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Ugh. And also, yay!
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has been incredible, and my huge thanks once again to all who purchased the game there or promoted it. I'm working on a few improvements for that build, especially around better Steam Deck support. Not sure when those will arrive, but I'll be sure to announce it over there when that build gets completed, tested, and uploaded to Steam.
I'm also working on some serious code revisions that will go all the way back to the very first scene. Fear not, as I am spending extra time to ensure full save compatibility (and there isn't any new content with the code changes or anything). Now, for the bad news of why I've been working on code. Fall cold season is here, folks. And it hit me. Code can be done easily from my laptop. I have a render laptop too, but frying my nuts while sick didn't seem like a good idea. The past couple of days have been better, but the temperature swings (outdoors, not in my body, thank god) have not been conducive to healing. Nothing serious or anything, and I've been making sure to get plenty of rest. Scratch that. I have been making an effort to get enough sleep. My body has had other ideas, as it often does with sleep.
Also, Chapter 10's story can…I was going to say die in a fire. But it has not been a bad one. Just one where I keep getting new ideas or changing my mind on how some things play out. Chapter 7 will forever be the chapter from hell in terms of writing, and Chapter 10 is nowhere close to that. It is only frustrating in the sense that I thought it was done weeks ago, and every time I go through it, something gets adjusted. For the better, I think, and you can't rush this creative work. However, this is not fun for me as I love my schedules and tight development timelines. I'll have to console myself with some tight asses instead.
Chapter 10 is one of those chapters I fear as a developer. Not as much as things like Chapter 7, but Chapter 10 is not the easy production chapter that the last two were. This next chapter has an ever-expanding to do list instead of a shrinking one. It is the one where you are making progress, but it does not seem like it since your to do list is not diminishing. It happens, and that is what makes development such a roller coaster. One day you're ahead of schedule on a release. Two months later you just nod your head in sympathy when yet another AAA game gets delayed.
Despite all this, the march to Chapter 10's release continues. Not at my usual breakneck pace, but it continues. Code work is very boring, so nothing fun to share apart from announcing there is now a very nice timeline of future upgrades for To Be A King mapped out. Yes, upgrades. So, so many upgrades. When this is your first game, there are so many things to fix, workaround, and improve. New stuff is what you all want, but I also want to spend a bit of time here and there fixing things where I can. Some of it is really overdue, while others are things that you will be glad I upgraded. 2023 is going to be very exciting for To Be A King, but more on that later.
Have a great weekend, everyone, I'll be back before the end of the month with another update. I've got a long vacation at the end of this month, so I am working as hard as possible to get Chapter 10 ready and polished.