Xumeey

Well-Known Member
Apr 27, 2017
1,194
2,515
What's your opinion on if no deadlines are given and any dev reports are kept vague for the most part? I feel like that can be just as disingenuous in some cases.
As I said before, I only start supporting devs when I have some kind of trust. I never trust a dev that's vague about their intentions or the progress of the game. I also have no trust in devs who aren't organised enough to estimate when they can or can not deliver something on a time frame even if they aren't scammers/milkers. Developers need to communicate their intentions, what type of content is gonna be in the game, how frequently it's going to be updated, how big or long each update is etc...
For example, if a dev is incompetent like the dev of False Hero or if a dev is a scammer like Icstor I stay away from them and warn others to do the same. Honest and competence is what is required for me to trust a porn game dev.
 

Renpy gamers

Active Member
Aug 31, 2019
585
2,222
Hey renpy gamers, do you have links to the Windows emulator, because I also have Android on my smartphone, and I'm still wondering how to download games such as Timestamps to play them or others.
Type on Google
Winlator
Or
Box64droid
Both are windows emulator
The results should be above one
 
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BayJay47

Member
Jun 9, 2018
217
442
What's your opinion on if no deadlines are given and any dev reports are kept vague for the most part? I feel like that can be just as disingenuous in some cases.


Yea, that used to be a personal rule for me. Although, now I just don't really care. Kind of burnt out on long-time games taking longer and longer with each update as well as all these new ones popping up suddenly then fizzling out after building a bunch of hype with no much to show for it.

There are some I think still deserve support but they're usually smaller creators who have been quietly chugging along while still delivering.
Personally, I don't really invest myself in games anymore. If the update comes out and I feel like playing it, I play it.

However if the dev wants me to financially support them they need to consistently put out content as though they are treating it like a job. That means a large, high quality update every few months along with good communication.

There are very few devs that manage this. I also need to actually like the game they a producing, of course, but that's just a given for everything.

I'd love to support this project because it's one of my favorites, but a year+ between updates is just absurd. I'll happily play each update and I'll buy the full game when released, but I won't support the creation without a really, really good reason.
 

allanl9020142

Well-Known Member
Aug 23, 2018
1,232
1,797
Personally, I don't really invest myself in games anymore. If the update comes out and I feel like playing it, I play it.

However if the dev wants me to financially support them they need to consistently put out content as though they are treating it like a job. That means a large, high quality update every few months along with good communication.

There are very few devs that manage this. I also need to actually like the game they a producing, of course, but that's just a given for everything.

I'd love to support this project because it's one of my favorites, but a year+ between updates is just absurd. I'll happily play each update and I'll buy the full game when released, but I won't support the creation without a really, really good reason.
I'm glad I'm not the only one feeling like that these days. I feel like since last December, it's been disappointment after disappointment. I'm trying to get back into it but I just never have the mind to play through these updates. There's been maybe 2 or 3 I've actually played this year. The rest either are just kinda sitting there or I didn't even bother with.

I'm not asking for 6 months or under all the time. It's understandable if there are times where dev times can go past that. I just don't want longer and longer dev cycles to be the trend. There's an argument that dev times get longer because devs want to include more and higher quality renders, more complicated story branching, complex animations, etc. But the thing is, I don't really notice TOO much of a difference between the updates that took less time and the ones that took a year or longer. I'm sure the end product is going to be great but to expect people to wait around for (closer than not for some of the longer running VNs) a decade for the complete game is just insane. Especially if you're on Patreon.

I think in regards to Timestamps, there's also another reason why I wouldn't want to support it. It feels like every update for this sequel has been getting worse in terms of grammar and spelling. For a dev who's just starting out, it's not a good thing but it's understandable. Especially if the dev isn't a native English speaker. (Completely unforgivable if the dev is a native English speaker btw). However, for a dev who's been around long enough you're telling me you can't find anyone at all to proofread your stuff? I'm sure there are even people who'd do it for free if they liked it enough.

(I ended up typing up a lot more than I thought I would. My bad. You don't have to read all that. I can never make my points succinct.)
 
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BayJay47

Member
Jun 9, 2018
217
442
I completely agree. The original idea of infrequent updates was that you'd get a huge amount of content. It's one thing to wait 2 months for 2 months of content, 6 months for 6 months of content, or 12 months for 12 months or content. Now we're waiting 12+ months for 2 months of content in most games.

I'm not saying that's what's happening here, but the pattern is frustrating. I'm not even really mad tbh, just apathetic at this point. I have zero faith that the next update for any of these games will come out. When they do I am pleasantly surprised.
 

MotH_like25

Member
Aug 18, 2018
225
170
There's one on patreon:


Hey Motkeyz, I would like to ask if version 12 will be the final version of this game Timestamps: Lost Love and there will be no more. I really hope that after these 2 chapters 11 and 12 it will be nice to even play again, but would it really not have more potential to expand it further. Because the characters are really worthy of further development of the plot, unless this chapter 12 ends it or there will be branching threads of the ending after chapter 12 to give us more emotions from the ending of something that was worth playing. And the next game will do the same to Timestamps: Lost Love. Regards.
 

deadman88

Active Member
Mar 18, 2019
662
162
There's one on patreon:


Hey Motkeyz, I would like to ask if version 12 will be the final version of this game Timestamps: Lost Love and there will be no more. I really hope that after these 2 chapters 11 and 12 it will be nice to even play again, but would it really not have more potential to expand it further. Because the characters are really worthy of further development of the plot, unless this chapter 12 ends it or there will be branching threads of the ending after chapter 12 to give us more emotions from the ending of something that was worth playing. And the next game will do the same to Timestamps: Lost Love. Regards.
did they say when its going to be release??
 
