Kst's is great when it comes to his models, story, and scenes. his weakness from my perspective is his coding and structure.
Hopefully he's learnt a lot from developing The Twist, and he'll transfer that knowledge in the design of his new game.
Absolutely.
I entered this forum to explore this niche in gaming, and I was extremely disappointed by most of the content found here and the only exception was KST's The Twist. For a single person working on the project, it's quite amazing.
And I've noticed that the game is bloated. As explained before, the game loads a location, with all the characters and items, scenes etc... attached to that particular location. You can notice that in bugs when a character will spawn in the location as the scene is happening.
And that's it.
What he could do, is copy paste the locations for each scenes. Like Living room scene A, living room scene B etc... The game will be bloated in a different manner. The same map would be saved on your hard drive once for each scene. The game will move from 20 to 60gb if the textures aren't exploited in a smart manner.
Or I don't know how to fix it. Definitely not an expert. But the game isn't optimized for sure as it is right now. And it's in the coding.
We are dealing with someone learning on the job. So, let's hope that if the skills aren't there, the ability to learn is there and we already know now that the talent, the vision and the ability to create something new is here.