About the 'death clock': again, that's
exactly what the Breeding Pits and Milking Farms are for, guaranteed safe delivery at the cost of some life power. You only need to send the girls there when they're reaching the end of their term.
About 'free play': I suppose the dragon
might want to just play around without impregnating. It's still not really dragon-like, but the dragon is deranged anyway.
I'll put in an option to block the pregnancy by spending a mana point.
The trouble with this is that the original DW dialogue doesn't really support 'mind-broken' girls, only 'broken' ones. And I'm not insane enough to try rewriting or adding to that.
That's largely untouched. Running away was made more like original DW, with the 'girl power' tweak added.
Your 'hard work' in this case is the lair, not scaring girls.
I'll put in a 2*dragon.fear modifier as well, so a terrifying dragon will be a bit harder to run away from.
Hardest difficulty just inflates enemy stats. I'd rather you played normal, and told me if the opponents are too weak there. The 'hardest' setting is for masochists.
You can, you just have to level yourself and your lair up to match your captives. Or put your 'treasures' under lock and key.
As I said, angels can't run away from the Forgotten Temple, most others from the underwater lairs, etc. If I enabled you to brainwash the girls, that'd all be meaningless. And getting affection up is typically much, much faster than building up a lair.
The Knight can also steal your booty, and (s)he's pretty tough once (s)he's leveled up. And the biggest 'spoilage of fruits' is actually the fact that you can only get the 'best' dragonspawn once per girl. Not a virgin, no big bad monsters for you.
Cloud castles are already mini-Alcatrazes to begin with, and the only girls who can even
attempt to run away from there are demons and angels. So, yes, it's a reward for becoming powerful enough to beat a Titan, and gives you somewhere you can actually hold your Titan girls, i.e. angels. Edit: Anyway, that's what lair-building is all about, protecting your treasures from all sorts of mishaps, from Thieves and Knights to runaways and deadly miscarriages.
I don't think so. Goblins, lizardmen, wyvernc, etc, however,
might.
There
is a reward, it's just not
absolute. You'll still get significantly reduced chances of running away, sex without coercion (so you don't accumulate extra Rage and don't damage them), the ability to convert them into Dragon Priestesses. All pretty significant, I'd say.
And 'using them up' is very valid, but not necessary. I'd personally convert the best 'waifus' into minions and bring them with me everywhere, maybe release them back for a little nookie every now and then. But all options are open, they just come with certain costs in addition to benefits.
The homunculi already come with maxed affection, so they're effectively 'broken'. But they're not meant to be a 'cheap' option. That's what the peasant girls in the river are for.
About magic: The Dragon is magical, sure, but it's not 'civilised' magic. All this branding etc is something
humans do. The Dragon is an apex predator, he does his catching himself, marks his prey for
aesthetic reasons, and prevents runaways by being big, scary, clever and prepared. Not by relying on some sort of wimpy goon 'police', who'd get caught by the Free People most of the time, anyway.
The brands would be basically the same thing as building a bunch of traps. Recreating the magic system from DW is a nice idea, but I actually want to play the game sometime in the near future, so not a priority.
Maybe there could be a 'track down escaped girls' option, but given that it'd require quite a bit of work and most girls don't really have a lot of personality to make it truly worthwhile, don't hold your breath.
Edit: You should see what I get up to at the board for my other mod before you compliment me on being sympathetic.