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highbrid82

Newbie
Aug 6, 2017
47
246
There's one on patreon:


Hey Motkeyz, I would like to ask if version 12 will be the final version of this game Timestamps: Lost Love and there will be no more. I really hope that after these 2 chapters 11 and 12 it will be nice to even play again, but would it really not have more potential to expand it further. Because the characters are really worthy of further development of the plot, unless this chapter 12 ends it or there will be branching threads of the ending after chapter 12 to give us more emotions from the ending of something that was worth playing. And the next game will do the same to Timestamps: Lost Love. Regards.
That's so vague... just like all their messaging lately. And now a complete rework for the next update? How fucking long is that going to be?
 

Xumeey

Well-Known Member
Apr 27, 2017
1,194
2,515
There's one on patreon:


Hey Motkeyz, I would like to ask if version 12 will be the final version of this game Timestamps: Lost Love and there will be no more. I really hope that after these 2 chapters 11 and 12 it will be nice to even play again, but would it really not have more potential to expand it further. Because the characters are really worthy of further development of the plot, unless this chapter 12 ends it or there will be branching threads of the ending after chapter 12 to give us more emotions from the ending of something that was worth playing. And the next game will do the same to Timestamps: Lost Love. Regards.
Why does chapter 2 need a rework? Can someone explain what is wrong with chapter 2?
 

Nemo56

Forum Fanatic
Jan 7, 2018
4,944
4,049
Are we supposed to believe that bug testing a fucking visual novel is taking over a month lmfao.
I don't know what everyone is supposed to believe, but sandbox games and linear VNs are two very different things.
(not defending anything here, just stating that this is not just a collection of images and subtitles)
 
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deadman88

Active Member
Mar 18, 2019
662
162
kinda suck why dont they release the complete version 12 if its 5 percent then just release the remake version let say of chapter 2 after its complete. like alternative ending
 

misterbaobab

Member
Aug 29, 2017
400
399
Why does chapter 2 need a rework? Can someone explain what is wrong with chapter 2?
What is wrong with Chapter 2 is that it seems to be in the process of being abandoned. The last release was a year ago. The last 4 (!) months they are claiming that they are testing the new update (lol). The last comment is:
Aesouh is currently in the late stages of testing
And what was then a month ago when they posted 95% of testing readiness? And what at all they can possibly test in maximum of 30 minutes of linear update for 4 month? Billions of bugs and spelling mistakes?
So all this reworking job seems to be just an excuse to postpone an actual update for a longer time while collecting money from gullible patrons and then disappear like many other devs do.
 
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allanl9020142

Well-Known Member
Aug 23, 2018
1,232
1,797
I completely agree. The original idea of infrequent updates was that you'd get a huge amount of content. It's one thing to wait 2 months for 2 months of content, 6 months for 6 months of content, or 12 months for 12 months or content. Now we're waiting 12+ months for 2 months of content in most games.

I'm not saying that's what's happening here, but the pattern is frustrating. I'm not even really mad tbh, just apathetic at this point. I have zero faith that the next update for any of these games will come out. When they do I am pleasantly surprised.
No, I get what you're saying. Apathy is a pretty good way to describe it. It's just that I'm irritated at my own apathy at times lol. "Why don't you enjoy this anymore, damn it?!"

To me, the pattern you're describing seems more like the amount of content produced kind of plateaus after a certain length of dev time. It's an argument I've made again and again similar to the Law of Diminishing Marginal Utility.

What I'm saying is that after a certain amount of dev time, more resources (dev time) isn't actually creating more or even the same amount of output (content). The amount of additional content is negligible relative to the amount of additional dev time inputted.

An example: Put in very simple terms
- Let's say a 3 month dev cycle creates 3 months of content (however you can quantify that, we at least we know it's noticeable that 3 months isn't a lot)
- An 8 month dev cycle creates 8 months of content.
- So you could say in this example, 1 month of dev time = 1 month of content
- But the problem is that output starts to peak after 8 months.
- Anything after that produces less output for each additional "unit of input"
- A 9 month dev cycle means 8.5 months' worth of content, 10 months is 8.75, 11 months is 8.875 months. And so on until you reach a point where the additional output is barely worth mentioning relative to the additional month spent to produce it.
- There's never a point where it goes negative but the results are an asymptote of a curve that infinitely approaches zero. Which essentially means output is 0 once you go past that optimal peak of however many months.
- In that case, you're continuing to spend the same amount of resources to make less and less with each additional month until you're practically producing nothing additional at all. Which is a waste of time and resources.

Disclaimer:
- I'm not saying "content" can be measured or standardized. It's just that we as players have a rough estimate in mind when we think of how much content a 3 month dev cycle or 6 month dev cycle has. Plus it also depends on the individual dev. You know for sure some of them are fucking around or not making compromises while others just simply take more time due to constraints like lack of equipment, time to work on it, etc.
- The figures used in my example aren't definite. They're just what I used at the top of my head to create the example. It's hard to quantify any of this which is why it could be anything and I'm just trying to relate what I've seen as a general trend to something more concrete.
- I've generally noticed that 3 months is short, 6 months is pretty perfect, 8 months is long but usually allows the dev to put in more detail/higher quality, and anything after 8 months felt pointless to wait around for.
 
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