PinkFuton

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Jun 8, 2021
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I cannot figure out what the 9th potion is in the diary. Can someone help?
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Awesome game with awesome werewolf scene :love:

Found a bug with multi-monitor setup. Movement of scene is mapped to sum of all monitors resolution, but displays on one monitor. So I had problem with clicking diary or poster, because I could only see few pixels of them.
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Thanks!

Very good bug report, you've already diagnosed the issue for me :D . Just to be clear you were playing in a 16:9 resolution on the single monitor?

That bug is probably why you couldn't find the recipe to find the secret scene #2. After successfully brewing the "potion of personality", there is a recipe for the secret scene #2 on the far side of the potion of potency diary entry.
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I thought it was one of the better scenes. I also really like the bogart scene, which I feel could be considered more "complex" as well and that seems to be part of the complaints. I personally think a different angle may have lent itself to the pixel style more, but that's hardly a complaint about the choice you made either. Any intent to do any other "fantastic beasts"?

Both the tentacle bukkake and the cockfairy bukkake are really good ideas as well. Hope to see one or both in the future.

Super glad you're back at this game, and that you're okay
Thanks! I'm glad I'm not losing the ability to self-evaluate my own art. The boggart scene is definitely going to be expanded, this update or next. For fantastic beasts I have plenty of ideas but it's hard to settle on a single one (the one I keep coming back to is an invisible thestral but I don't know if people will find the creature being invisible as a let down).
Promising game. Not a lot of content but what's there is pretty good.

Hairs and seed were hard to find. And still haven't figured out secret 2 (can't even find a hint, is it a combo potion like bimbo + "personality" or maybe flying cock / cock portal + bimbo?).

The names feel a bit inconsistent, using the original names from the book at times, parody names at others (Nevi is obviously Neville, Malfoy/Malfus is Draco, Minerva, etc).

Because I discovered the recipes in random order the character progression felt all over the place, in one scene H loves sucking cock, in another she barely wants to touch one. I prefer games where you have to work your way up, like in say Witch Trainer, since it delivers a more consistent story. Would be nice to have different reactions to potions depending on what other potions H already tried. Maybe using a counter for each unique potion used to change her personality? While I'm dreaming having the game actually take place over several days would help with this, heck people could try to finish it in as few days as possible if there was a limit to how many potions you can try per day. And then you could eventually have a second load of books and a new page in the diary...

I love the diary but the icons needs a little something to differentiate between what you've completed or not, maybe grey them out when incomplete, colour them when complete, etc.

Usually the ESC button brings up a pause menu (which includes an option menu, hint hint) when not already in a menu, doesn't quit the game.
Corruption/progression is the last big non-Hscene thing I want to add. I've been hashing out ideas for it for quite a while but there are many issues with each approach I come up with (for example I'd love for each potion to have non-corrupt and corrupt variants but it is too big a workload for my current situation). I do really like the idea of only getting X amounts of brews per day though...

The name-swap system in it's current form was added this update so I did forget to include some things. (also Neville should be swapped with Normand not Nevi). Also also, I'm not sure if you noticed this but if you put the player name as "Hermione" all the names auto-change to harry potter names.

I'm going to have to swallow a bitter pill and simplify the diary a bit. The current opening diary page will be removed and replaced with the potion list page. I'll also add a tick to or cross out successfully brewed potions.

I kind of want to keep Esc as a dead-man-switch, but an options screen will hopefully be ready next update.

Thanks for the feedback.
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Found a typo in the diary. Lead is written instead of Leaf
Thanks I'll get it fixed.
Combo potion hint is from reading the crossed out text in the diary entry of the tentacle scene mixed up feelings on it since you don't exactly get the tentacle to "pay attention to her front" by growing the dick, made me think that maybe the watersports scene could be the answer if maybe the plant was attracted to urine

Similarly, a third possible variation of the polyjuice potion is hinted at by the diary entry of the polyjuice potion scene.
A couple of people have got confused by the hint so I'll change it next update to something less obtuse.
 

