was hospitalized. Seems like a solid reason to me lol
 

Living In A Lewd World

Active Member
Jan 15, 2021
609
559
My concern is mostly about TIME. There is too much content to do, yet dev has limited resource. It would probably take something more than half a year to finally put one girl to level 10, and all these girls would probably take years. Many things happen over these years. People, including the dev, might lose interest in the game over time, technology evolves and renpy will be outdated and replaced, someone else might make a similar but much better game, using better methods, etc. It is possible that dev abandoned it sometime in the future.
Right now, the game has appr. 3.000 Patrons. So it is presumably the main income-source of the dev and I don't think, the game would be abandoned as long, as the dev is in good health.
I think, that people lose interest in the game is also not that probable as long, as the story-, writing- and image- quality stays at least on the level where it is. Many people would just want to know how it ends and the "community feeling" does also much to the lasting support. The worst case would be, if Patreon would just cease to exist, as then the people would be actively forced to make the decision if they would want to support the game again, but that is also not probable for the forseeing future.
Regarding technology: the evolving of a new technology doesn't mean necessarily, that old technologies gets completely abandoned. Books, are still sold in masses today despite the existence of movies. And there are still even a lot of people who prefer 2d-hentai over 3d-hentai or any other porn.
If a technology would be available, that would allow for a faster development process, the dev might even use this finally himself.
Besides a game, that has to overtrump "The headmaster" in the forseeable future in his own area is hard to conceive, as the dev would face many of the same problems and would have first to close up (content-wise).
So I personally think (and hope), that the game will still be developed for many years.
 
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c3p0

Forum Fanatic
Respected User
Nov 20, 2017
4,698
11,512
The worst case would be, if Patreon would just cease to exist, as then the people would be actively forced to make the decision if they would want to support the game again, but that is also not probable for the forseeing future.
That I think wouldn't be a high probability. Much more possible would be a change to Patreon's TOS what would affect this game...
 

JavCh

Newbie
Oct 1, 2020
92
217
Romances can also be initiated with Lucy and Priti as well.
I don't think I could consider that "romance" at all. Samantha was already just -ish, but considering it had no time to develop storywise well, it pointed to that idea, but Lucy and Priti are a bit more advanced than that and I don't see the romance there.
 

JaSteel

Member
Oct 14, 2020
221
314
I don't think I could consider that "romance" at all. Samantha was already just -ish, but considering it had no time to develop storywise well, it pointed to that idea, but Lucy and Priti are a bit more advanced than that and I don't see the romance there.
Perhaps you aren't making the right choices. Lucy's arc is definitely a romance.
 
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JavCh

Newbie
Oct 1, 2020
92
217
Perhaps you aren't making the right choices. Lucy's arc is definitely a romance.
I think I probably made those choices, I just don't think we have the same concept of romance. Anyway, the reason I talked about romance was that someone considered this game due to the lack of sex "a game with a light romance" and I really don't think what defines this game is the romance on it, like is some softcore dating game or something.
 

Cartageno

Devoted Member
Dec 1, 2019
8,575
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I'm sure it's not the case here, but I've noticed that GameDev seems to have the highest rate of hospitalizations, dying relatives and chronic illness of any profession I've ever seen.
While I am certain here it often is an excuse for missed deadlines or what have you, self employed in general and coders in particular indeed have some of the highest rates of illnesses, breakdowns and similar. So not to the amount we are seeing, but it is expected.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,705
32,076
While I am certain here it often is an excuse for missed deadlines or what have you, self employed in general and coders in particular indeed have some of the highest rates of illnesses, breakdowns and similar. So not to the amount we are seeing, but it is expected.
The stress of doing all of those jobs, the stress of people complaining no matter what you do, the stress of having a slave driver for a boss... lol

That said, when a player gets sick, fewer people notice.
When you work in food service, you only notice if you are one of the people who have to pick up the slack for a missing person.
The more people who depend on you, the more people will notice when you get ill.
 

