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Shrug
Hi guys, it's just me again.
I hope you are all doing well out there, I'm doing fine here. Well, apart from suffering from hay fever but there's not but to be done about that.
Work still goes on, I want to tell you guys what I'm working on but I don't want to tell you either because I don't want to spoil anything. It leaves me with not a lot to say :/.
I was disappointed with myself for such a short post last week so I thought I might post a bit more this week about something I can talk about. I've mentioned in the past I use Daz studio to create the images for this game so I thought I could talk a little about that. A sort of "this is what I do and why" type thing.
I know a few of you like to use Daz studio yourselves so this might be of help to you, or maybe not. Anyways, this week I'll talk about some of the render settings.
Progressive rendering
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So these are the settings I used for the above image.
The way Iray works is it repeatedly samples the scene (casting rays to form paths so it can work out how much light goes into the camera) to build the image. The more samples, the cleaner and less noisy the image. However, Iray will just keep repeatedly keep sampling the scene until you tell it to stop. So the settings above just tell Iray when to stop.
The main ones to worry about are
Max samples - This is how many samples Iray will do before it stops. 60000 is overkill, my renders never get this far as they almost always hit another stop condition first. They might reach about 20000 - 30000 samples instead.
Max time - This is 3 hours. This is normally what stops the render, I find 3 hours is the right balance between image quality and actually being able to get enough renders done.
Rendering quality and convergence ratio - This doesn't make Iray render at a higher quality or anything. It's just another stop condition. Iray will try to calculate when a pixel is "converged", this is supposed to be when the pixel is changing less and less with each new sample iray does. A kind of smart way of judging when the image is "done".
The quality part changes at what point a pixel is considered converged and the ratio stops the render when that percentage of pixels in the image are considered converged. At this setting the renders still normally stop because they run out of time, but sometimes on less complicated renders it will stop because of this setting. It means I can save some time without losing image quality.
Even with these settings though, renders can sometimes come out with noise, but I can talk about that another time, this is getting a bit too long now
Let me know if there is anything specific you might want to know about.
This weeks commissioned render scenario was "A Karen/Rosa scene much like the one in the end of Karen solo path." The patron didn't ask to be revealed so I won't mention their name but here is what I went for.
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I hope you all enjoy and that's all from me folks.
Thank you all as always and take care of yourselves.