PinkFuton

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Game Developer
Jun 8, 2021
114
663
on the note of polyjuice, perhaps the werewolf could leave some fur behind :p
Now that's a good idea. I did want more "secret" ingredients. Some fur that only stays around for 1 brew after the werewolf potion would be a good way to do that.
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ViviX12

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Jan 5, 2019
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Thanks! I'm glad I'm not losing the ability to self-evaluate my own art. The boggart scene is definitely going to be expanded, this update or next. For fantastic beasts I have plenty of ideas but it's hard to settle on a single one (the one I keep coming back to is an invisible thestral but I don't know if people will find the creature being invisible as a let down).
I'd be certainly up for some ghost(like) fucking
(I also don't know HP lore at all)
Corruption/progression is the last big non-Hscene thing I want to add. I've been hashing out ideas for it for quite a while but there are many issues with each approach I come up with (for example I'd love for each potion to have non-corrupt and corrupt variants but it is too big a workload for my current situation). I do really like the idea of only getting X amounts of brews per day though...
It is already said in story that books get confiscated daily, so perhaps it could be set up so that there's sets for books that become available only after the previous set was completed. While more linear, it could follow along with the corruption shown in the writing better.
 

Ingvar_95

New Member
Feb 19, 2021
2
2
Thanks!

Very good bug report, you've already diagnosed the issue for me :D . Just to be clear you were playing in a 16:9 resolution on the single monitor?

That bug is probably why you couldn't find the recipe to find the secret scene #2. After successfully brewing the "potion of personality", there is a recipe for the secret scene #2 on the far side of the potion of potency diary entry.
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I was playing on 16:10 resolution on single monitor (1920x1200 these extra pixels in height are great when you are programming)
 
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PinkFuton

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Jun 8, 2021
114
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I'd be certainly up for some ghost(like) fucking
(I also don't know HP lore at all)

It is already said in story that books get confiscated daily, so perhaps it could be set up so that there's sets for books that become available only after the previous set was completed. While more linear, it could follow along with the corruption shown in the writing better.
Believe it or not the final scene of the werewolf potion started off as a ghost-fuck potion. But then inspiration took hold. That said, it's still something I want to add at some point.

Yeah locking sets of books behind potion amounts was something I considered. I just want something a bit more "gamey" than a simple brew X amount of potions.
I was playing on 16:10 resolution on single monitor (1920x1200 these extra pixels in height are great when you are programming)
Ah, that'll be why things are being covered. I'm kind of locked into 16:9 just because everything is built around the edges of the screen being exactly in 16:9 dimensions. Maybe I'll add an obvious "play in 16:9" on one of the intro pages.
 
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a_sign_of_life

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Jan 16, 2023
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LOL! Nvidia RTX version next please.

You really thought that the werewolf scene(last animation) was artistically one of the weaker scenes? From my perspective I thought it was one of the best scenes I've done so far, but I admittedly have a hard time judging my art properly after staring at it for so long.

Anyone else think the werewolf scene is weaker artistically? I thought most people here thought it was one of the better scenes from an art perspective, curious to see what the general consensus is.

The gallery is something I've held back on just because it's fairly quick to just brew the potions. The initial page of the diary is something I will probably have to change, it doesn't scale well with more potions and the fact it doesn't show non-book potions is a bit of problem.
So, I do like the scene. the concept of it is good. the only thing I thought was that the last part of that scene (where we see underneath) felt hampered by the art style. and again, don't get me wrong, I really don't hate the bigger blockier art style, I like it, and I think it works really well with the simpler animations, like the scene right where she is on the table getting licked, i think that looked good, but that last scene, if I'm being honest, kind of looked like blocks moving left and right. that's what i mean by, the art style detracted from that scene. I feel like if you want to do ambitious scenes like that in the future maybe add more detail to the characters. That way you wouldn't have to re do everything in a new art style, you could just save to detail for the special animations.

anyway I hope that makes sense lol. looking forward to what comes next.
 
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Also I don't know how but a scene with Luna could be nice. Maybe call her Diana or Artemis/Selene/Hecate? Think miss Flirtwell would be a fun porn parody twist of her last name.
And one that shows her patronus. :3

Also also, I'm not sure if you noticed this but if you put the player name as "Hermione" all the names auto-change to harry potter names.
I didn't know that! I'm going to have to try that out.

I'm going to have to swallow a bitter pill and simplify the diary a bit. The current opening diary page will be removed and replaced with the potion list page. I'll also add a tick to or cross out successfully brewed potions.
Nooooo T__T
Can you at least keep the current diary as an option? Like maybe have the diary entry page open when you click on the potion on the list?

And while we're talking about options you should add font options and colour blind options for accessibility.

Oh, what if you showed the diary entries at the end of each day for each potion? Could also throw in a page for what happened during the day before the punishment!

