cold_arctus

Devoted Member
Sep 25, 2018
8,944
10,832
hello guys>>> i get crash always at some point in the game im still playing on 16save from saves threads and its always laggy anyone have advice or solution for this pls and thanks
Not really. However, I notice the game frequently crash as soon as you depart from the WT. The game is laggy because:
1. game is very, very bad optimized
2. your computer isn't "decent" enough (no idea how "decent" a computer needs to be to play this game)

Try to reduce your resolution and lower the graphics settings.
 

fudger99

New Member
May 25, 2019
12
0
Any particular day/time for the Emma / Michelle jogging meet?

Does it matter that (somehow) I've already done one massage?
(I haven't bought any massage study/table etc)

EDIT: I may have accidentally asked Emma about Michelle already (??), as I have the "Find the way to make Emma talk" task
 

HITMAN-CHOST

Newbie
Mar 17, 2018
79
7
Not really. However, I notice the game frequently crash as soon as you depart from the WT. The game is laggy because:
1. game is very, very bad optimized
2. your computer isn't "decent" enough (no idea how "decent" a computer needs to be to play this game)

Try to reduce your resolution and lower the graphics settings.
thank for that so the crashes not for me only...this game is the only one i having issues with im playong on ci5 and 4ram resolution is 800 i will try 500 or 600 and see its good game they really need to work on it :cry:
 

Velsomnia

Well-Known Member
Jul 29, 2017
1,039
800
Im downloading the bugfix 2 version now and I will upload it to MEGA when it finishes. I found it on SVS though so it was a 10 hour download and I still have 3 hours left before it finishes. Apparently the save crack still works for it though so hopefully it will be a bit less buggy for everyone.
 

Rawrage

New Member
Dec 16, 2018
10
17
First post is a bit unclear about this, so; is it just he beta versions which need to be cracked now to allow non-patreons to save, or also the final ones? Or perhaps also the final ones but they get "unlocked" after a new release?
 

Velsomnia

Well-Known Member
Jul 29, 2017
1,039
800
First post is a bit unclear about this, so; is it just he beta versions which need to be cracked now to allow non-patreons to save, or also the final ones? Or perhaps also the final ones but they get "unlocked" after a new release?
It seems like every version from now on is going to need the save crack, however it looks like the same Assembly file can be used to crack all the versions.
 

Rawrage

New Member
Dec 16, 2018
10
17
It seems like every version from now on is going to need the save crack, however it looks like the same Assembly file can be used to crack all the versions.
Thanks, I guess we'll see what happens. I'd rather not have to crack them, I'm fine with waiting a bit, but if this turns Patreon-only... I can't be a Patreon for -all- these games, y'know?
 

Velsomnia

Well-Known Member
Jul 29, 2017
1,039
800
Thanks, I guess we'll see what happens. I'd rather not have to crack them, I'm fine with waiting a bit, but if this turns Patreon-only... I can't be a Patreon for -all- these games, y'know?
We already have the crack, its one file that needs to be overwritten and thats it. I'm uploading bugfix 2 and the file to MEGA now.
 

dsconstructor

Member
Modder
Sep 26, 2017
416
741
however it looks like the same Assembly file can be used to crack all the versions.
Thats not entirely true, the assembly contains some of the backing code and that can/will change between versions.
Without getting too technical:
The scenes gamelogic is stored in the unity asset files, but if they need to do something more complex/unique it calls into the assembly code (stuff like applying tanlines/skybox/wetness/clothing)

Even if it runs with a outdated assembly file you might still run into odd bugs, when its calling missing functions.
 

Velsomnia

Well-Known Member
Jul 29, 2017
1,039
800
Thats not entirely true, the assembly contains some of the backing code and that can/will change between versions.
Without getting too technical:
The scenes gamelogic is stored in the unity asset files, but if they need to do something more complex/unique it calls into the assembly code (stuff like applying tanlines/skybox/wetness/clothing)

Even if it runs with a outdated assembly file you might still run into odd bugs, when its missing the functions that are missing.
I have the Assembly file that SVS uploaded with bugfix 2 so i'm assuming its been tested and found to work, the upload is almost done.

Upload finished:
 

dsconstructor

Member
Modder
Sep 26, 2017
416
741
I have the Assembly file that SVS uploaded with bugfix 2 so i'm assuming its been tested and found to work, the upload is almost done.
The included crack from SVS is the same as was posted here for Beta1, you used to be able to compare the file hash between versions to know if it changed, but since KsT now obfuscates the assembly it always changes and its not a reliable method to test for it being different.

To be safe i would say its better to repatch the new one.

Thanks for the share though (y)
 
Last edited:

qwertyman2000

Newbie
Sep 19, 2017
29
39
Is there a mod or another way to make the text instant? I hate having to wait for the text to finish or clicking the mouse again.
 

Velsomnia

Well-Known Member
Jul 29, 2017
1,039
800
The included crack from SVS is the same as was posted here for Beta1, you used to be able to compare the file hash between versions to know if it changed, but since KsT now obfuscates the assembly it always changes and its not a reliable method to test for it being different.

To be safe i would say its better to repatch the new one, good thing its rather trivial.

Thanks for the share though (y)
Yeah it looks like it's a pretty simple file that needs to be cracked so it shouldnt take long. I'm hoping that all that needed to be changed was something like a line telling the game to connect to the internet and wait for a certain response back. An always on DRM would have been harder but this genuinely seems like a simple call request followed by a change to verified in the Assembly file, if its like that then the same file should work for all the versions. Unless the dev changes that call in some way.
 
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