mordred93

Well-Known Member
Jul 21, 2017
1,522
2,334
While I am certain here it often is an excuse for missed deadlines or what have you, self employed in general and coders in particular indeed have some of the highest rates of illnesses, breakdowns and similar. So not to the amount we are seeing, but it is expected.
I don't disagree with you - as there are several things that come with being a coder, game designer, etc.
  1. You are your own boss. Many people cannot do this because they are creative and the business, management, logical side comes to play and many people get in too deep. Now they are not playing to their strengths, and have to push through with lots of hard work to meet deadlines, either that or just smoke weed and play games (as many devs are also gamers). Which one sounds more fun?
  2. There is such a thing as creative burn out. When you have to create things for so long at such a high level, you just become burnt out. I have hit it (writing college courses), others have hit it when you have to write a story and don't have enough time to get it done.
  3. You get bored doing the same thing over time and want to learn.
  4. Going along with #3, you like to have fun, which is probably why you became a coder to begin with, you probably like to game. So you have to have your free time.
  5. There are only so many ways to handle the stress and stuff. Drugs, alcohol, food, or something else to numb the pain and get a seratonin/dopamine rush. You can work yourself through it regardless of your physical health (this is me), because you promised something or you can think "that is tomorrow me's problem".

Just saying - there is a lot of issues with picking this lifestyle. I personally give devs a break along the way, and become a patreon when the games are completed. This site has so many games to chose from, there is never time to wait to find a game.

That said - I wish the Dev Team the best and hope to see something soon. :)

PS - I know a lot of this from working 25 years in IT and Cyber Security. Trust me when I say - I have been there and done that. I used to live the "work hard ... play hard" mantra, until I got older and playing hard just ain't in the cards any more. So seen it all, felt it all.
 
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Cartageno

Devoted Member
Dec 1, 2019
8,575
14,573
I don't disagree with you - as there are several things that come with being a coder, game designer, etc.
  1. You are your own boss. Many people cannot do this because they are creative and the business, management, logical side comes to play and many people get in too deep. Now they are not playing to their strengths, and have to push through with lots of hard work to meet deadlines, either that or just smoke weed and play games (as many devs are also gamers). Which one sounds more fun?
  2. There is such a thing as creative burn out. When you have to create things for so long at such a high level, you just become burnt out. I have hit it (writing college courses), others have hit it when you have to write a story and don't have enough time to get it done.
  3. You get bored doing the same thing over time and want to learn.
  4. Going along with #3, you like to have fun, which is probably why you became a coder to begin with, you probably like to game. So you have to have your free time.
  5. There are only so many ways to handle the stress and stuff. Drugs, alcohol, food, or something else to numb the pain and get a seratonin/dopamine rush. You can work yourself through it regardless of your physical health (this is me), because you promised something or you can think "that is tomorrow me's problem".

Just saying - there is a lot of issues with picking this lifestyle. I personally give devs a break along the way, and become a patreon when the games are completed. This site has so many games to chose from, there is never time to wait to find a game.

That said - I wish the Dev Team the best and hope to see something soon. :)

PS - I know a lot of this from working 25 years in IT and Cyber Security. Trust me when I say - I have been there and done that. I used to live the "work hard ... play hard" mantra, until I got older and playing hard just ain't in the cards any more. So seen it all, felt it all.
Never mind, for self-employed in general: you often have to worry about your income. I am living comfortably on my government wage knowing they cannot get rid of me if I don't start stealing cutlery from the team kitchen and I will get my money until I retire. Self employed, especially when struggling (which you will do when starting out) is about "how am I going to pay my bills next week" which is an additional stress. Also, having done self-employed work for almost a decade, at least here it is way more complicated with taxes, health insurance and so forth, though that might not apply everywhere and is just a small problem compared to the others.
 

segaegae

Member
Dec 5, 2021
293
342
Right now, the game has appr. 3.000 Patrons. So it is presumably the main income-source of the dev and I don't think, the game would be abandoned as long, as the dev is in good health.
For the time being. Patrons come and go.