Also a hint in the readme file would be a fun way to see who does read that file.

And I'd like to report that I had no problems with multi monitors but they're both in 16:9 (though I'm not sure if I'm seeing the whole intended scene).

Also if you do end up adding corruption progression it'd be great to be able to switch between versions, either when using a potion or in some kind of cheat menu so you can pick between disgusted/enthusiastic/unsiatiable or wte versions of scenes at will.
Speaking of which if progression happened I imagine she'd be more and more lenient with the books and spells she allows.
 
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herpderpies

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May 17, 2018
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Thanks!

Very good bug report, you've already diagnosed the issue for me :D . Just to be clear you were playing in a 16:9 resolution on the single monitor?

That bug is probably why you couldn't find the recipe to find the secret scene #2. After successfully brewing the "potion of personality", there is a recipe for the secret scene #2 on the far side of the potion of potency diary entry.
You don't have permission to view the spoiler content. Log in or register now.

Thanks! I'm glad I'm not losing the ability to self-evaluate my own art. The boggart scene is definitely going to be expanded, this update or next. For fantastic beasts I have plenty of ideas but it's hard to settle on a single one (the one I keep coming back to is an invisible thestral but I don't know if people will find the creature being invisible as a let down).

Corruption/progression is the last big non-Hscene thing I want to add. I've been hashing out ideas for it for quite a while but there are many issues with each approach I come up with (for example I'd love for each potion to have non-corrupt and corrupt variants but it is too big a workload for my current situation). I do really like the idea of only getting X amounts of brews per day though...

The name-swap system in it's current form was added this update so I did forget to include some things. (also Neville should be swapped with Normand not Nevi). Also also, I'm not sure if you noticed this but if you put the player name as "Hermione" all the names auto-change to harry potter names.

I'm going to have to swallow a bitter pill and simplify the diary a bit. The current opening diary page will be removed and replaced with the potion list page. I'll also add a tick to or cross out successfully brewed potions.

I kind of want to keep Esc as a dead-man-switch, but an options screen will hopefully be ready next update.

Thanks for the feedback.

Thanks I'll get it fixed.

A couple of people have got confused by the hint so I'll change it next update to something less obtuse.
The Thestral is a really good idea, and I think the invisible beast could have potential all its own. But I do think you may be right about people liking to see what's actually doing the fucking too. A unicorn could allow for the same horse-style scene, but then you could have an invisible (thestral) and visible (unicorn) version of essentially the same scene perhaps? Kind of satisfy both? Not sure if that is as easy as it seems like it might be to do a reskinning of the scene though. I personally would throw my vote in for a centaur scene too, if you're looking for any other beast ideas. Phoenix could be interesting too, as could dragons. HP gives just an ass load of options in this department doesn't it?
 
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Dec 9, 2017
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The Thestral is a really good idea, and I think the invisible beast could have potential all its own. But I do think you may be right about people liking to see what's actually doing the fucking too. A unicorn could allow for the same horse-style scene, but then you could have an invisible (thestral) and visible (unicorn) version of essentially the same scene perhaps? Kind of satisfy both? Not sure if that is as easy as it seems like it might be to do a reskinning of the scene though. I personally would throw my vote in for a centaur scene too, if you're looking for any other beast ideas. Phoenix could be interesting too, as could dragons. HP gives just an ass load of options in this department doesn't it?
The thestral could be a good combo potion with the Magical Mess Remover, but instead of seeing through clothes, we can see the thestrals instead. It doesn't make sense lorewise, but since it said in the Magical Mess Remover book that it would revolutionize cleaning, it could work.
 
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slowpersun

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May 30, 2017
644
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Corruption/progression is the last big non-Hscene thing I want to add. I've been hashing out ideas for it for quite a while but there are many issues with each approach I come up with (for example I'd love for each potion to have non-corrupt and corrupt variants but it is too big a workload for my current situation). I do really like the idea of only getting X amounts of brews per day though...
It's your baby, do what you want with the game, but if you truly plan to implement some sort of corruption mechanic to add a sense of progression to the game, prolly should just implement a money system allowing "Harmony" to buy whatever you feel like adding (so exotic ingredients to start, exotic clothing etc. for later). Plus it would give a player something to do between the potion mixing scenes (but admittedly could be a lot of work, depending on how far it is taken). Just seems so odd that the game references making money via the Floo network but the player never actually sees any money... or I guess do mealtimes.
 
