That 'g' needs to be 'room.girl'.Got an error after accepting the collector quest.
File "game/_script/lair/lair - classes.rpy", line 643, in has_captives_from_all_races
if g.origin_str in ['Homunculus'] and (not virgins or room.girl.virgin):
By winning?...how do you get the Lady rape event
Still impossible. If you are stuck with just peasants it won't be enough, because peasant only allowed you to keep it stable at best. IF you got access to mermaids then you won't be having access to the temple any time soon.Edit: Okay, I just figured out a way to fix the 'sacrifices once per month vs draconian difficulty'. If you have less seals than days left until next month +3 days for a safety margin, you can continue reinforcing the seals, but sacrifices restore only half as many seals as before.
Then the problem is that you're stuck with peasants, not that altar cooldowns aren't any good.Still impossible. If you are stuck with just peasants it won't be enough
That will either be abused to circumvent the seals mechanic entirely, or be very random and dependent on maintaining fear while eliminating mobilization. And that is also hard to pull off in early game.I think balancing it should be done with saving girls from cultists, and as a reward it stops seals from growing for some time depending on the saved girls.
Again, that will make the seals mechanic close to irrelevant. What's the point of having two mechanics that negate each other instead of having none at all? You already have a seal management tool: the altars.hunting the cultists.
smugglers sabotage cult activity
Not quite. Altar limits specifically alter mid-game+, forcing you to build more altars to get the same seals/sparks. Especially if you're relying on low-level girls.To be honest, all those seal changes only affect early game
Let's just do simple math.Not quite. Altar limits specifically alter mid-game+, forcing you to build more altars to get the same seals/sparks. Especially if you're relying on low-level girls.
Can confirm this, clicking any item in the shape tab crashes the game.Worshop does not work for me. Sometimes it even crashes
All this is somewhat irrelevant, because I'm planning to block Darkwood from sub-medium dragons altogether, and have the Witch give you 5 sparks as a graduation gift. So the 'only' things that matter will be satiety and XP. A quest for evolving to small and the belly should cover those, I hope.[mana optimization]
I'm not so sure about small size. I actually tried it during the last weekend, but managed to play only to ~300 seals. I'll see if it looks like it's working this weekend.So yeah size evolutions will remain a death sentence
Yeah, the golden head looks mandatory now.Start as golden head.
Why not battle paws? Then you're not as dependent on HP refills for handling your captives, and can provide much better DPS from the back of the party.IF we rely on short paws (+40 hp)
No-mobilization pig herds and small villages will also be doable and much more profitable. You have to waste some time throwing fights then, though.Your average safe satiety income is +60 (two deers)
Your health doesn't matter, because you're not getting hit. If you are, you're dead anyway, 10HP or 50HP.You have to halve your health
The change means you only need one altar, but more sacrifices....very first own Altar. 7 more to go. ... Don't ask me how you gonna do it.
No more Darkwood. You'll need 150 (belly) + 60 (paws) + 60 (small size) experience, and should get 50+50+75+~50 for the first three quests and the new small size quest. Getting another 45 XP from combat should be doable if you don't just eat deer all day long. That makes the total evolution time 540 days, which ought to have enough of a safety margin for learning magic and various mishaps....you also need to get Expirience ... your goblims will take most of it. Pray for darkwood?
Er, what? You're forced to do that periodically, anyway. And sleeping a day at a time boosts the thieves you're so mad about.You can also decide to sleep with FULL stamina to evolve
Is it just the crash from below/nothing being created, or something more?Worshop does not work for me.
Didn't I fix it here?crashes
File "game/_script/inventory/inventory - classes.rpy", line 400, in fullinfo
result.replace('None','')
AttributeError: 'RevertableList' object has no attribute 'replace'
The caps aren't fully implemented yet in the hotfixes. But they are going to be exactly the same....stats drained from captives in cages have a cap.
But does the stats from leveling up have a cap as well, and are they tracked separately or not?
That quest doesn't matter, since evolving to medium takes too long and does indeed look like a death sentence on draconian....mana overcharge you can get from the witches after the king impersonation?
Draconian is tough on all fronts, be it mana, satiety or XP.oh it's just satiety that's hard to build never mind then
Huh, really? For me, it's that the 'cleared' monastery becomes 'uncleared' again.Clearing Fortified Monastery does not remove it from remembered landmarks
Well, yeah, that old knight isn't exactly a prime stud. You want actual princesses, you raid palaces like a realHuh, just found out that the noble woman you get from the trade route manor (the one with the old knight) is actually one of the "weaker" breeding stock you can get.
I don't really understand how you got to that point, but somehow there's a mysterious extra interaction layer still open in your save.my game freezes
True.wrong resistances
Resistance is a damage modifier, so lower = better. Thus '> 0.05' means '< 95%' resistance.But should not the value needed also be swapped between resistant and immunity?
Idunno, I'd argue that an angelic knight or demonic thief is really special. More so then a princess/elven enchantress/whathaveyou. But I can see why you'd want the 'special' category to mean one of a kind captives. Maybe I should try and produce a unique angelic knight? I kinda suck at coding, though...'Special' girls are really special. But I guess there can be an intermediate category as well that includes knights, thieves, princesses, duchesses, enchantresses, huntresses etc.