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Hello boys, I'm back.
Hi guys, I hope you all had a great time over the holidays.
I'm ready to restart development. I think I mentioned it previously but I'll be working on Haley's ending next.
I did find a little free time over the holidays where I could sit down and experiment a little.
I tried to see if I could create some morphs where they would create the appearance of pressure being applied to the skin from clothing.
In this case I tried Nikki's bikini bra trying to hold in her breasts.
My initial practice turned out something like
from
Quite promising I thought, if a bit tedious to create.
I decided to re do a scene in the very early part of the game where Nikki and the MC eat outside using a similar morph, if a little more subtle.
Gone is the giant steak and broccoli
The main problem is Daz only lets you create morphs at the base mesh resolution. The HD morphs available are created using the daz studio SDK which is only available to their content creators as far as I'm aware.
As you can see the base mesh for the breasts are very low poly. Particularly because they have been enlarged so much.
This makes its very difficult to create any detail.
Regardless I think the results turned out okay.
Well that's all from me.
Thank you all and take care.