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ViviX12

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Jan 5, 2019
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Just seems so odd that the game references making money via the Floo network but the player never actually sees any money... or I guess do mealtimes.
by story, the character very much so has her life outside of the potion room
we see only what happens in there or due to something done in there
 
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Ponyboy451

Member
Feb 27, 2018
194
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It's your baby, do what you want with the game, but if you truly plan to implement some sort of corruption mechanic to add a sense of progression to the game, prolly should just implement a money system allowing "Harmony" to buy whatever you feel like adding (so exotic ingredients to start, exotic clothing etc. for later). Plus it would give a player something to do between the potion mixing scenes (but admittedly could be a lot of work, depending on how far it is taken). Just seems so odd that the game references making money via the Floo network but the player never actually sees any money... or I guess do mealtimes.
I don't know if a money system would do anything but add extra grind. This is ultimately a puzzle game about figuring out clues to potion combinations. Locking progression behind the need to repeat solved potions just to be able to buy needed ingredients seems frustrating. I think this is one of those instances where the "less is more" design philosophy is beneficial.
 
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PinkFuton

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Jun 8, 2021
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So, I do like the scene. the concept of it is good. the only thing I thought was that the last part of that scene (where we see underneath) felt hampered by the art style. and again, don't get me wrong, I really don't hate the bigger blockier art style, I like it, and I think it works really well with the simpler animations, like the scene right where she is on the table getting licked, i think that looked good, but that last scene, if I'm being honest, kind of looked like blocks moving left and right. that's what i mean by, the art style detracted from that scene. I feel like if you want to do ambitious scenes like that in the future maybe add more detail to the characters. That way you wouldn't have to re do everything in a new art style, you could just save to detail for the special animations.

anyway I hope that makes sense lol. looking forward to what comes next.
It's fine, perfectly valid feedback. You just sent me into an existential crisis for a moment lol. I was worried that I didn't have a good handle on what the general consensus was.

I think adding some contrast might've helped with detail being lost also. The subtlety of some colours do get a little washed out in the lighting conditions of the scene which may have contributed to it looking like blocks moving back and forth.
Also I don't know how but a scene with Luna could be nice. Maybe call her Diana or Artemis/Selene/Hecate? Think miss Flirtwell would be a fun porn parody twist of her last name.
And one that shows her patronus. :3



I didn't know that! I'm going to have to try that out.



Nooooo T__T
Can you at least keep the current diary as an option? Like maybe have the diary entry page open when you click on the potion on the list?

And while we're talking about options you should add font options and colour blind options for accessibility.

Oh, what if you showed the diary entries at the end of each day for each potion? Could also throw in a page for what happened during the day before the punishment!

Also a hint in the readme file would be a fun way to see who does read that file.

And I'd like to report that I had no problems with multi monitors but they're both in 16:9 (though I'm not sure if I'm seeing the whole intended scene).

Also if you do end up adding corruption progression it'd be great to be able to switch between versions, either when using a potion or in some kind of cheat menu so you can pick between disgusted/enthusiastic/unsiatiable or wte versions of scenes at will.
Speaking of which if progression happened I imagine she'd be more and more lenient with the books and spells she allows.
Heh I was expecting nothing less from someone with your username. Luna's been on the todo list for a while and she'll be in the game as soon as I draw something I like.

With the diary, to be clear, I'm removing the initial page with all the buttons, not the individual potion diary entries. It just doesn't scale well the way it is now. There's not enough room on the page for the current 24 potions let alone more that will be added in the future. (I could add a "next page" button but I want it all to be there on the first page).

Readme secret scene is a good idea. I'll need another secret scene first though.

