- Jun 18, 2020
- 151
- 175
The dev wrote a comment about it on the 20th. I think mid-may may be a credible time.when the next version gonna drop?
The dev wrote a comment about it on the 20th. I think mid-may may be a credible time.when the next version gonna drop?
can't wait for an update!!The dev wrote a comment about it on the 20th. I think mid-may may be a credible time.
See the post above yours " As we mentioned a while back we are aiming for the end of the month so it's going to be on or about the 31st "
It ends with Bridgette seemingly about the rape the MC.I'm playing wrong version or this games is super short? Current build ends barley after tutorial.
that's how I see it tooRegarding planned free roam possibility. I'm curious if idea of some generic random encounters that allows us use our Mind Control powers would be feasible or at least entertaining for players. I think it would allow us play more into power fantasy aspect of game and maybe level up a littleEven most awesome powers does not brings joy if we can't use them.
It's more question to other players, just wanted to discuss this idea.
Sandbox/free-roam/point-and-click is usually a terrible idea for a VN, its one of the most disliked mechanics that is commonly used.Regarding planned free roam possibility. I'm curious if idea of some generic random encounters that allows us use our Mind Control powers would be feasible or at least entertaining for players. I think it would allow us play more into power fantasy aspect of game and maybe level up a littleEven most awesome powers does not brings joy if we can't use them.
It's more question to other players, just wanted to discuss this idea.
Sandbox/free-roam/point-and-click is usually a terrible idea for a VN, its one of the most disliked mechanics that is commonly used.
Usually its either used as a way to basically have a scene selector or a way to pad-out a low-content story.
That said, IF it is done well and only used where needed, it can work.
Personally I prefer have having no such 'feature' and instead rather a dev use a menu/dialogue driven system.
A good story with strong dialogue in VN style will always, IMO, be better than a half-arsed "game" style that is little more than a scene selector.
For an example, look at Rebirth, it has "powers" or "abilities" but, so far, is totally story/dialogue driven and is one of, IMO, the best VNs on here currently.
Also have a look at Bad Memories, it has limited sandbox/free-roam features and is mostly story driven but is still really well done, so far.
Personally I think Bad Memories would be better without the free-roam/sandbox, in stead just using a dialogue/menu system, but at least so far their feature choice doesn't feel bad.
You do realize its the exact same content, right? someone has to have written it first.I don't think so, with a story you usually have no real freedom to make your own decisions because most of them are already pretended without you could have done something different. in that sense it is better to move more in the game than to follow the ,,protocol". at least that's my own opinion.
You do realize its the exact same content, right? someone has to have written it first.
You can't do anything that isn't already written, every scene, every dialogue, every render, its all pre-determined.
There is no emergent or procedural dialogues or interactions.
Sandbox or VN just decides how its presented to you.
Sandbox is the least liked form of presentation on F95, its why RPGM is far more disliked than Renpy and why a bunch of RPGM games get copied and remade into Renpy versions, to remove the sandbox element.
I've never seen a single Renpy game get copied and turned into RPGM though.