I think, that people lose interest in the game is also not that probable as long, as the story-, writing- and image- quality stays at least on the level where it is.
You cannot just stay on the same level for years. You have to get better, because someone will get better.

Many people would just want to know how it ends and the "community feeling" does also much to the lasting support.
That is, before they lose the interest over time.

Regarding technology: the evolving of a new technology doesn't mean necessarily, that old technologies gets completely abandoned. Books, are still sold in masses today despite the existence of movies. And there are still even a lot of people who prefer 2d-hentai over 3d-hentai or any other porn.
If a technology would be available, that would allow for a faster development process, the dev might even use this finally himself.
Not abandoned, but outdated. What I mean is not like books against movies, but books printed in 18th or so against modern ones. Some people indeed like old, classic stuffs, but with new technology these stuffs are made with more efficient and better quality. There are people like 2d anime, but they like it more in 4k than 800*600.
Using a new, breakthrough technology could means you have to start from scratch again. Dev may or may not want to do that, and when they do they might do it for new projects instead of porting old ones.
 

Living In A Lewd World

Active Member
Jan 15, 2021
609
559
For the time being. Patrons come and go.
That is, before they lose the interest over time.
As far, as I see, people who support a game are quite consistent in doing so. There was even one well known game (Milfy City) where the dev brought no update for 2 years and fell from 7.000 supporters to still over 5000 supporters. After this his fan base dropped much faster to ca. 3.500, but mostly because he couldn't deliver story-wise, what I don't see here at all.

You cannot just stay on the same level for years. You have to get better, because someone will get better.
We're still speaking about a single game. There are sure some skills and technics you can learn to get a better in story-telling and image/animation production and to raise the interactivity, but it is never said, that your fan-base would even appreciate that. It might sometimes be even deconstructive as with rising skills, you might tend to rather remake earlier parts of the game where the crowd wants consistent characters and more and faster content.
There is right now actually at least one game, I know from, where the dev starts his game from scratch in mid-production (with almost the same story), because he wants to use a new graphics engine (he actually asked if his Patrons were ok with this and the majority was ok). I personally wouldn't like that for the headmaster.
Right now, the story is well written and the graphic is decent and I got used to the whole thing. So in my opinion it is til the end of the game, more important, that the story and the character progress and the game stays consistent in itself, so the game can finally come to an satisfying end.
What comes after this is on a total different sheet of paper. This may be made with a different graphics engine and/or a different game-engine. But if the idea is good enough and the story telling is kept equally high, I guess even a game from Altosandherdone with the same engine might still be popular.

Not abandoned, but outdated. What I mean is not like books against movies, but books printed in 18th or so against modern ones. Some people indeed like old, classic stuffs, but with new technology these stuffs are made with more efficient and better quality. There are people like 2d anime, but they like it more in 4k than 800*600.
Using a new, breakthrough technology could means you have to start from scratch again. Dev may or may not want to do that, and when they do they might do it for new projects instead of porting old ones.
The game has right now ca. 3.000 patrons, which after all what I've witnessed with other popular devs right now might not go much down in the next years (unless there is some unforseeable drastic event). As far as I know the dev works as full-time-developer of this game without other main income. He makes the game right now not only to his own delight, but also to make a living from it. His posts read also rather as such of a structured man, who has an aim than that of a pure creative individualist.
When he would intend to change the graphics engine and start this game from scratch this could mean, that many of his Patrons may say: "I don't further support the game." and he would cut his own source of income.
When he would intend to start a new game with a new graphics engine without completing this one, many of his supporters may say: "I don't further support him." and he would cut his own source of income.
So I think, this two options are highly unlikely.

There are also surely still some easy accessible possibilities to raise the graphics of a game to a certain point without making it from scratch. There are remastering technics with which movies from former times are adapted to current standards without filming them from scratch, and even b/w-films are colorized. So there might be still some possibilities to raise the graphics quality if this is ever needed.
 
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