For the other things, all good ideas/suggestions, but I think most of them would be for more final versions of the game. And thanks for confirming the game works ok on multiple monitors.
The Thestral is a really good idea, and I think the invisible beast could have potential all its own. But I do think you may be right about people liking to see what's actually doing the fucking too. A unicorn could allow for the same horse-style scene, but then you could have an invisible (thestral) and visible (unicorn) version of essentially the same scene perhaps? Kind of satisfy both? Not sure if that is as easy as it seems like it might be to do a reskinning of the scene though. I personally would throw my vote in for a centaur scene too, if you're looking for any other beast ideas. Phoenix could be interesting too, as could dragons. HP gives just an ass load of options in this department doesn't it?
Hah you're right about HP giving far too many options (makes me wonder how advanced care of magical creature lessons went). I think centaur is a good pick, kinda fits the same niche as thestral/unicorn.
The thestral could be a good combo potion with the Magical Mess Remover, but instead of seeing through clothes, we can see the thestrals instead. It doesn't make sense lorewise, but since it said in the Magical Mess Remover book that it would revolutionize cleaning, it could work.
A cool idea but I dunno how I could get the witch lugging the magical mess remover to a thestral stable from a lore perspective. Anything I could think up is a bit to contrived and doesn't really fit the overall narrative of brewing potions.
It's your baby, do what you want with the game, but if you truly plan to implement some sort of corruption mechanic to add a sense of progression to the game, prolly should just implement a money system allowing "Harmony" to buy whatever you feel like adding (so exotic ingredients to start, exotic clothing etc. for later). Plus it would give a player something to do between the potion mixing scenes (but admittedly could be a lot of work, depending on how far it is taken). Just seems so odd that the game references making money via the Floo network but the player never actually sees any money... or I guess do mealtimes.
Yeah money's something I've thought about too, but it doesn't really fit story-wise. (why would Hermione have to pay for ingredients in detention? If it isn't detention then why would she carry on making the lewd potions alone in a classroom etc etc.)

I'm sure I'll settle on something eventually.
what is the potion number 2 in progress tracker?
The potion referred to in the book "Scrub and Skower".
I don't know if a money system would do anything but add extra grind. This is ultimately a puzzle game about figuring out clues to potion combinations. Locking progression behind the need to repeat solved potions just to be able to buy needed ingredients seems frustrating. I think this is one of those instances where the "less is more" design philosophy is beneficial.
I somewhat agree but the game is missing some sort of overarching progression.
 

slowpersun

Active Member
May 30, 2017
644
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I don't know if a money system would do anything but add extra grind. This is ultimately a puzzle game about figuring out clues to potion combinations. Locking progression behind the need to repeat solved potions just to be able to buy needed ingredients seems frustrating. I think this is one of those instances where the "less is more" design philosophy is beneficial.
Possibly, but no reason to assume it would lock progression in solving puzzles (although depending on design choices, yes, it could). Could only just make alternate scenes available via "experimentation" with different ingredients after a recipe is discovered. But honestly up to dev, it could just as easily become a straight boondoggle as it could become an improvement.
 
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slowpersun

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May 30, 2017
644
437
I reasonably believe it has some kind of progression it is just non-linear. But if you want some more linearity, introduce potions that need "lower-tier" aka already solved potions as one of their three ingredients.
That might work, but game already has enough trouble with people solving the puzzles that are already in the game. Still, it would certainly introduce a sense of progression. Might work better if after solving all initial puzzles Hermione is interested enough to "borrow" the invisibility cloak for a midnight stroll through the Restricted Books section... or at least make it clear that there is an entire second half that uses initial potion recipes that is ONLY available after solving all the initial puzzles.
 

slowpersun

Active Member
May 30, 2017
644
437
I think adding some contrast might've helped with detail being lost also. The subtlety of some colours do get a little washed out in the lighting conditions of the scene which may have contributed to it looking like blocks moving back and forth.
Very true with some detail being lost, the bimbo potion increases lip size but I didn't notice that at all until I read the reference in the text part of the scene. Had to go back and remake the potion a few times to verify this. I wonder if some detail loss occurs just depending on monitor size? My monitor is a very practical and cheap (ie, not widescreen), so anything larger would start to lose detail anyways unless game's pixelation count increases depending on monitor output size.

Just harder to do subtle face and body stuff without finer detail, since no outlines to delineate between what otherwise might be colors that blend. C'est la vie.
 
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Jan 25, 2020
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To be clear I meant H's patronus, but can't say no to seeing Luna's too.

And I got an idea for how to work beasts into the story: Hagrid needs potions for the beasts or his pals from the forest, since he can't keep a secret he mentions something to H which reminds her of a potion she saw in one of the books.
 

Ponyboy451

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Feb 27, 2018
194
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I somewhat agree but the game is missing some sort of overarching progression.
I think your proposed Corruption mechanic could fit that bill nicely. As "Harmony" solves more and more potions, she gets more and more depraved, and that in turn unlocks variations and/or different paths available to her. That would give a sense of her evolving and progressing without feeling tacked on or incompatible with the plot.
 
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4.60 star(s) 27 Votes